Weapons: gunplay that feels right #15
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Goal
Good gunplay that feels right and good. This is a VR shooter at its core — the guns have to feel excellent.
Design notes
Grip & rotation model
Single-handed: all held objects pivot around the wrist as the point of rotation.
The item becomes an extension of the hand — rotating the wrist rotates the object,
just like a real tool.
Two-handed weapons (exception): the rotation point is the midpoint between
the two palms of the rig. Both hands grip the weapon; the weapon orientation is
constrained by the reference rotations of both hands acting as natural restrictors.
You cannot twist the weapon in ways that would break your wrists.
This means:
how it moves once held
Open questions
Weapons and equipmentto Weapons: gunplay that feels right