dump: [json] pakchunk0_s6
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3042 changed files with 26830639 additions and 0 deletions
26
IntoTheRadius2/Content/Sound/Mixer/Bullet_Impacts.json
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26
IntoTheRadius2/Content/Sound/Mixer/Bullet_Impacts.json
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@ -0,0 +1,26 @@
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|||
[
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{
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||||
"Type": "SoundClass",
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"Name": "Bullet_Impacts",
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"Class": "UScriptClass'SoundClass'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Properties": {
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"Volume": 0.001,
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"LFEBleed": 0.5,
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"VoiceCenterChannelVolume": 1.0,
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"bApplyAmbientVolumes": true
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},
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"ChildClasses": [
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{
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"ObjectName": "SoundClass'SC_Bullet_Impact_Enemy'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Bullet_Impact_Enemy.0"
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}
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],
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"ParentClass": {
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"ObjectName": "SoundClass'SC_All_SFX'",
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"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
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}
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}
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}
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]
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14
IntoTheRadius2/Content/Sound/Mixer/Dinamic.json
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14
IntoTheRadius2/Content/Sound/Mixer/Dinamic.json
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@ -0,0 +1,14 @@
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[
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{
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"Type": "SoundClass",
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"Name": "Dinamic",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ParentClass": {
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"ObjectName": "SoundClass'SC_Ambient_Sounds'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
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}
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}
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}
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]
|
18
IntoTheRadius2/Content/Sound/Mixer/Grass_Bush.json
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18
IntoTheRadius2/Content/Sound/Mixer/Grass_Bush.json
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@ -0,0 +1,18 @@
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[
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{
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"Type": "SoundClass",
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"Name": "Grass_Bush",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Properties": {
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"Volume": 0.5,
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"bApplyAmbientVolumes": true
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},
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"ParentClass": {
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"ObjectName": "SoundClass'SC_All_SFX'",
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"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
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}
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}
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}
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]
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14
IntoTheRadius2/Content/Sound/Mixer/Helicopter.json
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14
IntoTheRadius2/Content/Sound/Mixer/Helicopter.json
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@ -0,0 +1,14 @@
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[
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{
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"Type": "SoundClass",
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"Name": "Helicopter",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ParentClass": {
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"ObjectName": "SoundClass'SC_Ambient_Sounds'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
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}
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}
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}
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]
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19
IntoTheRadius2/Content/Sound/Mixer/Master_Out.json
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19
IntoTheRadius2/Content/Sound/Mixer/Master_Out.json
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@ -0,0 +1,19 @@
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[
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{
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"Type": "SoundClass",
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"Name": "Master_Out",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Properties": {
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"bApplyAmbientVolumes": true
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},
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"ChildClasses": [
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{
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"ObjectName": "SoundClass'SC_PreMaster'",
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"ObjectPath": "/Game/Sound/Mixer/SC_PreMaster.0"
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}
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]
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}
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}
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]
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14
IntoTheRadius2/Content/Sound/Mixer/Mimic.json
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14
IntoTheRadius2/Content/Sound/Mixer/Mimic.json
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[
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{
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"Type": "SoundClass",
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"Name": "Mimic",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ParentClass": {
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"ObjectName": "SoundClass'SC_Creatures'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Creatures.0"
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}
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}
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}
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]
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35
IntoTheRadius2/Content/Sound/Mixer/Player.json
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35
IntoTheRadius2/Content/Sound/Mixer/Player.json
