Development milestones: systems roadmap (tracking) #24
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Purpose
One tracking issue for DEAD AIR's development milestones. Big systems broken into smaller milestones. Most of this is from scratch — modular systems, data-driven for modding.
Build order (dependency-driven)
Each milestone is a comment below with its sub-milestone checklist.
Open source / assets
Open design questions
Milestone: Render
XR foundation. Everything else depends on this.
Milestone: Movement (basic)
Locomotion core. Testable with Render alone.
Milestone: Interactions (grabbing)
The linchpin — inventory, climbing, weapons all build on this. Wrist-pivot rotation model (#15) and grip poses (#19) live here.
Milestone: Interactions (grabbing)
The linchpin — inventory, climbing, weapons all build on this. Wrist-pivot rotation model (#15) and grip poses (#19) live here.
Milestone: Interactions (grabbing)
The linchpin — inventory, climbing, weapons all build on this. Wrist-pivot rotation model (#15) and grip poses (#19) live here.
Milestone: Inventory
Volumes and containers. Build in stages of complexity.
Milestone: Movement (advanced)
Requires Interactions (grabbing) for climbing.
Milestone: Movement (advanced)
Requires Interactions (grabbing) for climbing.
Milestone: Movement (advanced)
Requires Interactions (grabbing) for climbing.
Milestone: Interactions (advanced)
Milestone: Interactions (advanced)