Begin: THE LORE
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DND/TheVault/Race/Endurian/TheLore/1_TheRealm/Geography.md
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# **Geography of The End**
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The End is a realm unlike any other—a fragmented, otherworldly landscape of floating islands, endless voids, and volatile magical phenomena. Its geography is defined by its unique materials, environmental hazards, and the delicate balance of magic that sustains it.
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## **Floating Islands**
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The most striking feature of The End is its **floating islands**, vast landmasses suspended in an endless expanse of twilight. These islands are composed primarily of **endstone**, a bone-like mineral with a pale, almost luminous appearance.
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- **Endstone**:
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- **Composition**: A dense, durable stone with a faint magical resonance. It is the primary building material for Endurian structures.
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- **Levitite Veins**: Embedded within endstone are veins of **levitite**, a rare ore with anti-gravity properties. Levitite is the cornerstone of Endurian technology, enabling the construction of floating cities and airships.
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- **Island Formation**:
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- The islands vary in size, from small outcroppings to massive landmasses spanning miles.
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- They are held aloft by the **green zone**, a 40-mile vertical band of dense magic that permeates The End.
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## **The Green Zone**
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The **green zone** is the habitable region of The End, where magic is dense enough to sustain levitite’s anti-gravity properties.
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- **Characteristics**:
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- **Magic Density**: The green zone is saturated with ambient magic, creating a stable environment for levitite-powered structures and technology.
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- **Vertical Limits**: The green zone extends approximately 20 miles above and below the **Central Isles**, the heart of Endurian civilization.
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- **Implications**:
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- **Above the Green Zone**: Objects and structures lose their anti-gravity properties and plummet back into the green zone.
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- **Below the Green Zone**: Anything that falls beyond the green zone is lost to the **Void**, an endless abyss from which nothing returns.
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## **The Void**
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The **Void** is the most enigmatic and feared aspect of The End’s geography. It is a vast, empty expanse that lies below the green zone, swallowing anything that falls into it.
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- **Nature of the Void**:
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- **Endless Abyss**: The Void is a place of absolute nothingness—no light, no sound, no magic. It is a realm where even the concept of existence breaks down.
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- **Unknown Depths**: Probes and expeditions sent into the Void have never returned. Some believe it is infinite, while others theorize it leads to other realms or realities.
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- **Cultural Significance**:
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- The Void is a symbol of finality and oblivion in Endurian culture. Exile to the Void is the ultimate punishment, reserved for those deemed irredeemable.
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## **The Storm Isles**
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The **Storm Isles** are a unique and dangerous region of The End, characterized by perpetual **mana storms**.
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- **Mana Storms**:
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- **Description**: Chaotic surges of wild magic that rage across the Storm Isles. These storms are both a source of power and destruction.
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- **Effects**:
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- **Mana Crystals**: The storms crystallize into **mana crystals**, rare and valuable resources used to power magi-tech.
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- **Corruption**: The storms have a withering effect on organic materials, such as **Dragon Oak**, a resilient plant unique to The End.
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- **Geography**:
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- The Storm Isles are a cluster of islands perpetually shrouded in storm clouds. The terrain is rugged and inhospitable, with jagged cliffs and unstable landmasses.
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- The region is rich in **levitite** and **mana crystals**, making it a vital but dangerous resource hub.
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## **The Central Isles**
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The **Central Isles** are the heart of Endurian civilization, a sprawling network of floating islands centered around the **End Gateway**.
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- **End Gateway**:
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- **Description**: A massive, ancient structure that once connected The End to the Overworld. It is now inactive, a relic of a bygone era.
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- **Cultural Significance**: The gateway is a symbol of the Endurians’ origins and their separation from the Overworld.
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- **Floating Cities**:
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- The Central Isles are home to the largest and most advanced Endurian settlements. These cities are built using levitite and endstone, with architecture that blends functionality and artistry.
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- The cities are connected by levitite-powered bridges and airships, creating a seamless network of islands.
