DND/Template/{Item, Magical Item}
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# [Item Name]
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> *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]*
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- **Description**:
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<!-- Write a brief description of the item's appearance, history, or any relevant lore. -->
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[Description of the item, including unique appearance details, its origin story, and any noteworthy lore.]
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- **Proficiency**: [Yes/No]
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<!-- Specify if proficiency is required to use this item effectively. -->
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- **Attack Type**: [Melee/Ranged/None]
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<!-- For weapons, indicate if it's melee or ranged. For other items, specify if it has any combat applications. -->
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- **Range**: [Range, if applicable]
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<!-- Only include this for items with an attack range, like ranged weapons or spell-like effects. -->
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- **Damage**: [Damage dice + modifier, if applicable]
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<!-- Specify the base damage for weapons or items with damaging effects. -->
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- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire]
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<!-- List the type of damage dealt, if applicable. -->
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- **Weight**: [Weight in pounds]
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<!-- Add weight for reference if it’s important for carrying capacity. -->
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- **Cost**: [Approximate value in gold pieces]
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<!-- Provide a value, especially if the item is tradeable or has a known worth in your world. -->
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- **Properties**:
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<!-- List the specific properties or special rules for this item. -->
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- **[Property 1]**: [Detailed explanation]
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- **[Property 2]**: [Add more properties if needed]
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- **[Unique Ability Name]**:
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<!-- Describe any special ability the item grants, like extra damage, bonus actions, or unique effects. -->
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- **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)]
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- **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions]
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- **Attunement**: [Yes/No]
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<!-- Specify if attunement is required to unlock the item’s full abilities. -->
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- **Notes**:
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<!-- Additional notes on usage, interactions with other abilities, or limitations. -->
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[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
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- **Source**: *[Homebrew or other source information, if any]*
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<!-- Include a source reference if this item is based on something specific, or simply write "Homebrew." -->
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---
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### Example Usage Scenario:
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<!-- Optional: Describe a sample scenario where the item's unique abilities or properties would come into play. -->
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[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]
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DND/.Template/Item.md
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42
DND/.Template/Item.md
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# [Item Name]
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> **Notice**: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item.
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- *[Item Type (e.g., Weapon, Armor, Tool)], [Rarity]*
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- **Description**:
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[Description of the item, including unique appearance details, its origin story, and any noteworthy lore.]
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- **Proficiency**: [Yes/No]
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[Specify if proficiency is required to use this item effectively.]
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- **Attack Type**: [Melee/Ranged/None]
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[Indicate if it's melee or ranged. For other items, specify if it has any combat applications.]
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- **Damage**: [Damage dice + modifier, if applicable]
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[Specify the base damage for weapons or items with damaging effects.]
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- **Weight**: [Weight in pounds]
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[Add weight for reference if it’s important for carrying capacity.]
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- **Cost**: [Approximate value in gold pieces]
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[Provide a value, especially if the item is tradeable or has a known worth in your world.]
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- **Properties**:
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- **[Property 1]**: [Detailed explanation]
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- **[Property 2]**: [Add more properties if needed]
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- **Attunement**: [Yes/No]
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[Specify if attunement is required for specific uses.]
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- **Notes**:
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[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
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- **Source**: *[Homebrew or other source information, if any]*
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[Include a source reference if this item is based on something specific, or simply write "Homebrew."]
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---
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## Example Usage Scenario
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[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]
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DND/.Template/Magical Item.md
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DND/.Template/Magical Item.md
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# [Item Name]
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> **Notice**: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item.
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- *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]*
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- **Description**:
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[Description of the item, including unique magical properties, appearance, origin story, and any noteworthy lore.]
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- **Proficiency**: [Yes/No]
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[Specify if proficiency is required to use this item effectively.]
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- **Attack Type**: [Melee/Ranged/None]
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[Indicate if it's melee or ranged. For other items, specify if it has any combat applications.]
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- **Range**: [Range, if applicable]
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[Only include this for items with an attack range, like ranged weapons or spell-like effects.]
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- **Damage**: [Damage dice + modifier, if applicable]
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[Specify the base damage for weapons or items with damaging effects.]
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- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire]
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[List the type of damage dealt, if applicable.]
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- **Weight**: [Weight in pounds]
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[Add weight for reference if it’s important for carrying capacity.]
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- **Cost**: [Approximate value in gold pieces]
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[Provide a value, especially if the item is tradeable or has a known worth in your world.]
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- **Properties**:
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- **[Property 1]**: [Detailed explanation]
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- **[Property 2]**: [Add more properties if needed]
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- **[Unique Ability Name]**:
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- **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)]
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- **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions]
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- **Attunement**: [Yes/No]
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[Specify if attunement is required to unlock the item’s full abilities.]
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- **Notes**:
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[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
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- **Source**: *[Homebrew or other source information, if any]*
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[Include a source reference if this item is based on something specific, or simply write "Homebrew."]
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---
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## Example Usage Scenario
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[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]
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