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@ -0,0 +1,35 @@
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[
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{
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"Type": "SoundClass",
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"Name": "Player",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Properties": {
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"bApplyAmbientVolumes": true
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},
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"ChildClasses": [
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{
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"ObjectName": "SoundClass'Player_Footsteps'",
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"ObjectPath": "/Game/Sound/Mixer/Player_Footsteps.0"
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},
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{
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"ObjectName": "SoundClass'SC_Ammunition'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Ammunition.0"
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},
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{
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"ObjectName": "SoundClass'SC_Grab_Default'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Grab_Default.0"
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},
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{
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"ObjectName": "SoundClass'SC_Grab_Item'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Grab_Item.0"
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}
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],
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"ParentClass": {
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"ObjectName": "SoundClass'SC_All_SFX'",
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"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
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}
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}
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}
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]
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18
IntoTheRadius2/Content/Sound/Mixer/Player_Footsteps.json
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18
IntoTheRadius2/Content/Sound/Mixer/Player_Footsteps.json
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@ -0,0 +1,18 @@
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[
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{
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"Type": "SoundClass",
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"Name": "Player_Footsteps",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Properties": {
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"Volume": 0.75,
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"bApplyAmbientVolumes": true
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},
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"ParentClass": {
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"ObjectName": "SoundClass'Player'",
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"ObjectPath": "/Game/Sound/Mixer/Player.0"
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}
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}
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}
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]
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14
IntoTheRadius2/Content/Sound/Mixer/SC_ALL_VoiceChat.json
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14
IntoTheRadius2/Content/Sound/Mixer/SC_ALL_VoiceChat.json
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@ -0,0 +1,14 @@
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[
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{
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"Type": "SoundClass",
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"Name": "SC_ALL_VoiceChat",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ParentClass": {
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"ObjectName": "SoundClass'SC_PreMaster'",
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"ObjectPath": "/Game/Sound/Mixer/SC_PreMaster.0"
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}
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}
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}
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]
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24
IntoTheRadius2/Content/Sound/Mixer/SC_Above_Water.json
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24
IntoTheRadius2/Content/Sound/Mixer/SC_Above_Water.json
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@ -0,0 +1,24 @@
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[
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{
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"Type": "SoundClass",
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"Name": "SC_Above_Water",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ChildClasses": [
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{
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"ObjectName": "SoundClass'SC_All_SFX'",
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"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
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},
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{
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"ObjectName": "SoundClass'SC_All_Music'",
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"ObjectPath": "/Game/Sound/Mixer/SC_All_Music.0"
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}
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],
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"ParentClass": {
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"ObjectName": "SoundClass'SC_PreMaster'",
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"ObjectPath": "/Game/Sound/Mixer/SC_PreMaster.0"
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}
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}
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}
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]
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24
IntoTheRadius2/Content/Sound/Mixer/SC_All_Music.json
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24
IntoTheRadius2/Content/Sound/Mixer/SC_All_Music.json
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[
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{
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"Type": "SoundClass",
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"Name": "SC_All_Music",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ChildClasses": [
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{
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"ObjectName": "SoundClass'SC_Music'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Music.0"
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},
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{
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"ObjectName": "SoundClass'SC_Menu_Music'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Menu_Music.0"
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}
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],
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"ParentClass": {
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"ObjectName": "SoundClass'SC_Above_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Above_Water.0"