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## **Cardinal Isles**
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The **Cardinal Isles** are four regions located at the far edges of The End, each marked by an ancient temple.
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- **Temples**:
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- **Description**: Massive, monolithic structures of unknown origin. Each temple is aligned with a cardinal direction—North, East, South, and West.
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- **Purpose**: The temples serve as navigational landmarks, helping Endurians orient themselves in the vast expanse of The End.
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- **Navigation System**:
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- Endurians use a **five-point navigation system** based on the Central Gateway and the four temples. This system allows them to determine their location and altitude within The End.
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## **The Upper and Lower Limits**
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The End’s geography is defined by its vertical limits, which are tied to the density of magic in the green zone.
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- **Upper Limit**:
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- Above the green zone, magic becomes too thin to sustain levitite’s anti-gravity properties. Objects and structures lose their buoyancy and fall back into the green zone.
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- **Lower Limit**:
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- Below the green zone, the Void begins. Anything that falls beyond this point is lost forever, making exploration of the lower depths impossible.
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## **Environmental Hazards**
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The End’s geography is fraught with dangers, both natural and magical.
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- **Mana Storms**:
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- While a source of power, mana storms are highly destructive. They can tear apart structures, wither organic materials, and disrupt magi-tech.
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- **Voidfalls**:
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- Islands or structures that drift too far below the green zone are lost to the Void. This constant threat forces Endurians to carefully monitor their levitite-powered technology.
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- **Island Instability**:
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- The floating islands are not static. They shift and drift over time, requiring constant maintenance and adjustment to prevent collisions or collapses.
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## **Conclusion**
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The geography of The End is a testament to the realm’s alien beauty and inherent dangers. From the floating islands of the green zone to the chaotic storms of the Storm Isles, every aspect of The End’s landscape shapes the lives and culture of the Endurians. It is a realm of endless twilight, where magic and mystery intertwine, and survival depends on adaptability and ingenuity.
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DND/TheVault/Race/Endurian/TheLore/1_TheRealm/Materials.md
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# **Materials of The End**
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The End is a realm rich in unique and magical materials, each playing a vital role in the survival and advancement of the Endurian civilization. These materials are deeply intertwined with the environment and the magic that permeates The End, shaping its technology, architecture, and culture.
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## **1. Endstone**
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**Description**:
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Endstone is the foundational material of The End, a pale, bone-like mineral that forms the bedrock of the floating islands. It is durable, lightweight, and faintly luminous, giving The End its characteristic twilight glow.
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**Properties**:
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- **Durability**: Endstone is highly resistant to physical and magical damage, making it ideal for construction.
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- **Magic Resonance**: It has a faint magical resonance, allowing it to interact with levitite and other magical materials.
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**Uses**:
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- **Construction**: Endstone is the primary building material for Endurian structures, from simple shelters to grand floating cities.
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- **Artifacts**: It is often carved into decorative or ceremonial objects, symbolizing the Endurians’ connection to their environment.
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## **2. Levitite**
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**Description**:
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Levitite is a rare ore embedded within endstone. It is the cornerstone of Endurian technology, enabling the creation of floating structures and airships.
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**Properties**:
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- **Anti-Gravity**: When charged with magic, levitite exhibits anti-gravity properties, allowing it to float and lift other materials.
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- **Magic Conductivity**: Levitite is highly conductive to magic, making it essential for magi-tech devices.
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**Uses**:
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- **Floating Structures**: Levitite is used to anchor and stabilize floating islands, bridges, and buildings.
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- **Airships**: It powers the levitation systems of void-ships and skimmers, enabling travel across The End.
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- **Magi-Tech**: Levitite is a key component in many magi-tech devices, from navigation systems to energy conduits.
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## **3. Mana Crystals**
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**Description**:
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Mana crystals are rare, prismatic crystals formed in the heart of mana storms. They are highly prized for their ability to store and release vast amounts of magical energy.
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**Properties**:
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- **Energy Storage**: Mana crystals can store immense quantities of magic, making them a reliable power source.
