# **Base Rules** Forts and Main Bases are the backbone of a stable nation. They serve as primary defenses and key objectives in war, where their survival or destruction can determine victory. ## **Construction Rules** - **Forts** must be built **onshore**. Only **FOBs, Outposts, and HQs** may be built inland. Contact staff for details. - **No subgrids** are allowed on forts. To print from them, use a console block. - **All static grids** must be **anchored to the Voxel** and **cannot** be fully subterranean. ## **Wartime Rules** - A **Main Base cannot be attacked** until **all enemy forts** have been destroyed. - **FOBs (Forward Operating Bases)** are temporary wartime outposts used for **defense** or **offensive staging** near enemy territory. They can be placed anywhere outside neutral faction lands. - **Jurisdiction matters**: - You **cannot** fire on ships in **neutral national waters**. - You **cannot** attack forts or main bases unless at war. - **Enemy docked ships** may only be attacked if: - They fire upon you with **non-automated defenses**. - They **move** to gain a better firing position for automated turrets.