diff --git a/Wavebreakers/ChopShopData/AWG Small Conveyor/bp.sbc b/Wavebreakers/ChopShopData/AWG Small Conveyor/bp.sbc
new file mode 100644
index 0000000..7b3397b
--- /dev/null
+++ b/Wavebreakers/ChopShopData/AWG Small Conveyor/bp.sbc
@@ -0,0 +1,100 @@
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\ No newline at end of file
diff --git a/Wavebreakers/ChopShopData/AWG Small Conveyor/thumb.png b/Wavebreakers/ChopShopData/AWG Small Conveyor/thumb.png
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new file mode 100644
index 0000000..7a6d97e
--- /dev/null
+++ b/Wavebreakers/ChopShopData/SE Small Conveyor/bp.sbc
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\ No newline at end of file
diff --git a/Wavebreakers/ChopShopData/SE Small Conveyor/thumb.png b/Wavebreakers/ChopShopData/SE Small Conveyor/thumb.png
new file mode 100644
index 0000000..42f0493
Binary files /dev/null and b/Wavebreakers/ChopShopData/SE Small Conveyor/thumb.png differ
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new file mode 100644
index 0000000..baeb50d
--- /dev/null
+++ b/Wavebreakers/OPC Loki - Modular Ship/bp.sbc
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+ Clean_Armor
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+ Faction
+ [Loki] Merge Block Thruster Unit Right
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+ true
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+
+ SmallBlockArmorCorner2Tip
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+
+
+ Battered_Armor
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+
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+ Clean_Armor
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+
+
+
+
+
+ Up
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+ Down
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+ LARGE_LINE
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+ Backward
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+ Forward
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+ SMALL_LINE
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+
+
+ Backward
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+ Forward
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+ SMALL_LINE
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+ Forward
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+ LARGE_LINE
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+ 3
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+
+ [Loki] Batteries
+
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+ -10
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+ -3
+ 11
+ -24
+
+
+ -6
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+
+ [Loki] Hydrogen Engines
+
+
+ -4
+ 11
+ 0
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+ -8
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+
+
+ [Loki] Hydrogen Tanks Small
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+
+ [Loki] Spotlights
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+ 11
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+
+ -8
+ 11
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+
+
+
+
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+
+
+ -1
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+ -22
+
+
+ -1
+ 11
+ -5
+
+
+
+
+ [Loki] Merge Blocks Thruster Unit Left
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+
+
+ -10
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+
+
+
+
+ [Loki] Connectors Cargo Unit Right
+
+
+ -11
+ 11
+ -5
+
+
+ -11
+ 11
+ -22
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+
+
+
+ [Loki] Merge Blocks Front Tool
+
+
+ -7
+ 6
+ -4
+
+
+ -5
+ 6
+ -4
+
+
+
+
+ [Loki] Connector Front Tool
+
+
+ -6
+ 9
+ 0
+
+
+
+
+ [Loki] Merge Blocks Power Unit
+
+
+ -4
+ 10
+ -8
+
+
+ -8
+ 10
+ -8
+
+
+
+
+ [Loki] Connector Power Unit
+
+
+ -6
+ 7
+ -5
+
+
+
+
+ [Loki] Connector Thruster Unit Left
+
+
+ -1
+ 9
+ -24
+
+
+
+
+ [Loki] Connector Thruster Unit Right
+
+
+ -11
+ 9
+ -24
+
+
+
+
+ [Loki] Ion Thrusters
+
+
+ -2
+ 13
+ -22
+
+
+ -4
+ 12
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+
+ -9
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+ 1
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+
+ -8
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+
+
+ [Loki] Merge Blocks Spine
+
+
+ -6
+ 14
+ -2
+
+
+ -6
+ 14
+ -11
+
+
+
+
+ [Loki] Merge Blocks Cargo Unit Left
+
+
+ -5
+ 12
+ -8
+
+
+ -5
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+ -19
+
+
+
+
+ [Loki] Merge Blocks Cargo Unit Right
+
+
+ -7
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+ -19
+
+
+ -7
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+ -8
+
+
+
+
+ [Loki] Cargo Unit Left
+
+
+ -5
+ 12
+ -8
+
+
+ -5
+ 12
+ -19
+
+
+ -1
+ 11
+ -22
+
+
+ -1
+ 11
+ -5
+
+
+
+
+ [Loki] Cargo Unit Right
+
+
+ -11
+ 11
+ -5
+
+
+ -11
+ 11
+ -22
+
+
+ -7
+ 12
+ -19
+
+
+ -7
+ 12
+ -8
+
+
+
+
+ [Loki] Additional Thruster Merge
+
+
+ -1
+ 10
+ 0
+
+
+ -11
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+ 0
+
+
+
+
+ [Loki] Additional Thruster Unit Connector
+
+
+ -11
+ 9
+ 0
+
+
+ -1
+ 9
+ 0
+
+
+
+
+ OPC Loki - Modular Ship
+ true
+ false
+ 0
+
+
+
+
+ -14
+ 5
+ -28
+
+
+
+
+ -6
+ 13
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+ -8
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+ -1
+
+
+
+
+ -4
+ 8
+ -1
+
+
+
+
+
+
+ None
+ 0
+ 76561198406231217
+ 0
+
+
+
\ No newline at end of file
diff --git a/Wavebreakers/OPC Loki - Modular Ship/thumb.png b/Wavebreakers/OPC Loki - Modular Ship/thumb.png
new file mode 100644
index 0000000..f80dcef
Binary files /dev/null and b/Wavebreakers/OPC Loki - Modular Ship/thumb.png differ
diff --git a/Wavebreakers/[DAM] Wave Loki Prefab/bp.sbc b/Wavebreakers/[DAM] Wave Loki Prefab/bp.sbc
new file mode 100644
index 0000000..88ec68f
--- /dev/null
+++ b/Wavebreakers/[DAM] Wave Loki Prefab/bp.sbc
@@ -0,0 +1,29373 @@
+
+
+
+
+
+ Mekrath [597TH ADR]
+ Warfare2
+ ScrapRace
+ DecorativeBlocks
+ HeavyIndustry
+ Automatons
+ DecorativeBlocks3
+ Contact
+
+
+
+ 121587472319975898
+ CastShadows InScene
+ 121587472319975898
+
+
+
+
+
+ 0.864619136
+ 0.292642117
+ 0.407258
+ -0.0305823274
+
+
+
+ Small
+
+
+ SmallProjector
+ 78313701634701580
+
+
+
+ Clean_Armor
+ 144115188075855895
+ Faction
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+
+
+ MyModStorageComponent
+
+
+
+ -
+ 1c45e98f-30a7-41bf-a15b-ecc475302bfe
+ 118572203436719156
+
+
+
+
+
+
+
+ [Loki] Repair Projector
+ false
+ true
+ true
+ true
+ 1
+ true
+
+
+
+ 89715928882216117
+ CastShadows InScene
+ 107455637436608805
+
+
+
+
+
+ -2.08166817E-17
+ -2.77555756E-17
+ 1.38777878E-17
+ 1
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+ Small
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+ SmallProjector
+ 108376655421195502
+ 108376655421195502
+
+
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+ Clean_Armor
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+ MyModStorageComponent
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+ -
+ 1c45e98f-30a7-41bf-a15b-ecc475302bfe
+ 118572203436719156
+
+
+
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+
+
+ [Loki] Repair Projector
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+ true
+ true
+ true
+ 1
+ true
+
+ 0
+ 0
+ 0
+
+
+ 0
+ 0
+ 0
+
+ false
+ false
+ false
+ 5
+ 200
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+ false
+ 1
+
+
+ CAP_ArmorHalfSlopeCorner
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeCorner
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeCorner
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
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+ ConveyorTubeSmall
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+ 74de02b3-27f9-4960-b1c4-27351f2b06d1
+ [main]
+block_group_name=[Loki] [Spine] Heli-Control
+start_mode=flight
+remember_mode=True
+max_pitch=30
+max_roll=30
+max_landing_pitch=10
+max_landing_roll=10
+precision=16
+mouse_speed=0.5
+
+
+
+
+
+
+
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+ [Loki] [Spine] Heli Assist Script
+ false
+ true
+ true
+ true
+ 1
+ true
+ /*
+ * Heli Assist
+ * -----------
+ *
+ * Credits:
+ * This script uses modified components from existing open source projects. You
+ * can find the source code of these projects along with license information below.
+ *
+ * Project: Flight Assist (https://github.com/Naosyth/FlightAssist)
+ * Copyright: Copyright (c) 2017 Brandon Worl
+ * Licence: MIT Licence (https://github.com/Naosyth/FlightAssist/blob/master/LICENSE)
+ *
+ * Licence:
+ * MIT License
+ *
+ * Copyright (c) 2019 Sean Campbell
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Installation:
+ * 1. Create a group labeled 'heli assist' (or whatever you have configured the
+ * Heli-Assist group to be called) containing the gyroscopes, thrusters and
+ * cockpits you wish to use with Heli-Assist.
+ * 2. Load the Heli-Assist script into a programmable block.
+ * 3. (optionally) configure the Heli-Assist config as described in the configuration
+ * section.
+ *
+ * Usage:
+ * Once installed, Heli-Assist will align the craft with natural gravity. Using the
+ * WASD keys will result in the craft pitching and rolling in the appropriate direction
+ * as to result in forwarding or lateral motion. Additionally, it will regulate thrust
+ * accordingly to maintain altitude.
+ *
+ * Using the mouse or up down left and right keys will orientate the craft accordingly
+ * in addition to any pitch or roll already applied to move. Activation of the inertial
+ * dampeners will result in the craft pitching and rolling in the appropriate direction
+ * to slow the craft.