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}
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}
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}
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]
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76
IntoTheRadius2/Content/Sound/Mixer/SC_All_SFX.json
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76
IntoTheRadius2/Content/Sound/Mixer/SC_All_SFX.json
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[
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{
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"Type": "SoundClass",
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"Name": "SC_All_SFX",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ChildClasses": [
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{
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"ObjectName": "SoundClass'SC_Ambient_Sounds'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
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},
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{
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"ObjectName": "SoundClass'SC_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Water.0"
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},
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{
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"ObjectName": "SoundClass'Grass_Bush'",
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"ObjectPath": "/Game/Sound/Mixer/Grass_Bush.0"
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},
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{
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"ObjectName": "SoundClass'Bullet_Impacts'",
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"ObjectPath": "/Game/Sound/Mixer/Bullet_Impacts.0"
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},
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{
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"ObjectName": "SoundClass'Weapon'",
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"ObjectPath": "/Game/Sound/Mixer/Weapon.0"
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},
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{
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"ObjectName": "SoundClass'Player'",
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"ObjectPath": "/Game/Sound/Mixer/Player.0"
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},
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{
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"ObjectName": "SoundClass'Sphera'",
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"ObjectPath": "/Game/Sound/Mixer/Sphera.0"
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},
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{
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"ObjectName": "SoundClass'SC_Anomaly'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Anomaly.0"
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},
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{
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"ObjectName": "SoundClass'SC_Enemy_Fire'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Enemy_Fire.0"
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},
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{
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"ObjectName": "SoundClass'SC_Menu_SFX'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Menu_SFX.0"
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},
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{
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"ObjectName": "SoundClass'SC_Mystic_Sounds'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Mystic_Sounds.0"
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},
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{
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"ObjectName": "SoundClass'SC_Source_Bus'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Source_Bus.0"
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},
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{
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"ObjectName": "SoundClass'SC_Creatures'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Creatures.0"
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},
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{
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"ObjectName": "SoundClass'SC_Dangerous_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Dangerous_Water.0"
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},
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{
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"ObjectName": "SoundClass'SC_Distortion_Zone'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Distortion_Zone.0"
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}
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],
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"ParentClass": {
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"ObjectName": "SoundClass'SC_Above_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Above_Water.0"
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}
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}
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||||
}
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||||
]
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14
IntoTheRadius2/Content/Sound/Mixer/SC_Ambient_Drones.json
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14
IntoTheRadius2/Content/Sound/Mixer/SC_Ambient_Drones.json
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[
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{
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"Type": "SoundClass",
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"Name": "SC_Ambient_Drones",
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"Class": "UScriptClass'SoundClass'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ParentClass": {
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"ObjectName": "SoundClass'SC_Ambient_Sounds'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
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||||
}
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}
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}
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]
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51
IntoTheRadius2/Content/Sound/Mixer/SC_Ambient_Sounds.json
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51
IntoTheRadius2/Content/Sound/Mixer/SC_Ambient_Sounds.json
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[
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{
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"Type": "SoundClass",
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"Name": "SC_Ambient_Sounds",
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"Class": "UScriptClass'SoundClass'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
|
||||
"Properties": {
|
||||
"bApplyAmbientVolumes": true
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||||
},
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"ChildClasses": [
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||||
{
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"ObjectName": "SoundClass'SC_Wind_Main'",
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||||
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Main.0"
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||||
},
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||||