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- **Stability**: Despite their volatile origins, mana crystals are stable and safe to handle under normal conditions.
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**Uses**:
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- **Power Source**: Mana crystals power advanced magi-tech, including void-ships, skimmers, and weaponry.
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- **Teleportation Control Systems (TCS)**: They are used in TCS implants to stabilize Storm Endurians’ teleportation.
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- **Rituals and Spells**: Mana crystals are sometimes used in magical rituals to amplify or focus spells.
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## **4. Dragon Oak**
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**Description**:
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Dragon Oak is a hardy, resilient plant unique to The End. It is one of the few organic materials capable of surviving the harsh environment, though it is vulnerable to mana storms.
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**Properties**:
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- **Durability**: Dragon Oak is incredibly tough, resistant to physical damage and decay.
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- **Magic Sensitivity**: It is highly sensitive to magic, making it susceptible to the corrupting effects of mana storms.
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**Uses**:
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- **Construction**: Dragon Oak is used in the construction of durable structures and tools.
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- **Magi-Tech**: Its magical sensitivity makes it useful in certain magi-tech applications, such as sensors and conduits.
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- **Art and Craft**: The wood’s unique grain and color make it a popular material for decorative items and furniture.
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## **5. Chorus Fruit**
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**Description**:
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Chorus fruit is a native plant of The End, with a unique, apple-like appearance. It is the primary food source for Endurians, though consuming it carries risks.
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**Properties**:
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- **Nutritional Value**: Chorus fruit is highly nutritious, providing all the essential nutrients needed for survival.
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- **Teleportation Risk**: Consuming raw chorus fruit can cause muscle spasms and involuntary teleportation.
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**Uses**:
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- **Food Source**: Domesticated chorus fruit is a staple of the Endurian diet, often cooked or processed to remove its teleportation effects.
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- **Medicine**: Extracts from chorus fruit are used in medicinal treatments, particularly for injuries related to magic exposure.
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## **6. Enderite**
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**Description**:
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Enderite is a rare metal found in deep veins within endstone. It is highly valued for its durability and magical conductivity.
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**Properties**:
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- **Durability**: Enderite is incredibly strong, resistant to both physical and magical damage.
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- **Magic Conductivity**: It is highly conductive to magic, making it ideal for magi-tech applications.
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**Uses**:
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- **Weaponry**: Enderite is used to craft powerful weapons, such as swords and bows, capable of channeling magic.
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- **Armor**: It is also used in the creation of lightweight, durable armor that provides both physical and magical protection.
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- **Magi-Tech**: Enderite is a key component in advanced magi-tech devices, such as energy conduits and power cores.
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<!--
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> Redacted as these were "imagined" by the AI and do not fully fit within the conext of the End, however they remain in this hidden form as I see potential to reuse these ideas
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---
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## **7. Soulstone**
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**Description**:
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Soulstone is a rare, crystalline material found in the deepest parts of The End. It is said to contain traces of the souls of those who have fallen into the Void.
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**Properties**:
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- **Soul Resonance**: Soulstone has a faint connection to the souls of the deceased, making it a powerful magical material.
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- **Energy Storage**: It can store and release magical energy, though its capacity is less than that of mana crystals.
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**Uses**:
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- **Rituals**: Soulstone is used in powerful magical rituals, particularly those involving necromancy or soul manipulation.
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- **Artifacts**: It is often crafted into enchanted items, such as amulets and talismans, that provide protection or enhance magical abilities.
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## **8. Voidglass**
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**Description**:
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Voidglass is a mysterious material formed in the Void. It is incredibly rare and difficult to obtain, as it requires venturing into the abyss.
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**Properties**:
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- **Transparency**: Voidglass is perfectly transparent, with a faint, otherworldly glow.
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- **Reality Warping**: It has a subtle effect on reality, causing light and magic to behave strangely around it.
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**Uses**:
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- **Windows and Lenses**: Voidglass is used in the creation of windows and lenses for magi-tech devices, providing unparalleled clarity.
