# **The End & The Endurians: Comprehensive Lore Document** > *"A realm of floating islands, mana storms, and a civilization forged in the crucible of survival."* *Notice: These Documents were AI generated by feeding scattered sources of information, providing clearification to questions asked by the AI, and informing of details that could not/were not included in supporting documents. All work is original and belongs to me, Merith, `merith[]at[]merith[]dot[]xyz`, regardless of AI Assistance in compilation of these documents* --- ## **I. The Realm of The End** ### **Origins & Early History** - **The Binary State**: The End was once a realm defined by two states: the presence of a **Dragon** or its **Egg**. This duality maintained the portal connecting The End to the Overworld. Slaying the Dragon caused the Egg to form, powering the portal. - **The Collapse**: A human expedition entered The End but found neither Dragon nor Egg upon return, stranding them. Over centuries, they adapted to the harsh environment, evolving into the **Endurian** species. - [More Information?](1_TheRealm/OriginsAndHistory.md) ### **Geography** - **Floating Isles**: The End is a fragmented realm of islands composed of **endstone**, a bone-like mineral. Embedded within is **levitite**, a magic-reactive ore granting anti-gravity properties in the **green zone** (a 40-mile vertical band of dense magic). - **The Void**: The abyss below the green zone swallows anything that falls. Above, objects lack sufficient magic to float and plummet back down. - **Storm Isles**: A volatile region plagued by perpetual **mana storms**, chaotic surges of wild magic that crystallize into **mana crystals** (used to power magi-tech). - [More Information?](1_TheRealm/Geography.md) ### **Unique Materials** - **Levitite**: Anti-gravity ore; requires magic to function. Used in airships and floating cities. - **Mana Crystals**: Storm-formed crystals storing vast magic. Vital for advanced technology. - **Dragon Oak**: A hardy plant withered by mana storms. Used in construction and magi-tech. - [More Information?](1_TheRealm/Materials.md) --- ## **II. The Endurian Species** ### **Biology & Evolution** - **Origins**: Evolved from stranded humans over millennia. Adaptations include: - **Pale Skin & Hair**: Ranges from albino white to silver and auburn. - **Gemstone Eyes**: Vibrant purple, blue, or pink irises. Amber eyes denote magical aptitude. - **Teleportation Organ**: A pearl-like organ near the heart, part of the nervous system, enabling innate teleportation. - **Weaknesses**: - **Water Vulnerability**: Contact with water causes rapid cellular breakdown (1d6 acid damage per turn). - **Chorus Fruit Dependency**: Primary food source; substitutes lack nutritional efficiency. ### **Subraces** 1. **Original Endurians**: - Agile teleporters with purple eyes. Neutral, survival-focused. 2. **Savage Endurians**: - Beast-like hunters with heightened senses and predatory instincts. 3. **Chitinous Endurians**: - Armored defenders with carapace-like plating (AC 13 + Dex). 4. **Arcane Endurians**: - Magically attuned; cast spells through amber eyes. 5. **Storm Endurians**: - Hypersensitive to magic; require **Teleportation Control Systems (TCS)** to stabilize teleportation. 6. **Skybound Endurians**: - Vestigial wings for gliding; levitite-bonded navigators. 7. **Void-Touched Endurians**: - Psychically attuned; resistant to mental effects. --- ## **III. Society & Culture** ### **Political Structure** - **Socialistic Utilitarian Democracy**: - **Collective Function**: Individuals are "cogs" in societal machinery. Roles are assigned based on aptitude. - **Re-Education**: Those who resist roles are retrained. Failures are exiled to the Void. - **Democratic Override**: Majority votes can override utilitarian decisions. ### **Economy & Technology** - **Barter System**: Trade revolves around levitite, mana crystals, and arable land. - **Agriculture**: Limited to potatoes, wheat, and domesticated chorus fruit. - **Magi-Tech**: Hybridized magic and machinery. Examples: - **Void-Ships**: Levitite-powered airships. - **Skimmers**: Agile, crystal-enhanced crafts. - **Ender Computers**: Primitive logic machines. ### **Magic** - **Rarity**: Only 10% of Endurians have magical talent (marked by one amber eye). - **Mechanics**: Magic disrupts radio waves and is detectable as "radiation." Storm Isles’ wild magic corrupts organic matter. --- ## **IV. The Void & Reality** ### **The Void** - **Nature**: A paradoxical non-space between realities. Lacks physics, time, or concepts. - **Effects**: - **Reality Ripples**: Flickering distortions in The End, hinting at instability. - **Temporal Echoes**: Ghostly remnants of past events. ### **Failed Experiments** - **Overworld Gateway**: A magi-tech portal designed to breach the Overworld collapsed, draining magic and destabilizing reality. --- ## **V. Timelines** ### **Timeline 0: Origin Point** - Low-magic era. Amber eyes rare. Ended in a cataclysm tied to a shattered soul. ### **Timeline 1: Ouroboros** - High-magic era. Amber eyes common. Golden age of magi-tech. Storm Endurians thrive with TCS implants. --- ## **VI. Glossary** - **Levitite**: Anti-gravity ore. - **Mana Storm**: Wild magic tempest. - **TCS**: Teleportation Control System (Storm Endurian implant). - **Chorus Fruit**: Mutated apple-like staple crop.