{
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||||
"ObjectName": "SoundClass'SC_Wind_Gusts'",
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||||
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Gusts.0"
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||||
},
|
||||
{
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||||
"ObjectName": "SoundClass'SC_Leaves_Rustle'",
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||||
"ObjectPath": "/Game/Sound/Mixer/SC_Leaves_Rustle.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'Wind_Roof'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Wind_Roof.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Outside_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Outside_Sounds.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'Helicopter'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Helicopter.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'Dinamic'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Dinamic.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Ambient_Drones'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Drones.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Ammunition.json
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17
IntoTheRadius2/Content/Sound/Mixer/SC_Ammunition.json
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|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Ammunition",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Player'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Player.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
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24
IntoTheRadius2/Content/Sound/Mixer/SC_Anomaly.json
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24
IntoTheRadius2/Content/Sound/Mixer/SC_Anomaly.json
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[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Anomaly",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ChildClasses": [
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Anomaly_Reflector'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Anomaly_Reflector.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Hedgehog'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Hedgehog.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Anomaly_Reflector.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Anomaly_Reflector.json
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@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Anomaly_Reflector",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.5
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Anomaly'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Anomaly.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Bullet_Impact_Enemy",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.5,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"PassiveSoundMixModifiers": [
|
||||
{
|
||||
"SoundMix": {
|
||||
"ObjectName": "SoundMix'SCM_Weapon_Fire_Ducking'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Submixes/SCM_Weapon_Fire_Ducking.0"
|
||||
},
|
||||
"MinVolumeThreshold": 0.0,
|
||||
"MaxVolumeThreshold": 100.0
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Bullet_Impacts'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Bullet_Impacts.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
18
IntoTheRadius2/Content/Sound/Mixer/SC_Bullet_Shell.json
Normal file
18
IntoTheRadius2/Content/Sound/Mixer/SC_Bullet_Shell.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Bullet_Shell",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.2,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Weapon'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Weapon.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
24
IntoTheRadius2/Content/Sound/Mixer/SC_Creatures.json
Normal file
24
IntoTheRadius2/Content/Sound/Mixer/SC_Creatures.json
Normal file
|
@ -0,0 +1,24 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Creatures",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ChildClasses": [
|
||||
{
|
||||
"ObjectName": "SoundClass'Mimic'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Mimic.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Fragment'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Fragment.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Dangerous_Water.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Dangerous_Water.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Dangerous_Water",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.4
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
14
IntoTheRadius2/Content/Sound/Mixer/SC_Dist_Zone_Main.json
Normal file
14
IntoTheRadius2/Content/Sound/Mixer/SC_Dist_Zone_Main.json
Normal file
|
@ -0,0 +1,14 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Dist_Zone_Main",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Distortion_Zone'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Distortion_Zone.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
20
IntoTheRadius2/Content/Sound/Mixer/SC_Distortion_Zone.json
Normal file
20
IntoTheRadius2/Content/Sound/Mixer/SC_Distortion_Zone.json
Normal file
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Distortion_Zone",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ChildClasses": [
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Dist_Zone_Main'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Dist_Zone_Main.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
20
IntoTheRadius2/Content/Sound/Mixer/SC_Enemy_Fire.json
Normal file
20
IntoTheRadius2/Content/Sound/Mixer/SC_Enemy_Fire.json
Normal file
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Enemy_Fire",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ChildClasses": [
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Mimic_Weapon'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Mimic_Weapon.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
14
IntoTheRadius2/Content/Sound/Mixer/SC_Fragment.json
Normal file
14
IntoTheRadius2/Content/Sound/Mixer/SC_Fragment.json
Normal file
|
@ -0,0 +1,14 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Fragment",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Creatures'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Creatures.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Grab_Default.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Grab_Default.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Grab_Default",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Player'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Player.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
27
IntoTheRadius2/Content/Sound/Mixer/SC_Grab_Item.json
Normal file
27
IntoTheRadius2/Content/Sound/Mixer/SC_Grab_Item.json
Normal file
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Grab_Item",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"PassiveSoundMixModifiers": [
|
||||
{
|
||||
"SoundMix": {
|
||||
"ObjectName": "SoundMix'SCM_Grab'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Submixes/SCM_Grab.0"
|
||||
},
|
||||
"MinVolumeThreshold": 0.0,
|
||||
"MaxVolumeThreshold": 10.0
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Player'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Player.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
14
IntoTheRadius2/Content/Sound/Mixer/SC_Hedgehog.json
Normal file
14
IntoTheRadius2/Content/Sound/Mixer/SC_Hedgehog.json
Normal file
|
@ -0,0 +1,14 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Hedgehog",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Anomaly'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Anomaly.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
