ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/Items/Ammo/FL_Ammo.json

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[
{
"Type": "BlueprintGeneratedClass",
"Name": "FL_Ammo_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"SuperStruct": {
"ObjectName": "Class'BlueprintFunctionLibrary'",
"ObjectPath": "/Script/Engine"
},
"Children": [
{
"ObjectName": "Function'FL_Ammo_C:SetColorByAmmoType'",
"ObjectPath": "/Game/ITR2/BPs/Items/Ammo/FL_Ammo.2"
}
],
"FuncMap": {
"SetColorByAmmoType": {
"ObjectName": "Function'FL_Ammo_C:SetColorByAmmoType'",
"ObjectPath": "/Game/ITR2/BPs/Items/Ammo/FL_Ammo.2"
}
},
"ClassFlags": "CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint",
"ClassWithin": {
"ObjectName": "Class'Object'",
"ObjectPath": "/Script/CoreUObject"
},
"ClassConfigName": "Engine",
"bCooked": true,
"ClassDefaultObject": {
"ObjectName": "FL_Ammo_C'Default__FL_Ammo_C'",
"ObjectPath": "/Game/ITR2/BPs/Items/Ammo/FL_Ammo.1"
},
"EditorTags": {
"BlueprintType": "BPTYPE_FunctionLibrary"
}
},
{
"Type": "FL_Ammo_C",
"Name": "Default__FL_Ammo_C",
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/Items/Ammo/FL_Ammo.FL_Ammo_C'",
"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted"
},
{
"Type": "Function",
"Name": "SetColorByAmmoType",
"Outer": "FL_Ammo_C",
"Class": "UScriptClass'Function'",
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
"ChildProperties": [
{
"Type": "StructProperty",
"Name": "GameplayTag",
"Flags": "RF_Public",
"ElementSize": 12,
"PropertyFlags": "ConstParm | BlueprintVisible | BlueprintReadOnly | Parm | OutParm | ReferenceParm",
"Struct": {
"ObjectName": "Class'GameplayTag'",
"ObjectPath": "/Script/GameplayTags"
}
},
{
"Type": "ObjectProperty",
"Name": "Primitive",
"Flags": "RF_Public",
"ElementSize": 8,
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm | InstancedReference",
"PropertyClass": {
"ObjectName": "Class'PrimitiveComponent'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "__WorldContext",
"Flags": "RF_Public",
"ElementSize": 8,
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm",
"PropertyClass": {
"ObjectName": "Class'Object'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "StructProperty",
"Name": "Color",
"Flags": "RF_Public",
"ElementSize": 24,
"PropertyFlags": "Edit | BlueprintVisible",
"Struct": {
"ObjectName": "Class'Vector'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "BoolProperty",
"Name": "GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess",
"Flags": "RF_Public",
"ElementSize": 1,
"FieldSize": 1,
"ByteOffset": 0,
"ByteMask": 1,
"FieldMask": 255,
"BoolSize": 1,
"bIsNativeBool": true
}
],
"FunctionFlags": "FUNC_Static | FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
}
]