[ { "Type": "BlueprintGeneratedClass", "Name": "FL_Ammo_C", "Class": "UScriptClass'BlueprintGeneratedClass'", "Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "SuperStruct": { "ObjectName": "Class'BlueprintFunctionLibrary'", "ObjectPath": "/Script/Engine" }, "Children": [ { "ObjectName": "Function'FL_Ammo_C:SetColorByAmmoType'", "ObjectPath": "/Game/ITR2/BPs/Items/Ammo/FL_Ammo.2" } ], "FuncMap": { "SetColorByAmmoType": { "ObjectName": "Function'FL_Ammo_C:SetColorByAmmoType'", "ObjectPath": "/Game/ITR2/BPs/Items/Ammo/FL_Ammo.2" } }, "ClassFlags": "CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint", "ClassWithin": { "ObjectName": "Class'Object'", "ObjectPath": "/Script/CoreUObject" }, "ClassConfigName": "Engine", "bCooked": true, "ClassDefaultObject": { "ObjectName": "FL_Ammo_C'Default__FL_Ammo_C'", "ObjectPath": "/Game/ITR2/BPs/Items/Ammo/FL_Ammo.1" }, "EditorTags": { "BlueprintType": "BPTYPE_FunctionLibrary" } }, { "Type": "FL_Ammo_C", "Name": "Default__FL_Ammo_C", "Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/Items/Ammo/FL_Ammo.FL_Ammo_C'", "Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted" }, { "Type": "Function", "Name": "SetColorByAmmoType", "Outer": "FL_Ammo_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "ChildProperties": [ { "Type": "StructProperty", "Name": "GameplayTag", "Flags": "RF_Public", "ElementSize": 12, "PropertyFlags": "ConstParm | BlueprintVisible | BlueprintReadOnly | Parm | OutParm | ReferenceParm", "Struct": { "ObjectName": "Class'GameplayTag'", "ObjectPath": "/Script/GameplayTags" } }, { "Type": "ObjectProperty", "Name": "Primitive", "Flags": "RF_Public", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm | InstancedReference", "PropertyClass": { "ObjectName": "Class'PrimitiveComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "__WorldContext", "Flags": "RF_Public", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm", "PropertyClass": { "ObjectName": "Class'Object'", "ObjectPath": "/Script/CoreUObject" } }, { "Type": "StructProperty", "Name": "Color", "Flags": "RF_Public", "ElementSize": 24, "PropertyFlags": "Edit | BlueprintVisible", "Struct": { "ObjectName": "Class'Vector'", "ObjectPath": "/Script/CoreUObject" } }, { "Type": "BoolProperty", "Name": "GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true } ], "FunctionFlags": "FUNC_Static | FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent" } ]