DND/Template/{Item, Magical Item}

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# [Item Name]
> *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]*
- **Description**:
<!-- Write a brief description of the item's appearance, history, or any relevant lore. -->
[Description of the item, including unique appearance details, its origin story, and any noteworthy lore.]
- **Proficiency**: [Yes/No]
<!-- Specify if proficiency is required to use this item effectively. -->
- **Attack Type**: [Melee/Ranged/None]
<!-- For weapons, indicate if it's melee or ranged. For other items, specify if it has any combat applications. -->
- **Range**: [Range, if applicable]
<!-- Only include this for items with an attack range, like ranged weapons or spell-like effects. -->
- **Damage**: [Damage dice + modifier, if applicable]
<!-- Specify the base damage for weapons or items with damaging effects. -->
- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire]
<!-- List the type of damage dealt, if applicable. -->
- **Weight**: [Weight in pounds]
<!-- Add weight for reference if its important for carrying capacity. -->
- **Cost**: [Approximate value in gold pieces]
<!-- Provide a value, especially if the item is tradeable or has a known worth in your world. -->
- **Properties**:
<!-- List the specific properties or special rules for this item. -->
- **[Property 1]**: [Detailed explanation]
- **[Property 2]**: [Add more properties if needed]
- **[Unique Ability Name]**:
<!-- Describe any special ability the item grants, like extra damage, bonus actions, or unique effects. -->
- **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)]
- **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions]
- **Attunement**: [Yes/No]
<!-- Specify if attunement is required to unlock the items full abilities. -->
- **Notes**:
<!-- Additional notes on usage, interactions with other abilities, or limitations. -->
[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
- **Source**: *[Homebrew or other source information, if any]*
<!-- Include a source reference if this item is based on something specific, or simply write "Homebrew." -->
---
### Example Usage Scenario:
<!-- Optional: Describe a sample scenario where the item's unique abilities or properties would come into play. -->
[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]

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# [Item Name]
> **Notice**: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item.
- *[Item Type (e.g., Weapon, Armor, Tool)], [Rarity]*
- **Description**:
[Description of the item, including unique appearance details, its origin story, and any noteworthy lore.]
- **Proficiency**: [Yes/No]
[Specify if proficiency is required to use this item effectively.]
- **Attack Type**: [Melee/Ranged/None]
[Indicate if it's melee or ranged. For other items, specify if it has any combat applications.]
- **Damage**: [Damage dice + modifier, if applicable]
[Specify the base damage for weapons or items with damaging effects.]
- **Weight**: [Weight in pounds]
[Add weight for reference if its important for carrying capacity.]
- **Cost**: [Approximate value in gold pieces]
[Provide a value, especially if the item is tradeable or has a known worth in your world.]
- **Properties**:
- **[Property 1]**: [Detailed explanation]
- **[Property 2]**: [Add more properties if needed]
- **Attunement**: [Yes/No]
[Specify if attunement is required for specific uses.]
- **Notes**:
[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
- **Source**: *[Homebrew or other source information, if any]*
[Include a source reference if this item is based on something specific, or simply write "Homebrew."]
---
## Example Usage Scenario
[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]

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# [Item Name]
> **Notice**: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item.
- *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]*
- **Description**:
[Description of the item, including unique magical properties, appearance, origin story, and any noteworthy lore.]
- **Proficiency**: [Yes/No]
[Specify if proficiency is required to use this item effectively.]
- **Attack Type**: [Melee/Ranged/None]
[Indicate if it's melee or ranged. For other items, specify if it has any combat applications.]
- **Range**: [Range, if applicable]
[Only include this for items with an attack range, like ranged weapons or spell-like effects.]
- **Damage**: [Damage dice + modifier, if applicable]
[Specify the base damage for weapons or items with damaging effects.]
- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire]
[List the type of damage dealt, if applicable.]
- **Weight**: [Weight in pounds]
[Add weight for reference if its important for carrying capacity.]
- **Cost**: [Approximate value in gold pieces]
[Provide a value, especially if the item is tradeable or has a known worth in your world.]
- **Properties**:
- **[Property 1]**: [Detailed explanation]
- **[Property 2]**: [Add more properties if needed]
- **[Unique Ability Name]**:
- **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)]
- **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions]
- **Attunement**: [Yes/No]
[Specify if attunement is required to unlock the items full abilities.]
- **Notes**:
[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
- **Source**: *[Homebrew or other source information, if any]*
[Include a source reference if this item is based on something specific, or simply write "Homebrew."]
---
## Example Usage Scenario
[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]