124 lines
5.5 KiB
Markdown
124 lines
5.5 KiB
Markdown
# **The End & The Endurians: Comprehensive Lore Document**
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> *"A realm of floating islands, mana storms, and a civilization forged in the crucible of survival."*
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*Notice: These Documents were AI generated by feeding scattered sources of information, providing clearification to questions asked by the AI, and informing of details that could not/were not included in supporting documents. All work is original and belongs to me, Merith, `merith[]at[]merith[]dot[]xyz`, regardless of AI Assistance in compilation of these documents*
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---
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## **I. The Realm of The End**
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### **Origins & Early History**
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- **The Binary State**: The End was once a realm defined by two states: the presence of a **Dragon** or its **Egg**. This duality maintained the portal connecting The End to the Overworld. Slaying the Dragon caused the Egg to form, powering the portal.
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- **The Collapse**: A human expedition entered The End but found neither Dragon nor Egg upon return, stranding them. Over centuries, they adapted to the harsh environment, evolving into the **Endurian** species.
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- [More Information?](1_TheRealm/OriginsAndHistory.md)
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### **Geography**
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- **Floating Isles**: The End is a fragmented realm of islands composed of **endstone**, a bone-like mineral. Embedded within is **levitite**, a magic-reactive ore granting anti-gravity properties in the **green zone** (a 40-mile vertical band of dense magic).
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- **The Void**: The abyss below the green zone swallows anything that falls. Above, objects lack sufficient magic to float and plummet back down.
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- **Storm Isles**: A volatile region plagued by perpetual **mana storms**, chaotic surges of wild magic that crystallize into **mana crystals** (used to power magi-tech).
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- [More Information?](1_TheRealm/Geography.md)
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### **Unique Materials**
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- **Levitite**: Anti-gravity ore; requires magic to function. Used in airships and floating cities.
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- **Mana Crystals**: Storm-formed crystals storing vast magic. Vital for advanced technology.
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- **Dragon Oak**: A hardy plant withered by mana storms. Used in construction and magi-tech.
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- [More Information?](1_TheRealm/Materials.md)
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---
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## **II. The Endurian Species**
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### **Biology & Evolution**
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- **Origins**: Evolved from stranded humans over millennia. Adaptations include:
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- **Pale Skin & Hair**: Ranges from albino white to silver and auburn.
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- **Gemstone Eyes**: Vibrant purple, blue, or pink irises. Amber eyes denote magical aptitude.
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- **Teleportation Organ**: A pearl-like organ near the heart, part of the nervous system, enabling innate teleportation.
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- **Weaknesses**:
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- **Water Vulnerability**: Contact with water causes rapid cellular breakdown (1d6 acid damage per turn).
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- **Chorus Fruit Dependency**: Primary food source; substitutes lack nutritional efficiency.
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### **Subraces**
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1. **Original Endurians**:
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- Agile teleporters with purple eyes. Neutral, survival-focused.
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2. **Savage Endurians**:
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- Beast-like hunters with heightened senses and predatory instincts.
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3. **Chitinous Endurians**:
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- Armored defenders with carapace-like plating (AC 13 + Dex).
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4. **Arcane Endurians**:
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- Magically attuned; cast spells through amber eyes.
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5. **Storm Endurians**:
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- Hypersensitive to magic; require **Teleportation Control Systems (TCS)** to stabilize teleportation.
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6. **Skybound Endurians**:
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- Vestigial wings for gliding; levitite-bonded navigators.
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7. **Void-Touched Endurians**:
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- Psychically attuned; resistant to mental effects.
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---
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## **III. Society & Culture**
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### **Political Structure**
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- **Socialistic Utilitarian Democracy**:
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- **Collective Function**: Individuals are "cogs" in societal machinery. Roles are assigned based on aptitude.
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- **Re-Education**: Those who resist roles are retrained. Failures are exiled to the Void.
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- **Democratic Override**: Majority votes can override utilitarian decisions.
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### **Economy & Technology**
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- **Barter System**: Trade revolves around levitite, mana crystals, and arable land.
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- **Agriculture**: Limited to potatoes, wheat, and domesticated chorus fruit.
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- **Magi-Tech**: Hybridized magic and machinery. Examples:
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- **Void-Ships**: Levitite-powered airships.
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- **Skimmers**: Agile, crystal-enhanced crafts.
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- **Ender Computers**: Primitive logic machines.
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### **Magic**
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- **Rarity**: Only 10% of Endurians have magical talent (marked by one amber eye).
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- **Mechanics**: Magic disrupts radio waves and is detectable as "radiation." Storm Isles’ wild magic corrupts organic matter.
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---
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## **IV. The Void & Reality**
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### **The Void**
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- **Nature**: A paradoxical non-space between realities. Lacks physics, time, or concepts.
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- **Effects**:
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- **Reality Ripples**: Flickering distortions in The End, hinting at instability.
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- **Temporal Echoes**: Ghostly remnants of past events.
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### **Failed Experiments**
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- **Overworld Gateway**: A magi-tech portal designed to breach the Overworld collapsed, draining magic and destabilizing reality.
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---
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## **V. Timelines**
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### **Timeline 0: Origin Point**
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- Low-magic era. Amber eyes rare. Ended in a cataclysm tied to a shattered soul.
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### **Timeline 1: Ouroboros**
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- High-magic era. Amber eyes common. Golden age of magi-tech. Storm Endurians thrive with TCS implants.
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---
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## **VI. Glossary**
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- **Levitite**: Anti-gravity ore.
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- **Mana Storm**: Wild magic tempest.
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- **TCS**: Teleportation Control System (Storm Endurian implant).
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- **Chorus Fruit**: Mutated apple-like staple crop.
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