+ *
+ * Flight Modes:
+ * For ease of use, Heli-Assist provides different flight modes for multiple situations.
+ * * Flight mode will make the craft behave as described above and is activated by
+ * running the program with the argument 'flight'. The 'toggle_flight' argument
+ * will toggle between flight mode and manual mode.
+ * * Landing mode behaves almost identically to flight mode, except that the maximum
+ * pitch and roll (and thereby rate of acceleration) will be reduced to allow for more
+ * precise movement. Additionally, the inertial dampeners will automatically activate.
+ * Landing mode is activated by running the program with the argument 'landing'. The
+ * 'toggle_landing' argument will toggle between landing mode and flight mode.
+ * * Manual mode will disable the WASD keys and inertial dampening affecting pitch and roll
+ * but will still regulate thrust in order to maintain altitude. Manual mode is useful for
+ * aiming at targets or ignoring the limits of Heli-Assist's other flight modes, without the
+ * Heli-Assist automatically correcting. Manual mode is activated by running the program with
+ * the argument 'manual'. The 'toggle_manual' argument will toggle between manual mode and
+ * flight mode.
+ * * Standby mode will cause Heli-Assist to relinquish control of all gyroscopes and thrusters,
+ * allowing the pilot or another script to control them. It is helpful for switching between
+ * different craft configurations (such as shifting from hovering configuration to a high-speed
+ * configuration like a modern VTOL aircraft such as a harrier) or allowing for another script
+ * such as Vector Thrust to take control. Standby mode is activated by running the program with
+ * the argument 'standby'. The 'toggle_standby' argument will toggle between standby mode and
+ * flight mode.
+ * * Shutdown mode will power off all thrusters and gyroscopes associated with Heli-Assist.
+ * Shutdown mode is activated by running the program with the argument 'shutdown'. The
+ * 'toggle_shutdown' argument will toggle between shutdown mode and flight mode.
+ *
+ * Parameters:
+ * Heli-Assist provides multiple flight parameters in addition to its modes for customizability.
+ * * The Precision Aim parameter can be used in flight, landing and manual mode, reducing the
+ * sensitivity of the mouse/joystick to make aiming easier. It is toggled on/off by running
+ * the program with the 'toggle_precision' argument.
+ * * The Lateral Override parameter can be used in flight and landing mode and overrides inertial
+ * dampening on the lateral axis, meaning that disabling the inertial dampeners will only
+ * disable forward and backwards dampening, to make cruising easier. It is toggled on/off
+ * by running the program with the 'toggle_lateral_override' argument ('toggle_lateral_dampening'
+ * does the same and is retained for compatibility reasons).
+ *
+ * Configuration:
+ * Heli Assist is configured by editing the Custom Data of the programmable block and is automatically
+ * generated on first use.
+ * * block_group_name - This allows for the setting of a custom group name for blocks associated
+ * with Heli Assist. By default, it is 'Heli Assist' (without quotes).
+ * * start_mode - This sets the mode that Heli Assist will be in when it is first started, as
+ * described above. By default is 'flight'.
+ * * remember_mode - This setting determines whether Heli Assist should attempt to remember the
+ * mode it was last in when the script is restarted. By default, it is 'true'.
+ * * max_pitch - This sets the maximum allowed pitch in degrees for both the WASD keys and the
+ * motion dampeners. By default, it is 45.
+ * * max_roll - This sets the maximum allowed roll in degrees for both the WASD keys and the motion
+ * dampeners. By default, it is 45.
+ * * max_landing_pitch - This sets the maximum allowed pitch in degrees for both the WASD keys and
+ * the motion dampeners while in landing mode. By default, it is 10.
+ * * max_landing_roll - This sets the maximum allowed roll in degrees for both the WASD keys and
+ * the motion dampeners while in landing mode. By default, it is 10.
+ * * precision - This sets the reduction in movement from gyroscopes when in precision aim mode.
+ * By default, it is 16.
+ * * mouse_speed - This sets the mouse sensitivity in all modes. By default, it is 10.
+ *
+ * Change Log:
+ * v1.15:
+ * * Fixed a bug where craft would gradually drift up due to incorrect craft mass being used.
+ * v1.14:
+ * * Fixed a bug where high pitch and roll config settings would cause craft to pitch and roll indefinitely.
+ * * Fixed a bug where script config is not auto-generated when left blank.
+ * * Added mouse sensitivity setting to config.
+ * v1.13:
+ * * Fixed a bug that prevented lateral dampening override from working.
+ * * Added proportional dampening to inertial dampening.
+ * * Changed lateral dampening to lateral override for less ambiguity
+ * * Updated readme.
+ * v1.12:
+ * * Fixed a bug where control seats facing specific directions would make craft uncontrollable.
+ * v1.11:
+ * * Added automatic detection of new gyroscopes, thrusters and cockpits, updating every 10 seconds.
+ * * Fixed a bug where specific gyroscope configurations would make craft uncontrollable.
+ * v1.10:
+ * * Added precision aim.
+ * * Added lateral only dampening.
+ * * Added standby mode.
+ * * Changed landing mode so it will no longer force the use of dampeners.
+ * v1.01:
+ * * Fixed a bug where gyroscopes would fail to respond when placed in specific directions.
+ */
+
+IMyShipController controller;
+GyroController gyroController;
+ThrusterController thrustController;
+
+//Runtime Variables
+TimeSpan timeSinceLastUpdate;
+bool updateFinished = false;
+bool isFirstUpdate = true;
+
+//State Variables;
+string mode;
+
+bool enableLateralOverride;
+bool enablePrecisionAim;
+
+//Config Variables
+string blockGroupName;
+
+string start_mode;
+bool rememberLastMode;
+
+float maxFlightPitch;
+float maxFlightRoll;
+
+float maxLandingPitch;
+float maxLandingRoll;
+
+float precisionAimFactor;
+float mouseSpeed;
+
+//Cache Variables
+List<IMyShipController> controllerCache;
+List<IMyGyro> gyroCache;
+List<IMyThrust> thrustCache;
+
+string configCache;
+
+static Program program;
+
+public Program()
+{
+ controllerCache = new List<IMyShipController>();
+ gyroCache = new List<IMyGyro>();
+ thrustCache = new List<IMyThrust>();
+
+ timeSinceLastUpdate = TimeSpan.FromSeconds(0);
+ Runtime.UpdateFrequency = UpdateFrequency.Update1;
+
+ try { this.Update(); }
+ catch (Exception e) { Echo("Error: " + e.Message); }
+
+ program = this;
+}
+
+public void Save()
+{
+ Storage = mode;
+}
+
+public void Main(string argument, UpdateType updateSource)
+{
+ timeSinceLastUpdate += Runtime.TimeSinceLastRun;
+
+ if (isFirstUpdate || !updateFinished || timeSinceLastUpdate > TimeSpan.FromSeconds(10))
+ {
+ try { this.Update(); }
+ catch (Exception e) { Echo("Error: " + e.Message); }
+ timeSinceLastUpdate = TimeSpan.FromSeconds(0);
+ return;
+ }
+
+ Echo("Script running, next update: " + (10 - (uint)timeSinceLastUpdate.TotalSeconds).ToString());
+ Echo("Current Mode: " + mode);
+ Echo("Precision Aim: " + (enablePrecisionAim ? "enabled" : "disabled"));
+ Echo("Lateral Override: " + (enableLateralOverride ? "enabled" : "disabled"));
+
+ if (IsValidMode(argument))
+ SwitchToMode(argument);
+ else if (argument == "toggle_manual") SwitchToMode(mode == "manual" ? "flight" : "manual");
+ else if (argument == "toggle_landing") SwitchToMode(mode == "landing" ? "flight" : "landing");
+ else if (argument == "toggle_shutdown") SwitchToMode(mode == "shutdown" ? "flight" : "shutdown");
+ else if (argument == "toggle_standby") SwitchToMode(mode == "standby" ? "flight" : "standby");
+ else if (argument == "toggle_precision") enablePrecisionAim = !enablePrecisionAim;
+ else if (argument == "toggle_lateral_dampening") enableLateralOverride = !enableLateralOverride;
+ else if (argument == "toggle_lateral_override") enableLateralOverride = !enableLateralOverride;
+ else if (argument == "update")
+ {
+ updateFinished = false;
+ return;
+ }
+
+ var wasd = controller.MoveIndicator;
+ var mouse = new Vector3(controller.RotationIndicator, controller.RollIndicator * 9);
+ var dampeningRotation = gyroController.CalculatePitchRollToAchiveVelocity(Vector3.Zero);
+ var autoStop = controller.DampenersOverride;
+
+ if (enablePrecisionAim) mouse *= 1 / precisionAimFactor;
+ else mouse *= mouseSpeed;
+
+ switch (mode)
+ {
+ case "flight":
+ {
+ var pitch = wasd.Z * maxFlightPitch * degToRad;
+ var roll = wasd.X * maxFlightRoll * degToRad;
