[Idea] Multiple storage types: pouches and Affected Bracers #10

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opened 2026-10-17 23:36:31 +00:00 by muse-lantern · 0 comments
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Concept

Several distinct ways to carry items, each with its own role:

Backpacks

Main volumetric storage, weight-limited. See #9.

Pouches

Smaller, specialized storage. (Details TBD — what distinguishes a pouch from a small backpack? Belt-mounted? Item-type-restricted?)

Affected Bracers

Wrist/forearm-mounted quick-access slots.

  • Small items only — no large gear
  • Meant for utilities: flashlights, healing items, food, drinks, extra mags
  • Reference sketch: bracer with item slots, "downloading items" aesthetic (attached to #8 discussion)
  • They are Affected items themselves — zone-touched gear (ties into lore, see #6)

Design implications

  • Bracers solve the VR pain point of digging through a pack mid-combat for a heal or reload
  • Making bracers Affected creates a lore-mechanical link: your fastest gear is literally zone-touched
  • Pouches need a distinct identity to avoid being "small backpacks"

Open questions

  • How many bracer slots? Fixed or upgradeable?
  • Pouch specialization: ammo-only? medical-only? Or size-based?
  • Do bracers have their own Affliction track? (see #12)
## Concept Several distinct ways to carry items, each with its own role: ### Backpacks Main volumetric storage, weight-limited. See #9. ### Pouches Smaller, specialized storage. (Details TBD — what distinguishes a pouch from a small backpack? Belt-mounted? Item-type-restricted?) ### Affected Bracers Wrist/forearm-mounted **quick-access slots**. - Small items only — no large gear - Meant for utilities: **flashlights, healing items, food, drinks, extra mags** - Reference sketch: bracer with item slots, "downloading items" aesthetic (attached to #8 discussion) - They are **Affected** items themselves — zone-touched gear (ties into lore, see #6) ### Design implications - Bracers solve the VR pain point of digging through a pack mid-combat for a heal or reload - Making bracers Affected creates a lore-mechanical link: your fastest gear is literally zone-touched - Pouches need a distinct identity to avoid being "small backpacks" ### Open questions - How many bracer slots? Fixed or upgradeable? - Pouch specialization: ammo-only? medical-only? Or size-based? - Do bracers have their own Affliction track? (see #12)
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dead-air/game-planning#10
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