Modding support: items, maps, assets #17
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Goal
Major feature: players can create and add content to the game easily.
Moddable content types
Design notes
Technical considerations (Redot/Godot)
Open questions
Update: the modding system this tracks is implemented in engine branch
craftanything(upstream, tipc64b8bd) — Fabric-style module loader with manifests, entrypoints, dependency resolution,replaces, 14 element types in the basedeadairmodule,docs/modding.md+ example mod, and adevkitmodule of placeholder test content.Still on the branch, not merged, so leaving this open until it lands. Related engine-side tracking: #27 (follow-ups), #3 (pack format), #25 (grab/physics).