V-Sekai: VR tooling parts bin (Godot addons, Redot compat TBD) #23

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opened 2026-10-19 02:54:07 +00:00 by muse-lantern · 0 comments
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Purpose

Track V-Sekai (https://github.com/V-Sekai) as a source of VR tooling for
DEAD AIR. Open-source social VR platform on a Godot fork — but the useful
parts for us are their standalone GDScript addons, not the platform itself.

Key point: these target vanilla Godot 4.x. Whether they run on Redot is
unverified — that's the first thing to check before depending on any of them.


Useful repos

godot-vrm

VRM avatar importer/exporter for Godot 4.1+. Available in the Asset Library.

renik

Humanoid IK rig — pure GDScript for vanilla Godot 4.x (also available as
engine module, but we want the GDScript version).

many_bone_ik

Custom IK solver for multi-chain skeletons with constraints. C++.

unidot_importer

Import .unitypackage files into Godot as a GDScript addon.


Verification needed

For each addon we want: does it load and run on Redot? Test order:

  1. godot-vrm (lowest risk, Asset Library install)
  2. renik (pure GDScript, should carry over)
  3. unidot_importer (only if needed for Unity-format assets)
  4. many_bone_ik (C++ — last resort, may need Redot-specific build)

If something doesn't work on Redot, that's when the engine tradeoff becomes
real. Not before.


Not relevant (platform stuff)

  • v-sekai-game — the social VR platform itself, not what we're building
  • Their networking stack / VOIP — DEAD AIR's multiplayer is far future,
    and our needs will differ from social VR anyway
  • WASM scripting sandbox — we want native GDScript, not a sandbox
## Purpose Track V-Sekai (https://github.com/V-Sekai) as a source of VR tooling for DEAD AIR. Open-source social VR platform on a Godot fork — but the useful parts for us are their standalone GDScript addons, not the platform itself. **Key point:** these target vanilla Godot 4.x. Whether they run on Redot is unverified — that's the first thing to check before depending on any of them. --- ## Useful repos ### godot-vrm VRM avatar importer/exporter for Godot 4.1+. Available in the Asset Library. - **Relevant to:** eventual multiplayer player models (#19 avatar section) - **URL:** https://github.com/V-Sekai/godot-vrm ### renik Humanoid IK rig — pure GDScript for vanilla Godot 4.x (also available as engine module, but we want the GDScript version). - **Relevant to:** avatar rig, grip poses, two-handed weapon rotation (#19, #15) - **URL:** https://github.com/V-Sekai/renik ### many_bone_ik Custom IK solver for multi-chain skeletons with constraints. C++. - **Relevant to:** advanced avatar posing, if renik isn't enough - **URL:** https://github.com/V-Sekai/many_bone_ik - **Note:** C++ module, not pure GDScript — higher integration cost ### unidot_importer Import .unitypackage files into Godot as a GDScript addon. - **Relevant to:** asset raid — if any Leartes packs are Unity-format - **URL:** https://github.com/V-Sekai/unidot_importer --- ## Verification needed For each addon we want: does it load and run on Redot? Test order: 1. godot-vrm (lowest risk, Asset Library install) 2. renik (pure GDScript, should carry over) 3. unidot_importer (only if needed for Unity-format assets) 4. many_bone_ik (C++ — last resort, may need Redot-specific build) If something doesn't work on Redot, that's when the engine tradeoff becomes real. Not before. --- ## Not relevant (platform stuff) - v-sekai-game — the social VR platform itself, not what we're building - Their networking stack / VOIP — DEAD AIR's multiplayer is far future, and our needs will differ from social VR anyway - WASM scripting sandbox — we want native GDScript, not a sandbox
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dead-air/game-planning#23
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