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- **Artifacts**: It is sometimes crafted into enchanted items that manipulate light or magic in unique ways. -->
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## **Conclusion**
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The materials of The End are as diverse and unique as the realm itself. From the foundational endstone to the volatile mana crystals, each material plays a crucial role in the survival and advancement of the Endurian civilization. These resources are not only vital for construction and technology but also deeply intertwined with the culture and identity of the Endurians.
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# **Origins & Early History**
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## **The Binary State: Dragon and Egg**
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<!-- Need to Correct this, The End's begining is ambigious by design, as if it formed when it was needed to form. -->
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The End was not always a realm of floating islands and mana storms. In its earliest days, it existed in a **binary state**, defined by the presence of one of two entities: the **Dragon** or its **Egg**. This duality was the cornerstone of The End’s stability and its connection to the Overworld.
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- **The Dragon**: A colossal, ancient being of immense magical power. It was said to be a guardian of The End, maintaining the balance of magic and ensuring the realm’s survival. The Dragon was not merely a creature but a force of nature, its very existence tied to the fabric of The End.
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- **The Egg**: When the Dragon was slain, its magical essence coalesced into an Egg. This Egg served as the key to the **End Gateway**, a portal connecting The End to the Overworld. The Egg’s formation was a natural cycle, ensuring that the gateway could be reopened after the Dragon’s death.
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This cycle allowed for a precarious but functional relationship between The End and the Overworld. Expeditions from the Overworld would enter The End to harvest its unique resources—chorus fruit, shulker shells, and soulstone—before returning home. The Dragon’s presence ensured that the gateway remained open, but its death was a necessary step for the Egg to form and reactivate the portal.
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## **The Stranded Expedition**
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The collapse of this delicate balance began with a routine expedition. A group of explorers, hunters, and farmers from the Overworld entered The End to gather rare materials. Their mission was simple: harvest resources, avoid the Dragon if possible, and return home.
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- **The Expedition’s Arrival**: The group entered The End through the gateway, ensuring their exit was secure. They spent weeks gathering materials, carefully avoiding the Dragon’s territory.
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- **The Discovery**: Upon their return to the gateway, they found neither Dragon nor Egg. The binary state had been broken, and the gateway was sealed. Without the Dragon or its Egg, there was no way to reopen the portal.
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The expedition was stranded.
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## **Survival in The End**
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The stranded explorers faced a grim reality. The End was a harsh, alien environment, with limited resources and no clear means of escape. Over time, they adapted to their new home, laying the foundation for what would become the Endurian race.
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- **Early Struggles**:
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- **Food Scarcity**: The explorers relied on the supplies they had brought—wheat seeds, potatoes, and farming tools. However, these resources were finite.
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- **Chorus Fruit**: A breakthrough came when they discovered chorus fruit, a native plant with high nutritional value. While consuming it carried risks (muscle spasms, disorientation), it became a staple of their diet.
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- **Shelter**: They built rudimentary shelters from endstone and levitite, using the latter’s anti-gravity properties to create stable structures.
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- **Generational Adaptation**:
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- Over centuries, the stranded humans began to change. Their bodies adapted to The End’s unique environment, becoming lighter and requiring less food.
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- Their skin grew paler, and their hair turned shades of white, silver, and auburn. These changes were initially attributed to the lack of sunlight, but they were the first signs of a deeper transformation.
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## **The Birth of the Endurians**
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Around the year 572 after the expedition’s arrival, the first true **Endurian** was born. This child was unlike any before them, displaying traits that marked the beginning of a new species.
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- **Physical Traits**:
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- **Gemstone Eyes**: Vibrant purple irises, almost glowing in the dim light of The End.
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- **Sharp Ears**: Angular, elf-like ears, a stark departure from human features.
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- **Teleportation Organ**: A pearl-like organ near the heart, part of the nervous system, enabling innate teleportation.