+ dampeningRotation = Vector2.Min(dampeningRotation, new Vector2(maxFlightRoll, maxFlightPitch) * degToRad);
+
+ if ((autoStop || enableLateralOverride) && IsEqual(0, roll)) roll = MinAbs(dampeningRotation.X, maxFlightRoll * degToRad);
+ if (autoStop && IsEqual(0, pitch)) pitch = MinAbs(dampeningRotation.Y, maxFlightPitch * degToRad);
+
+ gyroController.SetAngularVelocity(gyroController.CalculateVelocityToAlign(pitch, roll) + mouse);
+ thrustController.SetYAxisThrust(wasd.Y != 0 ? 0 : thrustController.CalculateThrustToHover());
+ break;
+ }
+ case "landing":
+ {
+ var pitch = wasd.Z * maxLandingPitch * degToRad;
+ var roll = wasd.X * maxLandingRoll * degToRad;
+ dampeningRotation = Vector2.Min(dampeningRotation, new Vector2(maxLandingRoll, maxLandingPitch) * degToRad);
+
+ if ((autoStop || enableLateralOverride) && IsEqual(0, roll)) roll = MinAbs(dampeningRotation.X, maxLandingRoll);
+ if (autoStop && IsEqual(0, pitch)) pitch = MinAbs(dampeningRotation.Y, maxLandingPitch);
+
+ gyroController.SetAngularVelocity(gyroController.CalculateVelocityToAlign(pitch, roll) + mouse);
+ thrustController.SetYAxisThrust(wasd.Y != 0 ? 0 : thrustController.CalculateThrustToHover());
+ break;
+ }
+ case "manual":
+ gyroController.SetAngularVelocity(mouse); thrustController.SetYAxisThrust(wasd.Y != 0 ? 0 : thrustController.CalculateThrustToHover());
+ break;
+ case "shutdown":
+ break;
+ case "standby":
+ break;
+ }
+}
+
+void SwitchToMode(string mode)
+{
+ if (!IsValidMode(mode)) return;
+ switch (mode)
+ {
+ case "flight":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(true);
+ break;
+ case "landing":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(true);
+ controller.DampenersOverride = true;
+ break;
+ case "manual":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(true);
+ break;
+ case "shutdown":
+ gyroController.SetEnabled(false);
+ thrustController.SetEnabled(false);
+ break;
+ case "standby":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(false);
+ thrustController.SetYAxisThrust(0);
+ break;
+ }
+ this.mode = mode;
+ enablePrecisionAim = false;
+ enableLateralOverride = false;
+}
+
+bool IsValidMode(string mode)
+{
+ return mode == "flight" || mode == "landing" || mode == "manual" || mode == "shutdown" || mode == "standby";
+}
+
+public void Update()
+{
+ if (isFirstUpdate || configCache != Me.CustomData || Me.CustomData == "")
+ {
+ var config = new ConfigSection("main");
+ config.Read(Me.CustomData);
+
+ blockGroupName = config.Get<string>("block_group_name", "Heli Assist");
+
+ start_mode = config.Get<string>("start_mode", "flight");
+ rememberLastMode = config.Get<bool>("remember_mode", true);
+
+ maxFlightPitch = config.Get<float>("max_pitch", 40.0f);
+ maxFlightRoll = config.Get<float>("max_roll", 40.0f);
+
+ maxLandingPitch = config.Get<float>("max_landing_pitch", 15.0f);
+ maxLandingRoll = config.Get<float>("max_landing_roll", 15.0f);
+
+ precisionAimFactor = config.Get<float>("precision", 16.0f);
+ mouseSpeed = config.Get<float>("mouse_speed", 0.5f);
+
+ if (Me.CustomData == "") Me.CustomData = configCache = config.write();
+ else configCache = Me.CustomData;
+ }
+
+ var blockGroup = GridTerminalSystem.GetBlockGroupWithName(blockGroupName);
+ if (blockGroup == null) throw new Exception("Could not find block group with name '" + blockGroupName + "'");
+
+ controllerCache.Clear();
+ blockGroup.GetBlocksOfType<IMyShipController>(controllerCache);
+ if (!controllerCache.Any()) throw new Exception("Ship must have at least one ship controller");
+ controller = null;
+ foreach (var controller in controllerCache)
+ {
+ if (controller.IsUnderControl || (controller.IsMainCockpit && this.controller == null))
+ this.controller = controller;
+ }
+ if (this.controller == null) this.controller = controllerCache.First();
+
+ gyroCache.Clear();
+ blockGroup.GetBlocksOfType<IMyGyro>(gyroCache);
+ if (!gyroCache.Any()) throw new Exception("Ship must have atleast one gyroscope");
+
+ thrustCache.Clear();
+ blockGroup.GetBlocksOfType<IMyThrust>(thrustCache);
+ if (!thrustCache.Any()) throw new Exception("Ship must have atleast one thruster");
+
+ if (thrustController == null) thrustController = new ThrusterController(controller, thrustCache);
+ else thrustController.Update(controller, thrustCache);
+
+ if (gyroController == null) gyroController = new GyroController(controller, gyroCache);
+ else gyroController.Update(controller, gyroCache);
+
+ if (isFirstUpdate && rememberLastMode && IsValidMode(Storage)) SwitchToMode(Storage);
+ else if (isFirstUpdate) SwitchToMode(start_mode);
+
+ isFirstUpdate = false;
+ updateFinished = true;
+}
+
+//The GyroController module is based on Flight Assist's GyroController and HoverModule, sharing code in places.
+public class GyroController
+{
+ const float dampeningFactor = 25.0f;
+
+ private IMyShipController controller;
+ private List<IMyGyro> gyroscopes;
+
+ public GyroController(IMyShipController controller, List<IMyGyro> gyroscopes)
+ {
+ this.controller = controller;
+ this.gyroscopes = new List<IMyGyro>(gyroscopes);
+ }
+
+ public void Update(IMyShipController controller, List<IMyGyro> gyroscopes)
+ {
+ SetController(controller);
+ AddGyroscopes(gyroscopes);
+ }
+
+ public void AddGyroscopes(List<IMyGyro> gyroscopes)
+ {
+ this.gyroscopes.AddList(gyroscopes);
+ this.gyroscopes = this.gyroscopes.Distinct().ToList();
+ }
+
+ public void SetController(IMyShipController controller)
+ {
+ this.controller = controller;
+ }
+
+ public void SetEnabled(bool setEnabled)
+ {
+ foreach (var gyroscope in gyroscopes)
+ {
+ gyroscope.Enabled = setEnabled;
+ }
+ }
+
+ public void SetOverride(bool setOverride)
+ {
+ foreach (var gyroscope in gyroscopes)
+ {
+ gyroscope.GyroOverride = setOverride;
+ }
+ }
+
+ public Vector2 CalculatePitchRollToAchiveVelocity(Vector3 targetVelocity)
+ {
+ Vector3 diffrence = Vector3.Normalize(controller.GetShipVelocities().LinearVelocity - targetVelocity);
+ Vector3 gravity = -Vector3.Normalize(controller.GetNaturalGravity());
+ float velocity = (float)controller.GetShipSpeed();
+ float proportionalModifier = (float)Math.Pow(Math.Abs(diffrence.Length()), 2);
+
+ float pitch = NotNaN(Vector3.Dot(diffrence, Vector3.Cross(gravity, controller.WorldMatrix.Right)) * velocity) * proportionalModifier / dampeningFactor;
+ float roll = NotNaN(Vector3.Dot(diffrence, Vector3.Cross(gravity, controller.WorldMatrix.Forward)) * velocity) * proportionalModifier / dampeningFactor;
+
+ pitch = MinAbs(pitch, 90.0f * degToRad);
+ roll = MinAbs(roll, 90.0f * degToRad);
+
+ return new Vector2(roll, pitch);
+ }
+
+ public Vector3 CalculateVelocityToAlign(float offsetPitch = 0.0f, float offsetRoll = 0.0f)
+ {
+ var gravity = -Vector3.Normalize(Vector3.TransformNormal(controller.GetNaturalGravity(), Matrix.Transpose(controller.WorldMatrix)));
+ var target = Vector3.Normalize(Vector3.Transform(gravity, Matrix.CreateFromAxisAngle(Vector3.Right, offsetPitch) * Matrix.CreateFromAxisAngle(Vector3.Forward, offsetRoll)));
+
+ var pitch = Vector3.Dot(Vector3.Forward, target);
+ var roll = Vector3.Dot(Vector3.Right, target);
+
+ return new Vector3(pitch, 0, roll);
+ }
+
+ public void SetAngularVelocity(Vector3 velocity)
+ {
+ var cockpitLocalVelocity = Vector3.TransformNormal(velocity, controller.WorldMatrix);
+ foreach (var gyro in gyroscopes)
+ {
+ var gyroLocalVelocity = Vector3.TransformNormal(cockpitLocalVelocity, Matrix.Transpose(gyro.WorldMatrix));
+
+ gyro.Pitch = gyroLocalVelocity.X;
+ gyro.Yaw = gyroLocalVelocity.Y;
+ gyro.Roll = gyroLocalVelocity.Z;
+ }
+ }
+}
+
+public class ThrusterController
+{
+ private IMyShipController controller;
+ private List<IMyThrust> allThrusters;
+ private List<IMyThrust> upThrusters, downThrusters, leftThrusters, rightThrusters, forwardThrusters, backwardThrusters;
+
+ public ThrusterController(IMyShipController controller, List<IMyThrust> thrusters)
+ {
+ upThrusters = new List<IMyThrust>();
+ downThrusters = new List<IMyThrust>();
+ leftThrusters = new List<IMyThrust>();
+ rightThrusters = new List<IMyThrust>();
+ forwardThrusters = new List<IMyThrust>();
+ backwardThrusters = new List<IMyThrust>();
+
+ Update(controller, thrusters);
+ }
+
+ public void Update(IMyShipController controller, List<IMyThrust> thrusters)
+ {
+ this.controller = controller;
+ this.allThrusters = thrusters.Distinct().ToList();
+
+ foreach (var thruster in thrusters)
+ {
+ if (thruster.GridThrustDirection.Z < 0) forwardThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.Z > 0) backwardThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.Y < 0) upThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.Y > 0) downThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.X < 0) leftThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.X > 0) rightThrusters.Add(thruster);
