Equipment: consumables and survival gear #16

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opened 2026-10-18 00:17:53 +00:00 by muse-lantern · 0 comments
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Concept

Standard survival consumables and gear:

  • Food
  • Drinks
  • Healing (medkits, bandages, etc.)

Design notes

  • Quick-access via Affected Bracers (see #8 comments)
  • Weight matters — consumables add up (see #8 backpack weight system)
  • Healing in VR: how physical? (apply bandage to body? inject? eat/drink animations?)

Open questions

  • Hunger/thirst/sanity systems? How punishing?
  • Do consumables have Affected % too, or just gear? (see #8 comments)
  • Crafting? (combine scavenged items into healing?)
  • Can food/drinks become Affected? What does that do to you?
## Concept Standard survival consumables and gear: - **Food** - **Drinks** - **Healing** (medkits, bandages, etc.) ### Design notes - Quick-access via Affected Bracers (see #8 comments) - Weight matters — consumables add up (see #8 backpack weight system) - Healing in VR: how physical? (apply bandage to body? inject? eat/drink animations?) ### Open questions - Hunger/thirst/sanity systems? How punishing? - Do consumables have Affected % too, or just gear? (see #8 comments) - Crafting? (combine scavenged items into healing?) - Can food/drinks become Affected? What does that do to you?
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dead-air/game-planning#16
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