19
IntoTheRadius2/Content/Sound/Mixer/SC_Leaves_Rustle.json
Normal file
19
IntoTheRadius2/Content/Sound/Mixer/SC_Leaves_Rustle.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Leaves_Rustle",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.006,
|
||||
"bAlwaysPlay": true,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Ambient_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
14
IntoTheRadius2/Content/Sound/Mixer/SC_Menu.json
Normal file
14
IntoTheRadius2/Content/Sound/Mixer/SC_Menu.json
Normal file
|
@ -0,0 +1,14 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Menu",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_PreMaster'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_PreMaster.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Menu_Music.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Menu_Music.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Menu_Music",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"bAlwaysPlay": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_Music'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_Music.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
14
IntoTheRadius2/Content/Sound/Mixer/SC_Menu_SFX.json
Normal file
14
IntoTheRadius2/Content/Sound/Mixer/SC_Menu_SFX.json
Normal file
|
@ -0,0 +1,14 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Menu_SFX",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Mimic_Weapon.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Mimic_Weapon.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Mimic_Weapon",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 3.0
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Enemy_Fire'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Enemy_Fire.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
18
IntoTheRadius2/Content/Sound/Mixer/SC_Music.json
Normal file
18
IntoTheRadius2/Content/Sound/Mixer/SC_Music.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Music",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.6,
|
||||
"bAlwaysPlay": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_Music'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_Music.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
14
IntoTheRadius2/Content/Sound/Mixer/SC_Mystic_Sounds.json
Normal file
14
IntoTheRadius2/Content/Sound/Mixer/SC_Mystic_Sounds.json
Normal file
|
@ -0,0 +1,14 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Mystic_Sounds",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Outside_Sounds.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Outside_Sounds.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Outside_Sounds",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Ambient_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
35
IntoTheRadius2/Content/Sound/Mixer/SC_PreMaster.json
Normal file
35
IntoTheRadius2/Content/Sound/Mixer/SC_PreMaster.json
Normal file
|
@ -0,0 +1,35 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_PreMaster",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 30.0
|
||||
},
|
||||
"ChildClasses": [
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Menu'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Menu.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_ALL_VoiceChat'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_ALL_VoiceChat.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Above_Water'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Above_Water.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Underwater'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Underwater.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Master_Out'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Master_Out.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Source_Bus.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Source_Bus.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Source_Bus",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.5
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
21
IntoTheRadius2/Content/Sound/Mixer/SC_Underwater.json
Normal file
21
IntoTheRadius2/Content/Sound/Mixer/SC_Underwater.json
Normal file
|
@ -0,0 +1,21 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Underwater",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"PassiveSoundMixModifiers": [
|
||||
{
|
||||
"SoundMix": null,
|
||||
"MinVolumeThreshold": 0.0,
|
||||
"MaxVolumeThreshold": 10.0
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_PreMaster'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_PreMaster.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
17
IntoTheRadius2/Content/Sound/Mixer/SC_Water.json
Normal file
17
IntoTheRadius2/Content/Sound/Mixer/SC_Water.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Water",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.25
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
19
IntoTheRadius2/Content/Sound/Mixer/SC_Wind_Gusts.json
Normal file
19
IntoTheRadius2/Content/Sound/Mixer/SC_Wind_Gusts.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Wind_Gusts",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.08,
|
||||
"bAlwaysPlay": true,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Ambient_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
19
IntoTheRadius2/Content/Sound/Mixer/SC_Wind_Main.json
Normal file
19
IntoTheRadius2/Content/Sound/Mixer/SC_Wind_Main.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "SC_Wind_Main",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.25,
|
||||
"bAlwaysPlay": true,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Ambient_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
24
IntoTheRadius2/Content/Sound/Mixer/SM_Master_Limiter.json
Normal file
24
IntoTheRadius2/Content/Sound/Mixer/SM_Master_Limiter.json
Normal file
|
@ -0,0 +1,24 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundSubmix",
|
||||
"Name": "SM_Master_Limiter",
|
||||
"Class": "UScriptClass'SoundSubmix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SubmixEffectChain": [
|
||||
{
|
||||
"ObjectName": "SubmixEffectSubmixEQPreset'MAster_EQ_Preset'",
|
||||
"ObjectPath": "/Game/Sound/Effects/MAster_EQ_Preset.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SubmixEffectDynamicsProcessorPreset'Master_limiter_SubmixPreset'",
|
||||
"ObjectPath": "/Game/Sound/Effects/Master_limiter_SubmixPreset.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SubmixEffectMultibandCompressorPreset'Master_Dyn_EQ'",
|
||||
"ObjectPath": "/Game/Sound/Effects/Master_Dyn_EQ.0"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Mixer/Sphera.json
Normal file
28
IntoTheRadius2/Content/Sound/Mixer/Sphera.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "Sphera",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.4,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ChildClasses": [
|
||||
{
|
||||
"ObjectName": "SoundClass'Sphera_Ambient'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Sphera_Ambient.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'Thunder'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Thunder.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
18
IntoTheRadius2/Content/Sound/Mixer/Sphera_Ambient.json
Normal file
18
IntoTheRadius2/Content/Sound/Mixer/Sphera_Ambient.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "Sphera_Ambient",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.8,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Sphera'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Sphera.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundSubmix",
|
||||
"Name": "SBMX_Thunder",
|
||||
"Class": "UScriptClass'SoundSubmix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SubmixEffectChain": [
