From 2f24a364cf13c0412177faf76cae9237971bdeb9 Mon Sep 17 00:00:00 2001 From: merith-tk Date: Mon, 4 Nov 2024 17:14:38 -0800 Subject: [PATCH] DND/Template/{Item, Magical Item} --- DND/.Template/Equipment.md | 53 ----------------------------------- DND/.Template/Item.md | 42 +++++++++++++++++++++++++++ DND/.Template/Magical Item.md | 51 +++++++++++++++++++++++++++++++++ 3 files changed, 93 insertions(+), 53 deletions(-) delete mode 100644 DND/.Template/Equipment.md create mode 100644 DND/.Template/Item.md create mode 100644 DND/.Template/Magical Item.md diff --git a/DND/.Template/Equipment.md b/DND/.Template/Equipment.md deleted file mode 100644 index 8815cb5..0000000 --- a/DND/.Template/Equipment.md +++ /dev/null @@ -1,53 +0,0 @@ -# [Item Name] - -> *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]* - -- **Description**: - - [Description of the item, including unique appearance details, its origin story, and any noteworthy lore.] - -- **Proficiency**: [Yes/No] - - -- **Attack Type**: [Melee/Ranged/None] - - -- **Range**: [Range, if applicable] - - -- **Damage**: [Damage dice + modifier, if applicable] - - -- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire] - - -- **Weight**: [Weight in pounds] - - -- **Cost**: [Approximate value in gold pieces] - - -- **Properties**: - - - **[Property 1]**: [Detailed explanation] - - **[Property 2]**: [Add more properties if needed] - - **[Unique Ability Name]**: - - - **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)] - - **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions] - -- **Attunement**: [Yes/No] - - -- **Notes**: - - [Add any extra information, such as specific limitations, compatibility with class features, or warnings.] - -- **Source**: *[Homebrew or other source information, if any]* - - ---- - -### Example Usage Scenario: - -[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.] diff --git a/DND/.Template/Item.md b/DND/.Template/Item.md new file mode 100644 index 0000000..73505b4 --- /dev/null +++ b/DND/.Template/Item.md @@ -0,0 +1,42 @@ +# [Item Name] + +> **Notice**: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item. + +- *[Item Type (e.g., Weapon, Armor, Tool)], [Rarity]* + +- **Description**: + [Description of the item, including unique appearance details, its origin story, and any noteworthy lore.] + +- **Proficiency**: [Yes/No] + [Specify if proficiency is required to use this item effectively.] + +- **Attack Type**: [Melee/Ranged/None] + [Indicate if it's melee or ranged. For other items, specify if it has any combat applications.] + +- **Damage**: [Damage dice + modifier, if applicable] + [Specify the base damage for weapons or items with damaging effects.] + +- **Weight**: [Weight in pounds] + [Add weight for reference if it’s important for carrying capacity.] + +- **Cost**: [Approximate value in gold pieces] + [Provide a value, especially if the item is tradeable or has a known worth in your world.] + +- **Properties**: + - **[Property 1]**: [Detailed explanation] + - **[Property 2]**: [Add more properties if needed] + +- **Attunement**: [Yes/No] + [Specify if attunement is required for specific uses.] + +- **Notes**: + [Add any extra information, such as specific limitations, compatibility with class features, or warnings.] + +- **Source**: *[Homebrew or other source information, if any]* + [Include a source reference if this item is based on something specific, or simply write "Homebrew."] + +--- + +## Example Usage Scenario + +[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.] diff --git a/DND/.Template/Magical Item.md b/DND/.Template/Magical Item.md new file mode 100644 index 0000000..c10376a --- /dev/null +++ b/DND/.Template/Magical Item.md @@ -0,0 +1,51 @@ +# [Item Name] + +> **Notice**: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item. + +- *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]* + +- **Description**: + [Description of the item, including unique magical properties, appearance, origin story, and any noteworthy lore.] + +- **Proficiency**: [Yes/No] + [Specify if proficiency is required to use this item effectively.] + +- **Attack Type**: [Melee/Ranged/None] + [Indicate if it's melee or ranged. For other items, specify if it has any combat applications.] + +- **Range**: [Range, if applicable] + [Only include this for items with an attack range, like ranged weapons or spell-like effects.] + +- **Damage**: [Damage dice + modifier, if applicable] + [Specify the base damage for weapons or items with damaging effects.] + +- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire] + [List the type of damage dealt, if applicable.] + +- **Weight**: [Weight in pounds] + [Add weight for reference if it’s important for carrying capacity.] + +- **Cost**: [Approximate value in gold pieces] + [Provide a value, especially if the item is tradeable or has a known worth in your world.] + +- **Properties**: + - **[Property 1]**: [Detailed explanation] + - **[Property 2]**: [Add more properties if needed] + - **[Unique Ability Name]**: + - **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)] + - **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions] + +- **Attunement**: [Yes/No] + [Specify if attunement is required to unlock the item’s full abilities.] + +- **Notes**: + [Add any extra information, such as specific limitations, compatibility with class features, or warnings.] + +- **Source**: *[Homebrew or other source information, if any]* + [Include a source reference if this item is based on something specific, or simply write "Homebrew."] + +--- + +## Example Usage Scenario + +[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]