notes/DND/.Template/Magical Item.md

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[Item Name]

Notice: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item.

  • [Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]

  • Description:
    [Description of the item, including unique magical properties, appearance, origin story, and any noteworthy lore.]

  • Proficiency: [Yes/No]
    [Specify if proficiency is required to use this item effectively.]

  • Attack Type: [Melee/Ranged/None]
    [Indicate if it's melee or ranged. For other items, specify if it has any combat applications.]

  • Range: [Range, if applicable]
    [Only include this for items with an attack range, like ranged weapons or spell-like effects.]

  • Damage: [Damage dice + modifier, if applicable]
    [Specify the base damage for weapons or items with damaging effects.]

  • Damage Type: [Damage type, e.g., Piercing, Slashing, Fire]
    [List the type of damage dealt, if applicable.]

  • Weight: [Weight in pounds]
    [Add weight for reference if its important for carrying capacity.]

  • Cost: [Approximate value in gold pieces]
    [Provide a value, especially if the item is tradeable or has a known worth in your world.]

  • Properties:

    • [Property 1]: [Detailed explanation]
    • [Property 2]: [Add more properties if needed]
    • [Unique Ability Name]:
      • Usage: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)]
      • Effect: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions]
  • Attunement: [Yes/No]
    [Specify if attunement is required to unlock the items full abilities.]

  • Notes:
    [Add any extra information, such as specific limitations, compatibility with class features, or warnings.]

  • Source: [Homebrew or other source information, if any]
    [Include a source reference if this item is based on something specific, or simply write "Homebrew."]


Example Usage Scenario

[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]