+
+ thruster.ThrustOverride = 0;
+ }
+
+ forwardThrusters = forwardThrusters.Distinct().ToList();
+ backwardThrusters = backwardThrusters.Distinct().ToList();
+ upThrusters = upThrusters.Distinct().ToList();
+ downThrusters = downThrusters.Distinct().ToList();
+ leftThrusters = leftThrusters.Distinct().ToList();
+ rightThrusters = rightThrusters.Distinct().ToList();
+ }
+
+ public void SetEnabled(bool enabled)
+ {
+ foreach (var thruster in allThrusters)
+ {
+ thruster.Enabled = enabled;
+ }
+ }
+
+ public float SetZAxisThrust(float thrust)
+ {
+ return setAxisThrust(thrust, ref forwardThrusters, ref backwardThrusters);
+ }
+
+ public float SetYAxisThrust(float thrust)
+ {
+ return setAxisThrust(thrust, ref upThrusters, ref downThrusters);
+ }
+
+ public float SetXAxisThrust(float thrust)
+ {
+ return setAxisThrust(thrust, ref leftThrusters, ref rightThrusters);
+ }
+
+ public float CalculateMaxEffectiveForwardThrust()
+ {
+ return calculateMaxAxisThrust(ref forwardThrusters);
+ }
+
+ public float CalculateMaxEffectiveBackwardThrust()
+ {
+ return calculateMaxAxisThrust(ref backwardThrusters);
+ }
+
+ public float CalculateMaxEffectiveLeftThrust()
+ {
+ return calculateMaxAxisThrust(ref leftThrusters);
+ }
+
+ public float CalculateMaxEffectiveRightThrust()
+ {
+ return calculateMaxAxisThrust(ref rightThrusters);
+ }
+
+ public float CalculateMaxEffectiveUpThrust()
+ {
+ return calculateMaxAxisThrust(ref upThrusters);
+ }
+
+ public float CalculateMaxEffectiveDownThrust()
+ {
+ return calculateMaxAxisThrust(ref downThrusters);
+ }
+
+ public float CalculateThrustToHover()
+ {
+ var gravityDir = controller.GetNaturalGravity();
+ var weight = controller.CalculateShipMass().PhysicalMass * gravityDir.Length();
+ var velocity = controller.GetShipVelocities().LinearVelocity;
+
+ gravityDir.Normalize();
+ var gravityMatrix = Matrix.Invert(Matrix.CreateFromDir(gravityDir));
+ velocity = Vector3D.Transform(velocity, gravityMatrix);
+
+ if (Vector3.Transform(controller.WorldMatrix.GetOrientation().Down, gravityMatrix).Z < 0)
+ return (float)(weight + weight * -velocity.Z);
+ else
+ return -(float)(weight + weight * -velocity.Z);
+ }
+
+ private float calculateMaxAxisThrust(ref List<IMyThrust> thrusters)
+ {
+ float thrust = 0;
+ foreach (var thruster in thrusters)
+ {
+ thrust += thruster.MaxEffectiveThrust;
+ }
+ return thrust;
+ }
+
+ private float calculateEffectiveThustRatio(IMyThrust thruster)
+ {
+ return thruster.MaxThrust / thruster.MaxEffectiveThrust;
+ }
+
+ private float setAxisThrust(float thrust, ref List<IMyThrust> thrustersPos, ref List<IMyThrust> thrustersNeg)
+ {
+ List<IMyThrust> thrusters, backThrusters;
+
+ if (thrust >= 0)
+ {
+ thrusters = thrustersPos;
+ backThrusters = thrustersNeg;
+ }
+ else
+ {
+ thrusters = thrustersNeg;
+ backThrusters = thrustersPos;
+ }
+
+ thrust = Math.Abs(thrust);
+
+ foreach (var thruster in backThrusters)
+ {
+ thruster.ThrustOverride = 0.0f;
+ }
+
+ foreach (var thruster in thrusters)
+ {
+ //TODO: replace with smart thruster thrust allocation code.
+ var localThrust = (thrust / thrusters.Count) * calculateEffectiveThustRatio(thruster);
+ thruster.ThrustOverride = (float.IsNaN(localThrust) || float.IsInfinity(localThrust)) ? 0 : localThrust;
+ }
+ return 0.0f;
+ }
+}
+
+const float degToRad = (float)Math.PI / 180;
+const float radToDeg = 180.0f / (float)Math.PI;
+
+public static bool IsEqual(float value1, float value2, float epsilon = 0.0001f)
+{
+ return Math.Abs(NotNaN(value1 - value2)) <= epsilon;
+}
+
+public static float NotNaN(float value)
+{
+ return float.IsNaN(value) ? 0 : value;
+}
+
+public static float MinAbs(float value1, float value2)
+{
+ return Math.Min(Math.Abs(value1), Math.Abs(value2)) * (value1 < 0 ? -1 : 1);
+}
+class ConfigSection
+{
+ Dictionary<string, string> config;
+ string name;
+
+ public ConfigSection(string name)
+ {
+ this.config = new Dictionary<string, string>();
+ this.name = name;
+ }
+
+ public void Read(string text)
+ {
+ config.Clear();
+
+ var ini = new MyIni();
+ MyIniParseResult parseResult;
+ if (!ini.TryParse(text, out parseResult))
+ throw new Exception("Failed To Read Config: " + parseResult.Error + " on line" + parseResult.LineNo.ToString());
+
+ var keys = new List<MyIniKey>();
+ ini.GetKeys(name, keys);
+ foreach (var key in keys)
+ {
+ config.Add(key.Name, ini.Get(key).ToString());
+ }
+ }
+
+ public string write()
+ {
+ MyIni ini = new MyIni();
+ ini.AddSection(name);
+
+ foreach (var kv in config) { ini.Set(name, kv.Key, kv.Value); }
+
+ return ini.ToString();
+ }
+
+ public T Get<T>(string key, T value)
+ {
+ if (!config.ContainsKey(key))
+ {
+ config.Add(key, value.ToString());
+ return value;
+ }
+ string result; config.TryGetValue(key, out result);
+ return (T)Convert.ChangeType(result, typeof(T));
+ }
+}
+ landing
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeCorner
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorCorner2Tip
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeCorner
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ ConnectorMedium
+ 100046815990466272
+ 100046815990466272
+
+
+ Clean_Armor
+ 0.5
+
+
+
+ MyTimerComponent
+
+ true
+ 0
+ 0
+ true
+ false
+ Frame10
+ 0
+ 80
+ false
+
+
+
+
+ [Loki] [CU] Connector 1
+ false
+ false
+ false
+ true
+ 1
+ true
+
+
+ true
+ false
+ 0
+ 0
+ false
+ false
+ false
+ false
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorCorner2Base
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorSlope
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ SmallBlockModularContainer
+ 127080353246797759
+ 127080353246797759
+
+
+
+ CarbonFibre_Armor
+
+
+
+ MyInventoryBase
+
+ true
+
+ 0
+ 10
+ 9223372036854.775807
+ 2147483647
+
+ CanReceive CanSend
+ false
+
+
+
+
+ false
+ true
+ true
+ true
+ 3
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorInvCorner2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Base
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ SmallShipSmallMergeBlock
+ 143894296632890808
+ 143894296632890808
+
+
+
+ CarbonFibre_Armor
+ [Loki] [CU] Merge Block
+ false
+ false
+ true
+ true
+ 1
+ true
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Base
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ ConnectorMedium
+ 136119404275131727
+ 136119404275131727
+
+
+
+ Clean_Armor
+ 0.5
+
+
+
+ MyTimerComponent
+
+ true
+ 0
+ 0
+ true
+ false
+ Frame10
+ 40
+ 80
+ false
+
+
+
+
+ [Loki] [CU] Connector 2
+ false
+ false
+ false
+ true
+ 2
+ true
+ 73377430734770187
+
+
+
+ -1.04083409E-17
+ 1.38777878E-17
+ 1.38777878E-17
+ 1
+
+
+ 5.5
+ -5.5
+ 2.75
+
+
+ -1.04083409E-17
+ 1.38777878E-17
+ 1.38777878E-17
+ 1
+
+
+ true
+ false
+ 0
+ 0
+ false
+ false
+ true
+ false
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfCorner
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfCorner
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfCorner
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorCorner2Base
+
+
+
+ Clean_Armor
+
+
+ SmallShipSmallMergeBlock
+ 128890364582573747
+ 128890364582573747
+
+
+
+ CarbonFibre_Armor
+ [Loki] [CU] Merge Block 2
+ false
+ false
+ true
+ true
+ 2
+ true
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfCorner
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorInvCorner2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
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+ 74de02b3-27f9-4960-b1c4-27351f2b06d1
+ [main]
+block_group_name=[Loki] [Spine] Heli-Control
+start_mode=flight
+remember_mode=True
+max_pitch=30
+max_roll=30
+max_landing_pitch=10
+max_landing_roll=10
+precision=16
+mouse_speed=0.5
+
+
+
+
+
+
+
+
+ [Loki] [Spine] Heli Assist Script
+ false
+ true
+ true
+ true
+ 1
+ true
+ /*
+ * Heli Assist
+ * -----------
+ *
+ * Credits:
+ * This script uses modified components from existing open source projects. You
+ * can find the source code of these projects along with license information below.
+ *
+ * Project: Flight Assist (https://github.com/Naosyth/FlightAssist)
+ * Copyright: Copyright (c) 2017 Brandon Worl
+ * Licence: MIT Licence (https://github.com/Naosyth/FlightAssist/blob/master/LICENSE)
+ *
+ * Licence:
+ * MIT License
+ *
+ * Copyright (c) 2019 Sean Campbell
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Installation:
+ * 1. Create a group labeled 'heli assist' (or whatever you have configured the
+ * Heli-Assist group to be called) containing the gyroscopes, thrusters and
+ * cockpits you wish to use with Heli-Assist.
