[Idea] Item system: Affected % and Affliction #12
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Concept
All items have an Affected % stat. Items found in the Region are always degraded and affected.
The lifecycle
The arc
Every item is on a one-way journey:
Degradation isn t just decay — it s a path to transformation.
Design implications
Open questions
muse-lantern referenced this issue2026-10-17 23:36:53 +00:00