5.5 KiB
The End & The Endurians: Comprehensive Lore Document
"A realm of floating islands, mana storms, and a civilization forged in the crucible of survival."
Notice: These Documents were AI generated by feeding scattered sources of information, providing clearification to questions asked by the AI, and informing of details that could not/were not included in supporting documents. All work is original and belongs to me, Merith, merith[]at[]merith[]dot[]xyz
, regardless of AI Assistance in compilation of these documents
I. The Realm of The End
Origins & Early History
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The Binary State: The End was once a realm defined by two states: the presence of a Dragon or its Egg. This duality maintained the portal connecting The End to the Overworld. Slaying the Dragon caused the Egg to form, powering the portal.
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The Collapse: A human expedition entered The End but found neither Dragon nor Egg upon return, stranding them. Over centuries, they adapted to the harsh environment, evolving into the Endurian species.
Geography
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Floating Isles: The End is a fragmented realm of islands composed of endstone, a bone-like mineral. Embedded within is levitite, a magic-reactive ore granting anti-gravity properties in the green zone (a 40-mile vertical band of dense magic).
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The Void: The abyss below the green zone swallows anything that falls. Above, objects lack sufficient magic to float and plummet back down.
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Storm Isles: A volatile region plagued by perpetual mana storms, chaotic surges of wild magic that crystallize into mana crystals (used to power magi-tech).
Unique Materials
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Levitite: Anti-gravity ore; requires magic to function. Used in airships and floating cities.
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Mana Crystals: Storm-formed crystals storing vast magic. Vital for advanced technology.
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Dragon Oak: A hardy plant withered by mana storms. Used in construction and magi-tech.
II. The Endurian Species
Biology & Evolution
- Origins: Evolved from stranded humans over millennia. Adaptations include:
- Pale Skin & Hair: Ranges from albino white to silver and auburn.
- Gemstone Eyes: Vibrant purple, blue, or pink irises. Amber eyes denote magical aptitude.
- Teleportation Organ: A pearl-like organ near the heart, part of the nervous system, enabling innate teleportation.
- Weaknesses:
- Water Vulnerability: Contact with water causes rapid cellular breakdown (1d6 acid damage per turn).
- Chorus Fruit Dependency: Primary food source; substitutes lack nutritional efficiency.
Subraces
- Original Endurians:
- Agile teleporters with purple eyes. Neutral, survival-focused.
- Savage Endurians:
- Beast-like hunters with heightened senses and predatory instincts.
- Chitinous Endurians:
- Armored defenders with carapace-like plating (AC 13 + Dex).
- Arcane Endurians:
- Magically attuned; cast spells through amber eyes.
- Storm Endurians:
- Hypersensitive to magic; require Teleportation Control Systems (TCS) to stabilize teleportation.
- Skybound Endurians:
- Vestigial wings for gliding; levitite-bonded navigators.
- Void-Touched Endurians:
- Psychically attuned; resistant to mental effects.
III. Society & Culture
Political Structure
- Socialistic Utilitarian Democracy:
- Collective Function: Individuals are "cogs" in societal machinery. Roles are assigned based on aptitude.
- Re-Education: Those who resist roles are retrained. Failures are exiled to the Void.
- Democratic Override: Majority votes can override utilitarian decisions.
Economy & Technology
- Barter System: Trade revolves around levitite, mana crystals, and arable land.
- Agriculture: Limited to potatoes, wheat, and domesticated chorus fruit.
- Magi-Tech: Hybridized magic and machinery. Examples:
- Void-Ships: Levitite-powered airships.
- Skimmers: Agile, crystal-enhanced crafts.
- Ender Computers: Primitive logic machines.
Magic
- Rarity: Only 10% of Endurians have magical talent (marked by one amber eye).
- Mechanics: Magic disrupts radio waves and is detectable as "radiation." Storm Isles’ wild magic corrupts organic matter.
IV. The Void & Reality
The Void
- Nature: A paradoxical non-space between realities. Lacks physics, time, or concepts.
- Effects:
- Reality Ripples: Flickering distortions in The End, hinting at instability.
- Temporal Echoes: Ghostly remnants of past events.
Failed Experiments
- Overworld Gateway: A magi-tech portal designed to breach the Overworld collapsed, draining magic and destabilizing reality.
V. Timelines
Timeline 0: Origin Point
- Low-magic era. Amber eyes rare. Ended in a cataclysm tied to a shattered soul.
Timeline 1: Ouroboros
- High-magic era. Amber eyes common. Golden age of magi-tech. Storm Endurians thrive with TCS implants.
VI. Glossary
- Levitite: Anti-gravity ore.
- Mana Storm: Wild magic tempest.
- TCS: Teleportation Control System (Storm Endurian implant).
- Chorus Fruit: Mutated apple-like staple crop.