notes/DND/TheVault/Race/Endurian/TheLore/Readme.md
2025-03-14 06:13:24 +00:00

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The End & The Endurians: Comprehensive Lore Document

"A realm of floating islands, mana storms, and a civilization forged in the crucible of survival."

Notice: These Documents were AI generated by feeding scattered sources of information, providing clearification to questions asked by the AI, and informing of details that could not/were not included in supporting documents. All work is original and belongs to me, Merith, merith[]at[]merith[]dot[]xyz, regardless of AI Assistance in compilation of these documents


I. The Realm of The End

Origins & Early History

  • The Binary State: The End was once a realm defined by two states: the presence of a Dragon or its Egg. This duality maintained the portal connecting The End to the Overworld. Slaying the Dragon caused the Egg to form, powering the portal.

  • The Collapse: A human expedition entered The End but found neither Dragon nor Egg upon return, stranding them. Over centuries, they adapted to the harsh environment, evolving into the Endurian species.

  • More Information?

Geography

  • Floating Isles: The End is a fragmented realm of islands composed of endstone, a bone-like mineral. Embedded within is levitite, a magic-reactive ore granting anti-gravity properties in the green zone (a 40-mile vertical band of dense magic).

  • The Void: The abyss below the green zone swallows anything that falls. Above, objects lack sufficient magic to float and plummet back down.

  • Storm Isles: A volatile region plagued by perpetual mana storms, chaotic surges of wild magic that crystallize into mana crystals (used to power magi-tech).

  • More Information?

Unique Materials

  • Levitite: Anti-gravity ore; requires magic to function. Used in airships and floating cities.

  • Mana Crystals: Storm-formed crystals storing vast magic. Vital for advanced technology.

  • Dragon Oak: A hardy plant withered by mana storms. Used in construction and magi-tech.

  • More Information?


II. The Endurian Species

Biology & Evolution

  • Origins: Evolved from stranded humans over millennia. Adaptations include:
    • Pale Skin & Hair: Ranges from albino white to silver and auburn.
    • Gemstone Eyes: Vibrant purple, blue, or pink irises. Amber eyes denote magical aptitude.
    • Teleportation Organ: A pearl-like organ near the heart, part of the nervous system, enabling innate teleportation.
  • Weaknesses:
    • Water Vulnerability: Contact with water causes rapid cellular breakdown (1d6 acid damage per turn).
    • Chorus Fruit Dependency: Primary food source; substitutes lack nutritional efficiency.

Subraces

  1. Original Endurians:
    • Agile teleporters with purple eyes. Neutral, survival-focused.
  2. Savage Endurians:
    • Beast-like hunters with heightened senses and predatory instincts.
  3. Chitinous Endurians:
    • Armored defenders with carapace-like plating (AC 13 + Dex).
  4. Arcane Endurians:
    • Magically attuned; cast spells through amber eyes.
  5. Storm Endurians:
    • Hypersensitive to magic; require Teleportation Control Systems (TCS) to stabilize teleportation.
  6. Skybound Endurians:
    • Vestigial wings for gliding; levitite-bonded navigators.
  7. Void-Touched Endurians:
    • Psychically attuned; resistant to mental effects.

III. Society & Culture

Political Structure

  • Socialistic Utilitarian Democracy:
    • Collective Function: Individuals are "cogs" in societal machinery. Roles are assigned based on aptitude.
    • Re-Education: Those who resist roles are retrained. Failures are exiled to the Void.
    • Democratic Override: Majority votes can override utilitarian decisions.

Economy & Technology

  • Barter System: Trade revolves around levitite, mana crystals, and arable land.
  • Agriculture: Limited to potatoes, wheat, and domesticated chorus fruit.
  • Magi-Tech: Hybridized magic and machinery. Examples:
    • Void-Ships: Levitite-powered airships.
    • Skimmers: Agile, crystal-enhanced crafts.
    • Ender Computers: Primitive logic machines.

Magic

  • Rarity: Only 10% of Endurians have magical talent (marked by one amber eye).
  • Mechanics: Magic disrupts radio waves and is detectable as "radiation." Storm Isles wild magic corrupts organic matter.

IV. The Void & Reality

The Void

  • Nature: A paradoxical non-space between realities. Lacks physics, time, or concepts.
  • Effects:
    • Reality Ripples: Flickering distortions in The End, hinting at instability.
    • Temporal Echoes: Ghostly remnants of past events.

Failed Experiments

  • Overworld Gateway: A magi-tech portal designed to breach the Overworld collapsed, draining magic and destabilizing reality.

V. Timelines

Timeline 0: Origin Point

  • Low-magic era. Amber eyes rare. Ended in a cataclysm tied to a shattered soul.

Timeline 1: Ouroboros

  • High-magic era. Amber eyes common. Golden age of magi-tech. Storm Endurians thrive with TCS implants.

VI. Glossary

  • Levitite: Anti-gravity ore.
  • Mana Storm: Wild magic tempest.
  • TCS: Teleportation Control System (Storm Endurian implant).
  • Chorus Fruit: Mutated apple-like staple crop.