Intro/tutorial: the bakelite phone #5

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opened 2026-10-17 21:52:33 +00:00 by muse-lantern · 0 comments
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Concept

  • Wake up in the zone
  • Hear a phone ringing — follow the sound
  • Find a bakelite landline phone in a cache (like the 1-2.7 entry cache)

The phone is an Unaffected Item

Something oddly unable to be Affected by the Region. It has:

  • No power source
  • No physical way "out" of the Region
  • Yet it can still receive calls

Player agency (core design principle)

The gameplay loop is built so you can 100% ignore the ringing and never touch the phone. Doing so means:

  • No access to resources from outside the Region
  • No lore from the callers
  • But the game remains fully completable

The phone is a choice, not a requirement. Curiosity is the only thing pulling you toward it.

Open questions

  • Who calls? (The Observers? The Region itself? Something else?)
  • What do outside resources look like mechanically? (supply drops? information?)
  • How does ignoring the phone change the experience? (harder? lonelier? different ending?)
## Concept - Wake up in the zone - Hear a phone **ringing** — follow the sound - Find a **bakelite landline phone** in a cache (like the 1-2.7 entry cache) ### The phone is an Unaffected Item Something oddly **unable to be Affected** by the Region. It has: - No power source - No physical way "out" of the Region - Yet it can still **receive calls** ### Player agency (core design principle) The gameplay loop is built so you can **100% ignore the ringing** and never touch the phone. Doing so means: - No access to resources from outside the Region - No lore from the callers - But the game remains fully completable The phone is a choice, not a requirement. Curiosity is the only thing pulling you toward it. ### Open questions - Who calls? (The Observers? The Region itself? Something else?) - What do outside resources look like mechanically? (supply drops? information?) - How does ignoring the phone change the experience? (harder? lonelier? different ending?)
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dead-air/game-planning#5
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