notes/DND/TheVault/Race/Endurian/TheLore/Readme.md
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# **The End & The Endurians: Comprehensive Lore Document**
> *"A realm of floating islands, mana storms, and a civilization forged in the crucible of survival."*
*Notice: These Documents were AI generated by feeding scattered sources of information, providing clearification to questions asked by the AI, and informing of details that could not/were not included in supporting documents. All work is original and belongs to me, Merith, `merith[]at[]merith[]dot[]xyz`, regardless of AI Assistance in compilation of these documents*
---
## **I. The Realm of The End**
### **Origins & Early History**
- **The Binary State**: The End was once a realm defined by two states: the presence of a **Dragon** or its **Egg**. This duality maintained the portal connecting The End to the Overworld. Slaying the Dragon caused the Egg to form, powering the portal.
- **The Collapse**: A human expedition entered The End but found neither Dragon nor Egg upon return, stranding them. Over centuries, they adapted to the harsh environment, evolving into the **Endurian** species.
- [More Information?](1_TheRealm/OriginsAndHistory.md)
### **Geography**
- **Floating Isles**: The End is a fragmented realm of islands composed of **endstone**, a bone-like mineral. Embedded within is **levitite**, a magic-reactive ore granting anti-gravity properties in the **green zone** (a 40-mile vertical band of dense magic).
- **The Void**: The abyss below the green zone swallows anything that falls. Above, objects lack sufficient magic to float and plummet back down.
- **Storm Isles**: A volatile region plagued by perpetual **mana storms**, chaotic surges of wild magic that crystallize into **mana crystals** (used to power magi-tech).
- [More Information?](1_TheRealm/Geography.md)
### **Unique Materials**
- **Levitite**: Anti-gravity ore; requires magic to function. Used in airships and floating cities.
- **Mana Crystals**: Storm-formed crystals storing vast magic. Vital for advanced technology.
- **Dragon Oak**: A hardy plant withered by mana storms. Used in construction and magi-tech.
- [More Information?](1_TheRealm/Materials.md)
---
## **II. The Endurian Species**
### **Biology & Evolution**
- **Origins**: Evolved from stranded humans over millennia. Adaptations include:
- **Pale Skin & Hair**: Ranges from albino white to silver and auburn.
- **Gemstone Eyes**: Vibrant purple, blue, or pink irises. Amber eyes denote magical aptitude.
- **Teleportation Organ**: A pearl-like organ near the heart, part of the nervous system, enabling innate teleportation.
- **Weaknesses**:
- **Water Vulnerability**: Contact with water causes rapid cellular breakdown (1d6 acid damage per turn).
- **Chorus Fruit Dependency**: Primary food source; substitutes lack nutritional efficiency.
### **Subraces**
1. **Original Endurians**:
- Agile teleporters with purple eyes. Neutral, survival-focused.
2. **Savage Endurians**:
- Beast-like hunters with heightened senses and predatory instincts.
3. **Chitinous Endurians**:
- Armored defenders with carapace-like plating (AC 13 + Dex).
4. **Arcane Endurians**:
- Magically attuned; cast spells through amber eyes.
5. **Storm Endurians**:
- Hypersensitive to magic; require **Teleportation Control Systems (TCS)** to stabilize teleportation.
6. **Skybound Endurians**:
- Vestigial wings for gliding; levitite-bonded navigators.
7. **Void-Touched Endurians**:
- Psychically attuned; resistant to mental effects.
---
## **III. Society & Culture**
### **Political Structure**
- **Socialistic Utilitarian Democracy**:
- **Collective Function**: Individuals are "cogs" in societal machinery. Roles are assigned based on aptitude.
- **Re-Education**: Those who resist roles are retrained. Failures are exiled to the Void.
- **Democratic Override**: Majority votes can override utilitarian decisions.
### **Economy & Technology**
- **Barter System**: Trade revolves around levitite, mana crystals, and arable land.
- **Agriculture**: Limited to potatoes, wheat, and domesticated chorus fruit.
- **Magi-Tech**: Hybridized magic and machinery. Examples:
- **Void-Ships**: Levitite-powered airships.
- **Skimmers**: Agile, crystal-enhanced crafts.
- **Ender Computers**: Primitive logic machines.
### **Magic**
- **Rarity**: Only 10% of Endurians have magical talent (marked by one amber eye).
- **Mechanics**: Magic disrupts radio waves and is detectable as "radiation." Storm Isles wild magic corrupts organic matter.
---
## **IV. The Void & Reality**
### **The Void**
- **Nature**: A paradoxical non-space between realities. Lacks physics, time, or concepts.
- **Effects**:
- **Reality Ripples**: Flickering distortions in The End, hinting at instability.
- **Temporal Echoes**: Ghostly remnants of past events.
### **Failed Experiments**
- **Overworld Gateway**: A magi-tech portal designed to breach the Overworld collapsed, draining magic and destabilizing reality.
---
## **V. Timelines**
### **Timeline 0: Origin Point**
- Low-magic era. Amber eyes rare. Ended in a cataclysm tied to a shattered soul.
### **Timeline 1: Ouroboros**
- High-magic era. Amber eyes common. Golden age of magi-tech. Storm Endurians thrive with TCS implants.
---
## **VI. Glossary**
- **Levitite**: Anti-gravity ore.
- **Mana Storm**: Wild magic tempest.
- **TCS**: Teleportation Control System (Storm Endurian implant).
- **Chorus Fruit**: Mutated apple-like staple crop.