Intro/tutorial: the bakelite phone #5
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Concept
The phone is an Unaffected Item
Something oddly unable to be Affected by the Region. It has:
Player agency (core design principle)
The gameplay loop is built so you can 100% ignore the ringing and never touch the phone. Doing so means:
The phone is a choice, not a requirement. Curiosity is the only thing pulling you toward it.
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