snapshop
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100
Wavebreakers/ChopShopData/AWG Small Conveyor/bp.sbc
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Wavebreakers/ChopShopData/AWG Small Conveyor/bp.sbc
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<?xml version="1.0"?>
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<Definitions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ShipBlueprints>
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<ShipBlueprint xsi:type="MyObjectBuilder_ShipBlueprintDefinition">
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<Id Type="MyObjectBuilder_ShipBlueprintDefinition" Subtype="AWG Small Conveyor" />
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<DisplayName>Mekrath [597TH ADR]</DisplayName>
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<CubeGrids>
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<CubeGrid>
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<SubtypeName />
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<EntityId>89190390127368242</EntityId>
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<PersistentFlags>CastShadows InScene</PersistentFlags>
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<Name>89190390127368242</Name>
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<PositionAndOrientation>
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<Position x="0" y="0" z="0" />
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<Forward x="-0.566720665" y="0.810417" z="-0.148499131" />
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<Up x="0.622723" y="0.303304076" z="-0.72126466" />
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<Orientation>
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<X>0.0466691</X>
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<Y>0.6508244</Y>
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<Z>-0.5883621</Z>
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<W>0.477576822</W>
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</Orientation>
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</PositionAndOrientation>
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<LocalPositionAndOrientation xsi:nil="true" />
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<GridSizeEnum>Small</GridSizeEnum>
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<CubeBlocks>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<SubtypeName>AWGConveyorQuadJunction2</SubtypeName>
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<EntityId>112475721739116083</EntityId>
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<SubtypeName>AWGConveyorStraight</SubtypeName>
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<EntityId>116972014731228712</EntityId>
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<Min x="0" y="1" z="0" />
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<BlockOrientation Forward="Up" Up="Right" />
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<SubtypeName>AWGConveyor45</SubtypeName>
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<EntityId>124752460769084404</EntityId>
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<Min x="0" y="2" z="0" />
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<BlockOrientation Forward="Right" Up="Up" />
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<SubtypeName>AWGConveyorTJunction</SubtypeName>
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<EntityId>83630287043156189</EntityId>
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<Min x="0" y="0" z="1" />
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<BlockOrientation Forward="Forward" Up="Right" />
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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</CubeBlocks>
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<ConveyorLines>
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<MyObjectBuilder_ConveyorLine>
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<StartPosition x="0" y="0" z="0" />
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<StartDirection>Up</StartDirection>
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<EndPosition x="0" y="1" z="0" />
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<EndDirection>Down</EndDirection>
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<Sections />
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<ConveyorLineType>SMALL_LINE</ConveyorLineType>
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</MyObjectBuilder_ConveyorLine>
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<MyObjectBuilder_ConveyorLine>
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<StartPosition x="0" y="1" z="0" />
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<StartDirection>Up</StartDirection>
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<EndPosition x="0" y="2" z="0" />
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<EndDirection>Down</EndDirection>
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<Sections />
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<ConveyorLineType>SMALL_LINE</ConveyorLineType>
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</MyObjectBuilder_ConveyorLine>
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<MyObjectBuilder_ConveyorLine>
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<StartPosition x="0" y="0" z="0" />
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<StartDirection>Backward</StartDirection>
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<EndPosition x="0" y="0" z="1" />
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<EndDirection>Forward</EndDirection>
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<Sections />
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<ConveyorLineType>SMALL_LINE</ConveyorLineType>
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</MyObjectBuilder_ConveyorLine>
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</ConveyorLines>
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<DisplayName>AWG Small Conveyor</DisplayName>
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<DestructibleBlocks>true</DestructibleBlocks>
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<CreatePhysics>false</CreatePhysics>
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<EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
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<IsRespawnGrid>false</IsRespawnGrid>
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<LocalCoordSys>0</LocalCoordSys>
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<TargetingTargets />
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<NPCGridClaimElapsed xsi:nil="true" />
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</CubeGrid>
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</CubeGrids>
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<EnvironmentType>None</EnvironmentType>
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<WorkshopId>0</WorkshopId>
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<OwnerSteamId>76561198406231217</OwnerSteamId>
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<Points>0</Points>
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</ShipBlueprint>
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</ShipBlueprints>
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</Definitions>
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BIN
Wavebreakers/ChopShopData/AWG Small Conveyor/thumb.png
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BIN