+ * 2. Load the Heli-Assist script into a programmable block.
+ * 3. (optionally) configure the Heli-Assist config as described in the configuration
+ * section.
+ *
+ * Usage:
+ * Once installed, Heli-Assist will align the craft with natural gravity. Using the
+ * WASD keys will result in the craft pitching and rolling in the appropriate direction
+ * as to result in forwarding or lateral motion. Additionally, it will regulate thrust
+ * accordingly to maintain altitude.
+ *
+ * Using the mouse or up down left and right keys will orientate the craft accordingly
+ * in addition to any pitch or roll already applied to move. Activation of the inertial
+ * dampeners will result in the craft pitching and rolling in the appropriate direction
+ * to slow the craft.
+ *
+ * Flight Modes:
+ * For ease of use, Heli-Assist provides different flight modes for multiple situations.
+ * * Flight mode will make the craft behave as described above and is activated by
+ * running the program with the argument 'flight'. The 'toggle_flight' argument
+ * will toggle between flight mode and manual mode.
+ * * Landing mode behaves almost identically to flight mode, except that the maximum
+ * pitch and roll (and thereby rate of acceleration) will be reduced to allow for more
+ * precise movement. Additionally, the inertial dampeners will automatically activate.
+ * Landing mode is activated by running the program with the argument 'landing'. The
+ * 'toggle_landing' argument will toggle between landing mode and flight mode.
+ * * Manual mode will disable the WASD keys and inertial dampening affecting pitch and roll
+ * but will still regulate thrust in order to maintain altitude. Manual mode is useful for
+ * aiming at targets or ignoring the limits of Heli-Assist's other flight modes, without the
+ * Heli-Assist automatically correcting. Manual mode is activated by running the program with
+ * the argument 'manual'. The 'toggle_manual' argument will toggle between manual mode and
+ * flight mode.
+ * * Standby mode will cause Heli-Assist to relinquish control of all gyroscopes and thrusters,
+ * allowing the pilot or another script to control them. It is helpful for switching between
+ * different craft configurations (such as shifting from hovering configuration to a high-speed
+ * configuration like a modern VTOL aircraft such as a harrier) or allowing for another script
+ * such as Vector Thrust to take control. Standby mode is activated by running the program with
+ * the argument 'standby'. The 'toggle_standby' argument will toggle between standby mode and
+ * flight mode.
+ * * Shutdown mode will power off all thrusters and gyroscopes associated with Heli-Assist.
+ * Shutdown mode is activated by running the program with the argument 'shutdown'. The
+ * 'toggle_shutdown' argument will toggle between shutdown mode and flight mode.
+ *
+ * Parameters:
+ * Heli-Assist provides multiple flight parameters in addition to its modes for customizability.
+ * * The Precision Aim parameter can be used in flight, landing and manual mode, reducing the
+ * sensitivity of the mouse/joystick to make aiming easier. It is toggled on/off by running
+ * the program with the 'toggle_precision' argument.
+ * * The Lateral Override parameter can be used in flight and landing mode and overrides inertial
+ * dampening on the lateral axis, meaning that disabling the inertial dampeners will only
+ * disable forward and backwards dampening, to make cruising easier. It is toggled on/off
+ * by running the program with the 'toggle_lateral_override' argument ('toggle_lateral_dampening'
+ * does the same and is retained for compatibility reasons).
+ *
+ * Configuration:
+ * Heli Assist is configured by editing the Custom Data of the programmable block and is automatically
+ * generated on first use.
+ * * block_group_name - This allows for the setting of a custom group name for blocks associated
+ * with Heli Assist. By default, it is 'Heli Assist' (without quotes).
+ * * start_mode - This sets the mode that Heli Assist will be in when it is first started, as
+ * described above. By default is 'flight'.
+ * * remember_mode - This setting determines whether Heli Assist should attempt to remember the
+ * mode it was last in when the script is restarted. By default, it is 'true'.
+ * * max_pitch - This sets the maximum allowed pitch in degrees for both the WASD keys and the
+ * motion dampeners. By default, it is 45.
+ * * max_roll - This sets the maximum allowed roll in degrees for both the WASD keys and the motion
+ * dampeners. By default, it is 45.
+ * * max_landing_pitch - This sets the maximum allowed pitch in degrees for both the WASD keys and
+ * the motion dampeners while in landing mode. By default, it is 10.
+ * * max_landing_roll - This sets the maximum allowed roll in degrees for both the WASD keys and
+ * the motion dampeners while in landing mode. By default, it is 10.
+ * * precision - This sets the reduction in movement from gyroscopes when in precision aim mode.
+ * By default, it is 16.
+ * * mouse_speed - This sets the mouse sensitivity in all modes. By default, it is 10.
+ *
+ * Change Log:
+ * v1.15:
+ * * Fixed a bug where craft would gradually drift up due to incorrect craft mass being used.
+ * v1.14:
+ * * Fixed a bug where high pitch and roll config settings would cause craft to pitch and roll indefinitely.
+ * * Fixed a bug where script config is not auto-generated when left blank.
+ * * Added mouse sensitivity setting to config.
+ * v1.13:
+ * * Fixed a bug that prevented lateral dampening override from working.
+ * * Added proportional dampening to inertial dampening.
+ * * Changed lateral dampening to lateral override for less ambiguity
+ * * Updated readme.
+ * v1.12:
+ * * Fixed a bug where control seats facing specific directions would make craft uncontrollable.
+ * v1.11:
+ * * Added automatic detection of new gyroscopes, thrusters and cockpits, updating every 10 seconds.
+ * * Fixed a bug where specific gyroscope configurations would make craft uncontrollable.
+ * v1.10:
+ * * Added precision aim.
+ * * Added lateral only dampening.
+ * * Added standby mode.
+ * * Changed landing mode so it will no longer force the use of dampeners.
+ * v1.01:
+ * * Fixed a bug where gyroscopes would fail to respond when placed in specific directions.
+ */
+
+IMyShipController controller;
+GyroController gyroController;
+ThrusterController thrustController;
+
+//Runtime Variables
+TimeSpan timeSinceLastUpdate;
+bool updateFinished = false;
+bool isFirstUpdate = true;
+
+//State Variables;
+string mode;
+
+bool enableLateralOverride;
+bool enablePrecisionAim;
+
+//Config Variables
+string blockGroupName;
+
+string start_mode;
+bool rememberLastMode;
+
+float maxFlightPitch;
+float maxFlightRoll;
+
+float maxLandingPitch;
+float maxLandingRoll;
+
+float precisionAimFactor;
+float mouseSpeed;
+
+//Cache Variables
+List<IMyShipController> controllerCache;
+List<IMyGyro> gyroCache;
+List<IMyThrust> thrustCache;
+
+string configCache;
+
+static Program program;
+
+public Program()
+{
+ controllerCache = new List<IMyShipController>();
+ gyroCache = new List<IMyGyro>();
+ thrustCache = new List<IMyThrust>();
+
+ timeSinceLastUpdate = TimeSpan.FromSeconds(0);
+ Runtime.UpdateFrequency = UpdateFrequency.Update1;
+
+ try { this.Update(); }
+ catch (Exception e) { Echo("Error: " + e.Message); }
+
+ program = this;
+}
+
+public void Save()
+{
+ Storage = mode;
+}
+
+public void Main(string argument, UpdateType updateSource)
+{
+ timeSinceLastUpdate += Runtime.TimeSinceLastRun;
+
+ if (isFirstUpdate || !updateFinished || timeSinceLastUpdate > TimeSpan.FromSeconds(10))
+ {
+ try { this.Update(); }
+ catch (Exception e) { Echo("Error: " + e.Message); }
+ timeSinceLastUpdate = TimeSpan.FromSeconds(0);
+ return;
+ }
+
+ Echo("Script running, next update: " + (10 - (uint)timeSinceLastUpdate.TotalSeconds).ToString());
+ Echo("Current Mode: " + mode);
+ Echo("Precision Aim: " + (enablePrecisionAim ? "enabled" : "disabled"));
+ Echo("Lateral Override: " + (enableLateralOverride ? "enabled" : "disabled"));
+
+ if (IsValidMode(argument))
