wavebreaker-rules/Infrastructure/_BaseRules.md
2025-02-07 22:17:57 +00:00

1.2 KiB

Base Rules

Forts and Main Bases are the backbone of a stable nation. They serve as primary defenses and key objectives in war, where their survival or destruction can determine victory.

Construction Rules

  • Forts must be built onshore. Only FOBs, Outposts, and HQs may be built inland. Contact staff for details.

  • No subgrids are allowed on forts. To print from them, use a console block.

  • All static grids must be anchored to the Voxel and cannot be fully subterranean.

Wartime Rules

  • A Main Base cannot be attacked until all enemy forts have been destroyed.

  • FOBs (Forward Operating Bases) are temporary wartime outposts used for defense or offensive staging near enemy territory. They can be placed anywhere outside neutral faction lands.

  • Jurisdiction matters:

    • You cannot fire on ships in neutral national waters.
    • You cannot attack forts or main bases unless at war.
  • Enemy docked ships may only be attacked if:

    • They fire upon you with non-automated defenses.
    • They move to gain a better firing position for automated turrets.