Wavebreakers/ChopShopData/AWG Small Conveyor/thumb.png
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162
Wavebreakers/ChopShopData/SE Small Conveyor/bp.sbc
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Wavebreakers/ChopShopData/SE Small Conveyor/bp.sbc
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<?xml version="1.0"?>
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<Definitions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ShipBlueprints>
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<ShipBlueprint xsi:type="MyObjectBuilder_ShipBlueprintDefinition">
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<Id Type="MyObjectBuilder_ShipBlueprintDefinition" Subtype="SE Small Conveyor" />
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<DisplayName>Mekrath [597TH ADR]</DisplayName>
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<CubeGrids>
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<CubeGrid>
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<SubtypeName />
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<EntityId>125104617074641272</EntityId>
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<PersistentFlags>CastShadows InScene</PersistentFlags>
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<Name>125104617074641272</Name>
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<PositionAndOrientation>
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<Position x="0" y="0" z="0" />
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<Forward x="0.822244763" y="0.3944743" z="-0.4102482" />
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<Up x="0.5032392" y="-0.840603352" z="0.200340718" />
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<Orientation>
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<X>-0.5395666</X>
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<Y>-0.061186675</Y>
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<Z>0.7932021</Z>
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<W>-0.2755985</W>
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</Orientation>
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</PositionAndOrientation>
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<LocalPositionAndOrientation xsi:nil="true" />
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<GridSizeEnum>Small</GridSizeEnum>
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<CubeBlocks>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<SubtypeName>SmallBlockConveyor</SubtypeName>
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<EntityId>90755862412839297</EntityId>
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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<SubtypeName>ConveyorTubeSmall</SubtypeName>
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<EntityId>112235977686383502</EntityId>
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<Min x="0" y="1" z="0" />
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<BlockOrientation Forward="Down" Up="Forward" />
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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<SubtypeName>ConveyorTubeSmallCurved</SubtypeName>
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<EntityId>141090608889278544</EntityId>
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<Min x="0" y="2" z="0" />
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<BlockOrientation Forward="Left" Up="Up" />
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<SubtypeName>ConveyorTubeSmallT</SubtypeName>
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<EntityId>82135977332854296</EntityId>
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<Min x="0" y="0" z="1" />
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<BlockOrientation Forward="Backward" Up="Down" />
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
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<SubtypeName>ConnectorSmall</SubtypeName>
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<EntityId>108424592429867469</EntityId>
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<Min x="0" y="1" z="1" />
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<BlockOrientation Forward="Up" Up="Backward" />
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<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
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<Owner>144115188075855895</Owner>
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<ShareMode>Faction</ShareMode>
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<DeformationRatio>0.5</DeformationRatio>
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<ComponentContainer>
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<Components>
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<ComponentData>
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<TypeId>MyInventoryBase</TypeId>
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<Component xsi:type="MyObjectBuilder_Inventory">
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<CanPutItems>true</CanPutItems>
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<Items />
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<nextItemId>0</nextItemId>
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<Volume>0.064</Volume>
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<Mass>9223372036854.775807</Mass>
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<MaxItemCount>2147483647</MaxItemCount>
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<Size xsi:nil="true" />
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<InventoryFlags>CanReceive CanSend</InventoryFlags>
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<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
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</Component>
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</ComponentData>
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<ComponentData>
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<TypeId>MyTimerComponent</TypeId>
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<Component xsi:type="MyObjectBuilder_TimerComponent">
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<Repeat>true</Repeat>
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<TimeToEvent>0</TimeToEvent>
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<SetTimeMinutes>0</SetTimeMinutes>
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<TimerEnabled>true</TimerEnabled>
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<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
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<TimerType>Frame10</TimerType>
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<FramesFromLastTrigger>40</FramesFromLastTrigger>
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<TimerTickInFrames>80</TimerTickInFrames>
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<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
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</Component>
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</ComponentData>
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</Components>
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</ComponentContainer>
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<ShowOnHUD>false</ShowOnHUD>
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<ShowInTerminal>true</ShowInTerminal>
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<ShowInToolbarConfig>true</ShowInToolbarConfig>