+ SwitchToMode(argument);
+ else if (argument == "toggle_manual") SwitchToMode(mode == "manual" ? "flight" : "manual");
+ else if (argument == "toggle_landing") SwitchToMode(mode == "landing" ? "flight" : "landing");
+ else if (argument == "toggle_shutdown") SwitchToMode(mode == "shutdown" ? "flight" : "shutdown");
+ else if (argument == "toggle_standby") SwitchToMode(mode == "standby" ? "flight" : "standby");
+ else if (argument == "toggle_precision") enablePrecisionAim = !enablePrecisionAim;
+ else if (argument == "toggle_lateral_dampening") enableLateralOverride = !enableLateralOverride;
+ else if (argument == "toggle_lateral_override") enableLateralOverride = !enableLateralOverride;
+ else if (argument == "update")
+ {
+ updateFinished = false;
+ return;
+ }
+
+ var wasd = controller.MoveIndicator;
+ var mouse = new Vector3(controller.RotationIndicator, controller.RollIndicator * 9);
+ var dampeningRotation = gyroController.CalculatePitchRollToAchiveVelocity(Vector3.Zero);
+ var autoStop = controller.DampenersOverride;
+
+ if (enablePrecisionAim) mouse *= 1 / precisionAimFactor;
+ else mouse *= mouseSpeed;
+
+ switch (mode)
+ {
+ case "flight":
+ {
+ var pitch = wasd.Z * maxFlightPitch * degToRad;
+ var roll = wasd.X * maxFlightRoll * degToRad;
+ dampeningRotation = Vector2.Min(dampeningRotation, new Vector2(maxFlightRoll, maxFlightPitch) * degToRad);
+
+ if ((autoStop || enableLateralOverride) && IsEqual(0, roll)) roll = MinAbs(dampeningRotation.X, maxFlightRoll * degToRad);
+ if (autoStop && IsEqual(0, pitch)) pitch = MinAbs(dampeningRotation.Y, maxFlightPitch * degToRad);
+
+ gyroController.SetAngularVelocity(gyroController.CalculateVelocityToAlign(pitch, roll) + mouse);
+ thrustController.SetYAxisThrust(wasd.Y != 0 ? 0 : thrustController.CalculateThrustToHover());
+ break;
+ }
+ case "landing":
+ {
+ var pitch = wasd.Z * maxLandingPitch * degToRad;
+ var roll = wasd.X * maxLandingRoll * degToRad;
+ dampeningRotation = Vector2.Min(dampeningRotation, new Vector2(maxLandingRoll, maxLandingPitch) * degToRad);
+
+ if ((autoStop || enableLateralOverride) && IsEqual(0, roll)) roll = MinAbs(dampeningRotation.X, maxLandingRoll);
+ if (autoStop && IsEqual(0, pitch)) pitch = MinAbs(dampeningRotation.Y, maxLandingPitch);
+
+ gyroController.SetAngularVelocity(gyroController.CalculateVelocityToAlign(pitch, roll) + mouse);
+ thrustController.SetYAxisThrust(wasd.Y != 0 ? 0 : thrustController.CalculateThrustToHover());
+ break;
+ }
+ case "manual":
+ gyroController.SetAngularVelocity(mouse); thrustController.SetYAxisThrust(wasd.Y != 0 ? 0 : thrustController.CalculateThrustToHover());
+ break;
+ case "shutdown":
+ break;
+ case "standby":
+ break;
+ }
+}
+
+void SwitchToMode(string mode)
+{
+ if (!IsValidMode(mode)) return;
+ switch (mode)
+ {
+ case "flight":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(true);
+ break;
+ case "landing":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(true);
+ controller.DampenersOverride = true;
+ break;
+ case "manual":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(true);
+ break;
+ case "shutdown":
+ gyroController.SetEnabled(false);
+ thrustController.SetEnabled(false);
+ break;
+ case "standby":
+ gyroController.SetEnabled(true);
+ thrustController.SetEnabled(true);
+ gyroController.SetOverride(false);
+ thrustController.SetYAxisThrust(0);
+ break;
+ }
+ this.mode = mode;
+ enablePrecisionAim = false;
+ enableLateralOverride = false;
+}
+
+bool IsValidMode(string mode)
+{
+ return mode == "flight" || mode == "landing" || mode == "manual" || mode == "shutdown" || mode == "standby";
+}
+
+public void Update()
+{
+ if (isFirstUpdate || configCache != Me.CustomData || Me.CustomData == "")
+ {
+ var config = new ConfigSection("main");
+ config.Read(Me.CustomData);
+
+ blockGroupName = config.Get<string>("block_group_name", "Heli Assist");
+
+ start_mode = config.Get<string>("start_mode", "flight");
+ rememberLastMode = config.Get<bool>("remember_mode", true);
+
+ maxFlightPitch = config.Get<float>("max_pitch", 40.0f);
+ maxFlightRoll = config.Get<float>("max_roll", 40.0f);
+
+ maxLandingPitch = config.Get<float>("max_landing_pitch", 15.0f);
+ maxLandingRoll = config.Get<float>("max_landing_roll", 15.0f);
+
+ precisionAimFactor = config.Get<float>("precision", 16.0f);
+ mouseSpeed = config.Get<float>("mouse_speed", 0.5f);
+
+ if (Me.CustomData == "") Me.CustomData = configCache = config.write();
+ else configCache = Me.CustomData;
+ }
+
+ var blockGroup = GridTerminalSystem.GetBlockGroupWithName(blockGroupName);
+ if (blockGroup == null) throw new Exception("Could not find block group with name '" + blockGroupName + "'");
+
+ controllerCache.Clear();
+ blockGroup.GetBlocksOfType<IMyShipController>(controllerCache);
+ if (!controllerCache.Any()) throw new Exception("Ship must have at least one ship controller");
+ controller = null;
+ foreach (var controller in controllerCache)
+ {
+ if (controller.IsUnderControl || (controller.IsMainCockpit && this.controller == null))
+ this.controller = controller;
+ }
+ if (this.controller == null) this.controller = controllerCache.First();
+
+ gyroCache.Clear();
+ blockGroup.GetBlocksOfType<IMyGyro>(gyroCache);
+ if (!gyroCache.Any()) throw new Exception("Ship must have atleast one gyroscope");
+
+ thrustCache.Clear();
+ blockGroup.GetBlocksOfType<IMyThrust>(thrustCache);
+ if (!thrustCache.Any()) throw new Exception("Ship must have atleast one thruster");
+
+ if (thrustController == null) thrustController = new ThrusterController(controller, thrustCache);
+ else thrustController.Update(controller, thrustCache);
+
+ if (gyroController == null) gyroController = new GyroController(controller, gyroCache);
+ else gyroController.Update(controller, gyroCache);
+
+ if (isFirstUpdate && rememberLastMode && IsValidMode(Storage)) SwitchToMode(Storage);
+ else if (isFirstUpdate) SwitchToMode(start_mode);
+
+ isFirstUpdate = false;
+ updateFinished = true;
+}
+
+//The GyroController module is based on Flight Assist's GyroController and HoverModule, sharing code in places.
+public class GyroController
+{
+ const float dampeningFactor = 25.0f;
+
+ private IMyShipController controller;
+ private List<IMyGyro> gyroscopes;
+
+ public GyroController(IMyShipController controller, List<IMyGyro> gyroscopes)
+ {
+ this.controller = controller;
+ this.gyroscopes = new List<IMyGyro>(gyroscopes);
+ }
+
+ public void Update(IMyShipController controller, List<IMyGyro> gyroscopes)
+ {
+ SetController(controller);
+ AddGyroscopes(gyroscopes);
+ }
+
+ public void AddGyroscopes(List<IMyGyro> gyroscopes)
+ {
+ this.gyroscopes.AddList(gyroscopes);
+ this.gyroscopes = this.gyroscopes.Distinct().ToList();
+ }
+
+ public void SetController(IMyShipController controller)
+ {
+ this.controller = controller;
+ }
+
+ public void SetEnabled(bool setEnabled)
+ {
+ foreach (var gyroscope in gyroscopes)
+ {
+ gyroscope.Enabled = setEnabled;
+ }
+ }
+
+ public void SetOverride(bool setOverride)
+ {
+ foreach (var gyroscope in gyroscopes)
+ {
+ gyroscope.GyroOverride = setOverride;
+ }
+ }
+
+ public Vector2 CalculatePitchRollToAchiveVelocity(Vector3 targetVelocity)
+ {
+ Vector3 diffrence = Vector3.Normalize(controller.GetShipVelocities().LinearVelocity - targetVelocity);
+ Vector3 gravity = -Vector3.Normalize(controller.GetNaturalGravity());
+ float velocity = (float)controller.GetShipSpeed();
+ float proportionalModifier = (float)Math.Pow(Math.Abs(diffrence.Length()), 2);
+
+ float pitch = NotNaN(Vector3.Dot(diffrence, Vector3.Cross(gravity, controller.WorldMatrix.Right)) * velocity) * proportionalModifier / dampeningFactor;
+ float roll = NotNaN(Vector3.Dot(diffrence, Vector3.Cross(gravity, controller.WorldMatrix.Forward)) * velocity) * proportionalModifier / dampeningFactor;
+
+ pitch = MinAbs(pitch, 90.0f * degToRad);
+ roll = MinAbs(roll, 90.0f * degToRad);
+
+ return new Vector2(roll, pitch);
+ }
+
+ public Vector3 CalculateVelocityToAlign(float offsetPitch = 0.0f, float offsetRoll = 0.0f)
+ {
+ var gravity = -Vector3.Normalize(Vector3.TransformNormal(controller.GetNaturalGravity(), Matrix.Transpose(controller.WorldMatrix)));