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- **Cultural Shift**:
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- The birth of the first Endurian marked a turning point. The stranded humans, now evolving into a new species, began to see themselves as distinct from their Overworld ancestors.
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- They adopted the name **Endurians**, derived from their endurance and adaptation to The End.
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## **The Civil War**
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As the Endurian population grew, so did tensions. The original humans, now a minority, viewed the Endurians as abominations. This divide culminated in a brutal **civil war**.
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- **Factions**:
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- **Humans**: Clinging to their Overworld heritage, they sought to preserve their identity and suppress the Endurians.
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- **Endurians**: Embracing their evolution, they fought for survival and dominance.
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- **Outcome**:
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- The war ended with the near-total **genocide** of the remaining humans. The Endurians emerged as the sole inhabitants of The End, free to shape their society and culture.
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## **The Legacy of the Binary State**
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The collapse of the binary state—the absence of the Dragon and Egg—remained a mystery. Some believed the Dragon had escaped, breaking the cycle. Others theorized that the Egg had been destroyed or stolen. Regardless, the gateway remained sealed, and the Endurians were left to forge their own destiny in a realm of floating islands and endless twilight.
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This period of adaptation and evolution laid the foundation for the Endurian race, shaping their biology, culture, and society. The End, once a temporary outpost for Overworld explorers, became a permanent home for a species uniquely suited to its challenges.
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# **The End & The Endurians: Comprehensive Lore Document**
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> *"A realm of floating islands, mana storms, and a civilization forged in the crucible of survival."*
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*Notice: These Documents were AI generated by feeding scattered sources of information, providing clearification to questions asked by the AI, and informing of details that could not/were not included in supporting documents. All work is original and belongs to me, Merith, `merith[]at[]merith[]dot[]xyz`, regardless of AI Assistance in compilation of these documents*
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---
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## **I. The Realm of The End**
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### **Origins & Early History**
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- **The Binary State**: The End was once a realm defined by two states: the presence of a **Dragon** or its **Egg**. This duality maintained the portal connecting The End to the Overworld. Slaying the Dragon caused the Egg to form, powering the portal.
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- **The Collapse**: A human expedition entered The End but found neither Dragon nor Egg upon return, stranding them. Over centuries, they adapted to the harsh environment, evolving into the **Endurian** species.
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- [More Information?](1_TheRealm/OriginsAndHistory.md)
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### **Geography**
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- **Floating Isles**: The End is a fragmented realm of islands composed of **endstone**, a bone-like mineral. Embedded within is **levitite**, a magic-reactive ore granting anti-gravity properties in the **green zone** (a 40-mile vertical band of dense magic).
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- **The Void**: The abyss below the green zone swallows anything that falls. Above, objects lack sufficient magic to float and plummet back down.
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- **Storm Isles**: A volatile region plagued by perpetual **mana storms**, chaotic surges of wild magic that crystallize into **mana crystals** (used to power magi-tech).
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- [More Information?](1_TheRealm/Geography.md)
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### **Unique Materials**
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- **Levitite**: Anti-gravity ore; requires magic to function. Used in airships and floating cities.
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- **Mana Crystals**: Storm-formed crystals storing vast magic. Vital for advanced technology.
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- **Dragon Oak**: A hardy plant withered by mana storms. Used in construction and magi-tech.
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- [More Information?](1_TheRealm/Materials.md)
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---
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## **II. The Endurian Species**
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||||
|
||||
### **Biology & Evolution**
|
||||
|
||||
- **Origins**: Evolved from stranded humans over millennia. Adaptations include:
|
||||
- **Pale Skin & Hair**: Ranges from albino white to silver and auburn.
|
||||
- **Gemstone Eyes**: Vibrant purple, blue, or pink irises. Amber eyes denote magical aptitude.
|
||||
- **Teleportation Organ**: A pearl-like organ near the heart, part of the nervous system, enabling innate teleportation.
|
||||
- **Weaknesses**:
|
||||
- **Water Vulnerability**: Contact with water causes rapid cellular breakdown (1d6 acid damage per turn).