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<ShowInInventory>true</ShowInInventory>
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<NumberInGrid>1</NumberInGrid>
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<Enabled>true</Enabled>
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<MasterToSlaveTransform xsi:nil="true" />
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<MasterToSlaveGrid xsi:nil="true" />
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<IsMaster>true</IsMaster>
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<TradingEnabled>false</TradingEnabled>
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<AutoUnlockTime>0</AutoUnlockTime>
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<TimeOfConnection>0</TimeOfConnection>
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<IsParkingEnabled>true</IsParkingEnabled>
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<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
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<IsApproaching>false</IsApproaching>
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<IsConnecting>false</IsConnecting>
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</MyObjectBuilder_CubeBlock>
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</CubeBlocks>
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<ConveyorLines>
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<MyObjectBuilder_ConveyorLine>
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<StartPosition x="0" y="0" z="0" />
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<StartDirection>Up</StartDirection>
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<EndPosition x="1" y="2" z="0" />
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<EndDirection>Left</EndDirection>
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<Sections>
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<Section Direction="Up" Length="2" />
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<Section Direction="Right" Length="1" />
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</Sections>
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<ConveyorLineType>SMALL_LINE</ConveyorLineType>
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</MyObjectBuilder_ConveyorLine>
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<MyObjectBuilder_ConveyorLine>
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<StartPosition x="0" y="0" z="0" />
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<StartDirection>Backward</StartDirection>
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<EndPosition x="0" y="0" z="1" />
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<EndDirection>Forward</EndDirection>
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<Sections />
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<ConveyorLineType>SMALL_LINE</ConveyorLineType>
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</MyObjectBuilder_ConveyorLine>
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<MyObjectBuilder_ConveyorLine>
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<StartPosition x="0" y="0" z="1" />
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<StartDirection>Up</StartDirection>
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<EndPosition x="0" y="1" z="1" />
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<EndDirection>Down</EndDirection>
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<Sections />
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<ConveyorLineType>SMALL_LINE</ConveyorLineType>
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</MyObjectBuilder_ConveyorLine>
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</ConveyorLines>
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<DisplayName>SE Small Conveyor</DisplayName>
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<DestructibleBlocks>true</DestructibleBlocks>
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<CreatePhysics>false</CreatePhysics>
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<EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
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<IsRespawnGrid>false</IsRespawnGrid>
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<LocalCoordSys>0</LocalCoordSys>
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<TargetingTargets />
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<NPCGridClaimElapsed xsi:nil="true" />
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</CubeGrid>
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</CubeGrids>
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<EnvironmentType>None</EnvironmentType>
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<WorkshopId>0</WorkshopId>
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<OwnerSteamId>76561198406231217</OwnerSteamId>
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<Points>0</Points>
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</ShipBlueprint>
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</ShipBlueprints>
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</Definitions>
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BIN
Wavebreakers/ChopShopData/SE Small Conveyor/thumb.png
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Wavebreakers/ChopShopData/SE Small Conveyor/thumb.png
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After Width: | Height: | Size: 439 KiB |
17491
Wavebreakers/OPC Loki - Modular Ship/bp.sbc
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17491
Wavebreakers/OPC Loki - Modular Ship/bp.sbc
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BIN
Wavebreakers/OPC Loki - Modular Ship/thumb.png
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Wavebreakers/OPC Loki - Modular Ship/thumb.png
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29373
Wavebreakers/[DAM] Wave Loki Prefab/bp.sbc
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29373
Wavebreakers/[DAM] Wave Loki Prefab/bp.sbc
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Wavebreakers/[DAM] Wave Loki Prefab/thumb.png
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Wavebreakers/[DAM] Wave Loki Prefab/thumb.png
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17
Wavebreakers/chopshop.json
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Wavebreakers/chopshop.json
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{
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"smallgrid": [
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{
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"repl": "SmallBlockArmor(\\w+)",
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"with": "CAP_Armor$1"
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},
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{
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"repl": "Half(\\w+)",
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"with": "CAP_Half$1"
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},
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{
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"repl": "ConveyorTubeSmallT",
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"with": "AWGConveyorTJunction"
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}
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],
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"largegrid": []
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}
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