+ var target = Vector3.Normalize(Vector3.Transform(gravity, Matrix.CreateFromAxisAngle(Vector3.Right, offsetPitch) * Matrix.CreateFromAxisAngle(Vector3.Forward, offsetRoll)));
+
+ var pitch = Vector3.Dot(Vector3.Forward, target);
+ var roll = Vector3.Dot(Vector3.Right, target);
+
+ return new Vector3(pitch, 0, roll);
+ }
+
+ public void SetAngularVelocity(Vector3 velocity)
+ {
+ var cockpitLocalVelocity = Vector3.TransformNormal(velocity, controller.WorldMatrix);
+ foreach (var gyro in gyroscopes)
+ {
+ var gyroLocalVelocity = Vector3.TransformNormal(cockpitLocalVelocity, Matrix.Transpose(gyro.WorldMatrix));
+
+ gyro.Pitch = gyroLocalVelocity.X;
+ gyro.Yaw = gyroLocalVelocity.Y;
+ gyro.Roll = gyroLocalVelocity.Z;
+ }
+ }
+}
+
+public class ThrusterController
+{
+ private IMyShipController controller;
+ private List<IMyThrust> allThrusters;
+ private List<IMyThrust> upThrusters, downThrusters, leftThrusters, rightThrusters, forwardThrusters, backwardThrusters;
+
+ public ThrusterController(IMyShipController controller, List<IMyThrust> thrusters)
+ {
+ upThrusters = new List<IMyThrust>();
+ downThrusters = new List<IMyThrust>();
+ leftThrusters = new List<IMyThrust>();
+ rightThrusters = new List<IMyThrust>();
+ forwardThrusters = new List<IMyThrust>();
+ backwardThrusters = new List<IMyThrust>();
+
+ Update(controller, thrusters);
+ }
+
+ public void Update(IMyShipController controller, List<IMyThrust> thrusters)
+ {
+ this.controller = controller;
+ this.allThrusters = thrusters.Distinct().ToList();
+
+ foreach (var thruster in thrusters)
+ {
+ if (thruster.GridThrustDirection.Z < 0) forwardThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.Z > 0) backwardThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.Y < 0) upThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.Y > 0) downThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.X < 0) leftThrusters.Add(thruster);
+ if (thruster.GridThrustDirection.X > 0) rightThrusters.Add(thruster);
+
+ thruster.ThrustOverride = 0;
+ }
+
+ forwardThrusters = forwardThrusters.Distinct().ToList();
+ backwardThrusters = backwardThrusters.Distinct().ToList();
+ upThrusters = upThrusters.Distinct().ToList();
+ downThrusters = downThrusters.Distinct().ToList();
+ leftThrusters = leftThrusters.Distinct().ToList();
+ rightThrusters = rightThrusters.Distinct().ToList();
+ }
+
+ public void SetEnabled(bool enabled)
+ {
+ foreach (var thruster in allThrusters)
+ {
+ thruster.Enabled = enabled;
+ }
+ }
+
+ public float SetZAxisThrust(float thrust)
+ {
+ return setAxisThrust(thrust, ref forwardThrusters, ref backwardThrusters);
+ }
+
+ public float SetYAxisThrust(float thrust)
+ {
+ return setAxisThrust(thrust, ref upThrusters, ref downThrusters);
+ }
+
+ public float SetXAxisThrust(float thrust)
+ {
+ return setAxisThrust(thrust, ref leftThrusters, ref rightThrusters);
+ }
+
+ public float CalculateMaxEffectiveForwardThrust()
+ {
+ return calculateMaxAxisThrust(ref forwardThrusters);
+ }
+
+ public float CalculateMaxEffectiveBackwardThrust()
+ {
+ return calculateMaxAxisThrust(ref backwardThrusters);
+ }
+
+ public float CalculateMaxEffectiveLeftThrust()
+ {
+ return calculateMaxAxisThrust(ref leftThrusters);
+ }
+
+ public float CalculateMaxEffectiveRightThrust()
+ {
+ return calculateMaxAxisThrust(ref rightThrusters);
+ }
+
+ public float CalculateMaxEffectiveUpThrust()
+ {
+ return calculateMaxAxisThrust(ref upThrusters);
+ }
+
+ public float CalculateMaxEffectiveDownThrust()
+ {
+ return calculateMaxAxisThrust(ref downThrusters);
+ }
+
+ public float CalculateThrustToHover()
+ {
+ var gravityDir = controller.GetNaturalGravity();
+ var weight = controller.CalculateShipMass().PhysicalMass * gravityDir.Length();
+ var velocity = controller.GetShipVelocities().LinearVelocity;
+
+ gravityDir.Normalize();
+ var gravityMatrix = Matrix.Invert(Matrix.CreateFromDir(gravityDir));
+ velocity = Vector3D.Transform(velocity, gravityMatrix);
+
+ if (Vector3.Transform(controller.WorldMatrix.GetOrientation().Down, gravityMatrix).Z < 0)
+ return (float)(weight + weight * -velocity.Z);
+ else
+ return -(float)(weight + weight * -velocity.Z);
+ }
+
+ private float calculateMaxAxisThrust(ref List<IMyThrust> thrusters)
+ {
+ float thrust = 0;
+ foreach (var thruster in thrusters)
+ {
+ thrust += thruster.MaxEffectiveThrust;
+ }
+ return thrust;
+ }
+
+ private float calculateEffectiveThustRatio(IMyThrust thruster)
+ {
+ return thruster.MaxThrust / thruster.MaxEffectiveThrust;
+ }
+
+ private float setAxisThrust(float thrust, ref List<IMyThrust> thrustersPos, ref List<IMyThrust> thrustersNeg)
+ {
+ List<IMyThrust> thrusters, backThrusters;
+
+ if (thrust >= 0)
+ {
+ thrusters = thrustersPos;
+ backThrusters = thrustersNeg;
+ }
+ else
+ {
+ thrusters = thrustersNeg;
+ backThrusters = thrustersPos;
+ }
+
+ thrust = Math.Abs(thrust);
+
+ foreach (var thruster in backThrusters)
+ {
+ thruster.ThrustOverride = 0.0f;
+ }
+
+ foreach (var thruster in thrusters)
+ {
+ //TODO: replace with smart thruster thrust allocation code.
+ var localThrust = (thrust / thrusters.Count) * calculateEffectiveThustRatio(thruster);
+ thruster.ThrustOverride = (float.IsNaN(localThrust) || float.IsInfinity(localThrust)) ? 0 : localThrust;
+ }
+ return 0.0f;
+ }
+}
+
+const float degToRad = (float)Math.PI / 180;
+const float radToDeg = 180.0f / (float)Math.PI;
+
+public static bool IsEqual(float value1, float value2, float epsilon = 0.0001f)
+{
+ return Math.Abs(NotNaN(value1 - value2)) <= epsilon;
+}
+
+public static float NotNaN(float value)
+{
+ return float.IsNaN(value) ? 0 : value;
+}
+
+public static float MinAbs(float value1, float value2)
+{
+ return Math.Min(Math.Abs(value1), Math.Abs(value2)) * (value1 < 0 ? -1 : 1);
+}
+class ConfigSection
+{
+ Dictionary<string, string> config;
+ string name;
+
+ public ConfigSection(string name)
+ {
+ this.config = new Dictionary<string, string>();
+ this.name = name;
+ }
+
+ public void Read(string text)
+ {
+ config.Clear();
+
+ var ini = new MyIni();
+ MyIniParseResult parseResult;
+ if (!ini.TryParse(text, out parseResult))
+ throw new Exception("Failed To Read Config: " + parseResult.Error + " on line" + parseResult.LineNo.ToString());
+
+ var keys = new List<MyIniKey>();
+ ini.GetKeys(name, keys);
+ foreach (var key in keys)
+ {
+ config.Add(key.Name, ini.Get(key).ToString());
+ }
+ }
+
+ public string write()
+ {
+ MyIni ini = new MyIni();
+ ini.AddSection(name);
+
+ foreach (var kv in config) { ini.Set(name, kv.Key, kv.Value); }
+
+ return ini.ToString();
+ }
+
+ public T Get<T>(string key, T value)
+ {
+ if (!config.ContainsKey(key))
+ {
+ config.Add(key, value.ToString());
+ return value;
+ }
+ string result; config.TryGetValue(key, out result);
+ return (T)Convert.ChangeType(result, typeof(T));
+ }
+}
+ landing
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeCorner
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorCorner2Tip
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeCorner
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ ConnectorMedium
+ 93042943351879386
+
+
+ Clean_Armor
+ 144115188075855895
+ Faction
+ 0.5
+
+
+
+ MyInventoryBase
+
+ true
+
+ 0
+ 1.152
+ 9223372036854.775807
+ 2147483647
+
+ CanSend
+ false
+
+
+
+ MyTimerComponent
+
+ true
+ 0
+ 0
+ true
+ false
+ Frame10
+ 40
+ 80
+ false
+
+
+
+
+ [Loki] [CU] Connector 1
+ false
+ false
+ false
+ true
+ 1
+ true
+
+
+ true
+ false
+ 0
+ 0
+ false
+ false
+ false
+ false
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorCorner2Base
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorSlope
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ SmallBlockModularContainer
+ 121769255854115861
+
+
+
+ CarbonFibre_Armor
+ 144115188075855895
+ Faction
+
+
+
+ MyInventoryBase
+
+ true
+
+ 1
+ 10
+ 9223372036854.775807
+ 2147483647
+
+ CanReceive CanSend
+ false
+
+
+
+
+ false
+ true
+ true
+ true
+ 3
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorInvCorner2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Base
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ SmallShipSmallMergeBlock
+ 95521160821970725
+
+
+
+ CarbonFibre_Armor
+ 144115188075855895
+ Faction
+ [Loki] [CU] Merge Block
