blueprints/Wavebreakers/ChopShopData/SE Small Conveyor/bp.sbc
2025-02-06 21:04:48 -08:00

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XML

<?xml version="1.0"?>
<Definitions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ShipBlueprints>
<ShipBlueprint xsi:type="MyObjectBuilder_ShipBlueprintDefinition">
<Id Type="MyObjectBuilder_ShipBlueprintDefinition" Subtype="SE Small Conveyor" />
<DisplayName>Mekrath [597TH ADR]</DisplayName>
<CubeGrids>
<CubeGrid>
<SubtypeName />
<EntityId>125104617074641272</EntityId>
<PersistentFlags>CastShadows InScene</PersistentFlags>
<Name>125104617074641272</Name>
<PositionAndOrientation>
<Position x="0" y="0" z="0" />
<Forward x="0.822244763" y="0.3944743" z="-0.4102482" />
<Up x="0.5032392" y="-0.840603352" z="0.200340718" />
<Orientation>
<X>-0.5395666</X>
<Y>-0.061186675</Y>
<Z>0.7932021</Z>
<W>-0.2755985</W>
</Orientation>
</PositionAndOrientation>
<LocalPositionAndOrientation xsi:nil="true" />
<GridSizeEnum>Small</GridSizeEnum>
<CubeBlocks>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>SmallBlockConveyor</SubtypeName>
<EntityId>90755862412839297</EntityId>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmall</SubtypeName>
<EntityId>112235977686383502</EntityId>
<Min x="0" y="1" z="0" />
<BlockOrientation Forward="Down" Up="Forward" />
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeSmallCurved</SubtypeName>
<EntityId>141090608889278544</EntityId>
<Min x="0" y="2" z="0" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>ConveyorTubeSmallT</SubtypeName>
<EntityId>82135977332854296</EntityId>
<Min x="0" y="0" z="1" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
<SubtypeName>ConnectorSmall</SubtypeName>
<EntityId>108424592429867469</EntityId>
<Min x="0" y="1" z="1" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<DeformationRatio>0.5</DeformationRatio>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.064</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>40</FramesFromLastTrigger>
<TimerTickInFrames>80</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<MasterToSlaveTransform xsi:nil="true" />
<MasterToSlaveGrid xsi:nil="true" />
<IsMaster>true</IsMaster>
<TradingEnabled>false</TradingEnabled>
<AutoUnlockTime>0</AutoUnlockTime>
<TimeOfConnection>0</TimeOfConnection>
<IsParkingEnabled>true</IsParkingEnabled>
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
<IsApproaching>false</IsApproaching>
<IsConnecting>false</IsConnecting>
</MyObjectBuilder_CubeBlock>
</CubeBlocks>
<ConveyorLines>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="0" z="0" />
<StartDirection>Up</StartDirection>
<EndPosition x="1" y="2" z="0" />
<EndDirection>Left</EndDirection>
<Sections>
<Section Direction="Up" Length="2" />
<Section Direction="Right" Length="1" />
</Sections>
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="0" z="0" />
<StartDirection>Backward</StartDirection>
<EndPosition x="0" y="0" z="1" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="0" z="1" />
<StartDirection>Up</StartDirection>
<EndPosition x="0" y="1" z="1" />
<EndDirection>Down</EndDirection>
<Sections />
<ConveyorLineType>SMALL_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
</ConveyorLines>
<DisplayName>SE Small Conveyor</DisplayName>
<DestructibleBlocks>true</DestructibleBlocks>
<CreatePhysics>false</CreatePhysics>
<EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
<IsRespawnGrid>false</IsRespawnGrid>
<LocalCoordSys>0</LocalCoordSys>
<TargetingTargets />
<NPCGridClaimElapsed xsi:nil="true" />
</CubeGrid>
</CubeGrids>
<EnvironmentType>None</EnvironmentType>
<WorkshopId>0</WorkshopId>
<OwnerSteamId>76561198406231217</OwnerSteamId>
<Points>0</Points>
</ShipBlueprint>
</ShipBlueprints>
</Definitions>