|
||||
- **Chorus Fruit Dependency**: Primary food source; substitutes lack nutritional efficiency.
|
||||
|
||||
### **Subraces**
|
||||
|
||||
1. **Original Endurians**:
|
||||
- Agile teleporters with purple eyes. Neutral, survival-focused.
|
||||
2. **Savage Endurians**:
|
||||
- Beast-like hunters with heightened senses and predatory instincts.
|
||||
3. **Chitinous Endurians**:
|
||||
- Armored defenders with carapace-like plating (AC 13 + Dex).
|
||||
4. **Arcane Endurians**:
|
||||
- Magically attuned; cast spells through amber eyes.
|
||||
5. **Storm Endurians**:
|
||||
- Hypersensitive to magic; require **Teleportation Control Systems (TCS)** to stabilize teleportation.
|
||||
6. **Skybound Endurians**:
|
||||
- Vestigial wings for gliding; levitite-bonded navigators.
|
||||
7. **Void-Touched Endurians**:
|
||||
- Psychically attuned; resistant to mental effects.
|
||||
|
||||
---
|
||||
|
||||
## **III. Society & Culture**
|
||||
|
||||
### **Political Structure**
|
||||
|
||||
- **Socialistic Utilitarian Democracy**:
|
||||
- **Collective Function**: Individuals are "cogs" in societal machinery. Roles are assigned based on aptitude.
|
||||
- **Re-Education**: Those who resist roles are retrained. Failures are exiled to the Void.
|
||||
- **Democratic Override**: Majority votes can override utilitarian decisions.
|
||||
|
||||
### **Economy & Technology**
|
||||
|
||||
- **Barter System**: Trade revolves around levitite, mana crystals, and arable land.
|
||||
- **Agriculture**: Limited to potatoes, wheat, and domesticated chorus fruit.
|
||||
- **Magi-Tech**: Hybridized magic and machinery. Examples:
|
||||
- **Void-Ships**: Levitite-powered airships.
|
||||
- **Skimmers**: Agile, crystal-enhanced crafts.
|
||||
- **Ender Computers**: Primitive logic machines.
|
||||
|
||||
### **Magic**
|
||||
|
||||
- **Rarity**: Only 10% of Endurians have magical talent (marked by one amber eye).
|
||||
- **Mechanics**: Magic disrupts radio waves and is detectable as "radiation." Storm Isles’ wild magic corrupts organic matter.
|
||||
|
||||
---
|
||||
|
||||
## **IV. The Void & Reality**
|
||||
|
||||
### **The Void**
|
||||
|
||||
- **Nature**: A paradoxical non-space between realities. Lacks physics, time, or concepts.
|
||||
- **Effects**:
|
||||
- **Reality Ripples**: Flickering distortions in The End, hinting at instability.
|
||||
- **Temporal Echoes**: Ghostly remnants of past events.
|
||||
|
||||
### **Failed Experiments**
|
||||
|
||||
- **Overworld Gateway**: A magi-tech portal designed to breach the Overworld collapsed, draining magic and destabilizing reality.
|
||||
|
||||
---
|
||||
|
||||
## **V. Timelines**
|
||||
|
||||
### **Timeline 0: Origin Point**
|
||||
|
||||
- Low-magic era. Amber eyes rare. Ended in a cataclysm tied to a shattered soul.
|
||||
|
||||
### **Timeline 1: Ouroboros**
|
||||
|
||||
- High-magic era. Amber eyes common. Golden age of magi-tech. Storm Endurians thrive with TCS implants.
|
||||
|
||||
---
|
||||
|
||||
## **VI. Glossary**
|
||||
|
||||
- **Levitite**: Anti-gravity ore.
|
||||
- **Mana Storm**: Wild magic tempest.
|
||||
- **TCS**: Teleportation Control System (Storm Endurian implant).
|
||||
- **Chorus Fruit**: Mutated apple-like staple crop.
|
Loading…
Reference in a new issue