+ false
+ false
+ true
+ true
+ 1
+ true
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Base
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ ConnectorMedium
+ 102913575916907377
+
+
+
+ Clean_Armor
+ 144115188075855895
+ Faction
+ 0.5
+
+
+
+ MyInventoryBase
+
+ true
+
+ 0
+ 1.152
+ 9223372036854.775807
+ 2147483647
+
+ CanSend
+ false
+
+
+
+ MyTimerComponent
+
+ true
+ 0
+ 0
+ true
+ false
+ Frame10
+ 0
+ 80
+ false
+
+
+
+
+ [Loki] [CU] Connector 2
+ false
+ false
+ false
+ true
+ 2
+ true
+ 74520682781135455
+
+
+
+ -1.04083409E-17
+ 1.38777878E-17
+ 1.38777878E-17
+ 1
+
+
+ 5.5
+ -5.5
+ 2.75
+
+
+ -1.04083409E-17
+ 1.38777878E-17
+ 1.38777878E-17
+ 1
+
+
+ true
+ false
+ 0
+ 0
+ false
+ false
+ true
+ false
+
+
+ CAP_ArmorHalfSlopeInverted
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorBlock
+
+
+ Clean_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfCorner
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfSlopeArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfCorner
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ CarbonFibre_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_HalfArmorBlock
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlope2Tip
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorSlopedCornerTip
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfSlopedCornerBase
+
+
+
+ SciFi_Armor
+
+
+ CAP_ArmorHalfCorner
+
+
+
+ Clean_Armor
+
+
+ CAP_ArmorHalfSlopeInverted
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+
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+
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+
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+
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+
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+
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+
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+ CAP_ArmorSlope2Tip
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+
+ Battered_Armor
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+
+ CAP_ArmorSlope2Tip
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+
+
+ Battered_Armor
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+
+ CAP_ArmorHalfCorner
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+
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+ CAP_ArmorSlopedCornerTip
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+
+
+ Battered_Armor
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+ CAP_ArmorSlopedCornerTip
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+ Battered_Armor
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+ SmallShipSmallMergeBlock
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+ Battered_Armor
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+
+ CAP_ArmorHalfCorner
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+
+ Battered_Armor
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+ CAP_ArmorSlope2Tip
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+
+ Battered_Armor
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+
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+
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+ CAP_ArmorCorner2Tip
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+ Battered_Armor
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+ CAP_HalfSlopeArmorBlock
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+ Battered_Armor
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+
+ Battered_Armor
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+ CAP_ArmorCorner2Tip
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+ Battered_Armor
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+ CAP_ArmorCorner2Tip
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+ CAP_ArmorSlope2Tip
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+
+ Battered_Armor
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+ Battered_Armor
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+ CAP_ArmorCorner2Tip
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+ Battered_Armor
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+ CAP_ArmorCorner2Tip
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+ Battered_Armor
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+
+
+ Forward
+
+ Backward
+
+ SMALL_LINE
+
+
+
+ Forward
+
+ Left
+
+
+
+
+ SMALL_LINE
+
+
+
+
+ [Loki] Merge Blocks Spine
+
+
+ -6
+ 14
+ -2
+
+
+ -6
+ 14
+ -11
+
+
+
+
+ [Loki] Spotlights
+
+
+ -4
+ 11
+ 5
+
+
+ -8
+ 11
+ 5
+
+
+
+
+ [Loki] Connectors Cargo Unit Right
+
+
+ -11
+ 11
+ -5
+
+
+
+
+ [Loki] Cargo Unit Left
+
+
+ -1
+ 11
+ -5
+
+
+ -5
+ 12
+ -8
+
+
+
+
+ [Loki] Cargo Unit Right
+
+
+ -11
+ 11
+ -5
+
+
+ -7
+ 12
+ -8
+
+
+
+
+ [Loki] Additional Thruster Merge
+
+
+ -1
+ 10
+ 0
+
+
+ -11
+ 10
+ 0
+
+
+
+
+ [Loki] Additional Thruster Unit Connector
+
+
+ -11
+ 9
+ 0
+
+
+ -1
+ 9
+ 0
+
+
+
+
+ [Loki] Merge Blocks Power Unit
+
+
+ -8
+ 9
+ -8
+
+
+ -4
+ 9
+ -8
+
+
+
+
+ [Loki] Merge Blocks Thruster Unit Left
+
+
+ 0
+ 7
+ -24
+
+
+ -2
+ 7
+ -24
+
+
+ -2
+ 9
+ -24
+
+
+ 0
+ 9
+ -24
+
+
+
+
+ [Loki] Merge Blocks Thruster Unit Right
+
+
+ -10
+ 7
+ -24
+
+
+ -12
+ 7
+ -24
+
+
+ -12
+ 9
+ -24
+
+
+ -10
+ 9
+ -24
+
+
+
+
+ [Loki] Connector Thruster Unit Left
+
+
+ -1
+ 9
+ -21
+
+
+
+
+ [Loki] Connector Thruster Unit Right
+
+
+ -11
+ 9
+ -21
+
+
+
+
+ [Loki] Gyroscopes
+
+
+ -7
+ 10
+ -22
+
+
+ -5
+ 10
+ -22
+
+
+ -5
+ 10
+ -21
+
+
+ -7
+ 10
+ -21
+
+
+ -5
+ 9
+ 2
+
+
+ -5
+ 9
+ 3
+
+
+ -5
+ 9
+ 4
+
+
+
+
+ [Loki] Batteries
+
+
+ -6
+ 11
+ -21
+
+
+
+
+ [Loki] Merge Blocks Cargo Unit Left
+
+
+ -5
+ 12
+ -8
+
+
+ -5
+ 12
+ -16
+
+
+
+
+ [Loki] Hydrogen Engines
+
+
+ -8
+ 11
+ -1
+
+
+ -4
+ 11
+ 0
+
+
+
+
+ [Loki] Connectors Cargo Unit Left
+
+
+ -5
+ 12
+ -16
+
+
+ -1
+ 11
+ -5
+
+
+
+
+ [Loki] Merge Blocks Cargo Unit Right
+
+
+ -7
+ 12
+ -8
+
+
+ -7
+ 12
+ -16
+
+
+
+
+ [Loki] Ion Thrusters
+
+
+ -7
+ 13
+ -22
+
+
+ -2
+ 11
+ 0
+
+
+ -7
+ 11
+ -19
+
+
+ -5
+ 11
+ -19
+
+
+ -7
+ 12
+ -19
+
+
+ -5
+ 12
+ -19
+
+
+ -4
+ 11
+ 2
+
+
+ -8
+ 11
+ 2
+
+
+ -5
+ 13
+ -22
+
+
+ -5
+ 10
+ -23
+
+
+ -7
+ 10
+ -23
+
+
+ -11
+ 7
+ 3
+
+
+ -1
+ 7
+ 3
+
+
+ -11
+ 7
+ 5
+
+
+ -1
+ 7
+ 5
+
+
+ -10
+ 11
+ 0
+
+
+
+
+ [Loki] [CU] Connectors
+
+
+ -1
+ 11
+ -8
+
+
+ -11
+ 11
+ -16
+
+
+ -11
+ 11
+ -8
+
+
+
+
+ [Loki] [CU] Merge Blocks
+
+
+ -4
+ 12
+ -8
+
+
+ -4
+ 12
+ -16
+
+
+ -8
+ 12
+ -16
+
+
+ -8
+ 12
+ -8
+
+
+
+
+ [Loki] [Spine] Merge Blocks
+
+
+ -6
+ 15
+ -11
+
+
+ -6
+ 15
+ -2
+
+
+
+
+ [Loki] [Spine] Heli-Control
+
+
+ -6
+ 17
+ -4
+
+
+ -6
+ 18
+ -21
+
+
+ -6
+ 16
+ -7
+
+
+ -6
+ 16
+ -21
+
+
+ -6
+ 17
+ -11
+
+
+
+
+ [Loki] [PU] Batteries
+
+
+ -5
+ 6
+ -14
+
+
+ -5
+ 6
+ -17
+
+
+ -7
+ 6
+ -11
+
+
+ -7
+ 6
+ -14
+
+
+ -7
+ 6
+ -17
+
+
+ -5
+ 6
+ -11
+
+
+
+
+ [Loki] [PU] Hydrogen Tanks
+
+
+ -6
+ 6
+ -10
+
+
+ -6
+ 6
+ -12
+
+
+ -6
+ 6
+ -14
+
+
+ -6
+ 6
+ -16
+
+
+ -6
+ 6
+ -18
+
+
+
+
+ [Loki] [PU] Merge Blocks
+
+
+ -8
+ 8
+ -8
+
+
+ -4
+ 8
+ -8
+
+
+
+
+ [Loki] [PU] Engines
+
+
+ -5
+ 6
+ -20
+
+
+ -7
+ 6
+ -20
+
+
+
+
+ [Loki] [PU] Locking Plates
+
+
+ -4
+ 3
+ -15
+
+
+ -8
+ 3
+ -15
+
+
+ -6
+ 3
+ -9
+
+
+
+
+ [DAM] Wave Loki Prefab
+ true
+ false
+ false
+ false
+ 0
+
+
+
+
+ -15
+ 2
+ -25
+
+
+
+
+ -7
+ 11
+ -22
+
+
+
+
+ -6
+ 13
+ -21
+
+
+
+
+ -11
+ 7
+ 4
+
+
+
+
+ -1
+ 7
+ 4
+
+
+
+
+ -12
+ 13
+ -15
+
+
+
+
+ -6
+ 6
+ -19
+
+
+
+
+ -6
+ 6
+ -17
+
+
+
+
+
+
+ None
+ 0
+ 76561198406231217
+ 0
+
+
+
\ No newline at end of file
diff --git a/Wavebreakers/[DAM] Wave Loki Prefab/thumb.png b/Wavebreakers/[DAM] Wave Loki Prefab/thumb.png
new file mode 100644
index 0000000..f62e5d1
Binary files /dev/null and b/Wavebreakers/[DAM] Wave Loki Prefab/thumb.png differ
diff --git a/Wavebreakers/chopshop.json b/Wavebreakers/chopshop.json
new file mode 100644
index 0000000..25dc3b1
--- /dev/null
+++ b/Wavebreakers/chopshop.json
@@ -0,0 +1,17 @@
+{
+ "smallgrid": [
+ {
+ "repl": "SmallBlockArmor(\\w+)",
+ "with": "CAP_Armor$1"
+ },
+ {
+ "repl": "Half(\\w+)",
+ "with": "CAP_Half$1"
+ },
+ {
+ "repl": "ConveyorTubeSmallT",
+ "with": "AWGConveyorTJunction"
+ }
+ ],
+ "largegrid": []
+ }
\ No newline at end of file