|
||||
{
|
||||
"ObjectName": "SubmixEffectReverbPreset'EffectSubmix_Reverb_Distant'",
|
||||
"ObjectPath": "/Game/Sound/Effects/EffectSubmix_Reverb_Distant.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SubmixEffectSubmixEQPreset'ESP_Thunder_EQ'",
|
||||
"ObjectPath": "/Game/Sound/Effects/ESP_Thunder_EQ.0"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,32 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Dist_Zone_Helmet",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"bApplyEQ": true,
|
||||
"EQPriority": 10.0,
|
||||
"EQSettings": {
|
||||
"FrequencyCenter0": 0.0,
|
||||
"Gain0": 0.0,
|
||||
"Bandwidth0": 2.0,
|
||||
"Bandwidth2": 1.568,
|
||||
"Bandwidth3": 0.496
|
||||
},
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Dist_Zone_Main'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Dist_Zone_Main.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.4,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 600.0,
|
||||
"bApplyToChildren": true,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
25
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Grab.json
Normal file
25
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Grab.json
Normal file
|
@ -0,0 +1,25 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Grab",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Grab_Default'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Grab_Default.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.5,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
],
|
||||
"FadeInTime": 0.1,
|
||||
"FadeOutTime": 0.1
|
||||
}
|
||||
}
|
||||
]
|
135
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Indoor.json
Normal file
135
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Indoor.json
Normal file
|
@ -0,0 +1,135 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Indoor",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Outside_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Outside_Sounds.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 300.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Wind_Main'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Main.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.01,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Wind_Gusts'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Gusts.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0001,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Leaves_Rustle'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Leaves_Rustle.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.001,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Thunder'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Thunder.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.5,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 100.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Sphera_Ambient'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Sphera_Ambient.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Water'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Water.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.001,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Dangerous_Water'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Dangerous_Water.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Music'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Music.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.4,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Helicopter'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Helicopter.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.1,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 220.0,
|
||||
"bApplyToChildren": true,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Ambient_Drones'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Drones.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.4,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": true,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
],
|
||||
"FadeInTime": 1.0,
|
||||
"FadeOutTime": 1.0
|
||||
}
|
||||
}
|
||||
]
|
121
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Tutor_Start.json
Normal file
121
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Tutor_Start.json
Normal file
|
@ -0,0 +1,121 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Tutor_Start",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Outside_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Outside_Sounds.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 300.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Wind_Main'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Main.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Wind_Gusts'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Gusts.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Leaves_Rustle'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Leaves_Rustle.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Thunder'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Thunder.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 100.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Sphera_Ambient'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Sphera_Ambient.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Water'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Water.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Dangerous_Water'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Dangerous_Water.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Music'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Music.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
},
|
||||
{
|
||||
"SoundClassObject": null,
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
],
|
||||
"FadeInTime": 0.5,
|
||||
"FadeOutTime": 0.5
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,25 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Underwater",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_Above_Water'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Above_Water.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.3,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 900.0,
|
||||
"bApplyToChildren": true,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
],
|
||||
"FadeInTime": 0.1,
|
||||
"FadeOutTime": 0.1
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_Master",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Master_Out'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Master_Out.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_Music",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_All_Music'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_Music.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_SFX",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_VoiceChat",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_ALL_VoiceChat'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_ALL_VoiceChat.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,33 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Weapon_Fire_Ducking",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"bApplyEQ": true,
|
||||
"EQSettings": {
|
||||
"FrequencyCenter0": 10000.0,
|
||||
"Gain0": 0.32,
|
||||
"Bandwidth0": 2.0,
|
||||
"Gain1": 0.4,
|
||||
"Gain2": 0.0
|
||||
},
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Weapon_Fire'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Weapon_Fire.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.4,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 9000.0,
|
||||
"bApplyToChildren": true,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
],
|
||||
"FadeInTime": 0.01,
|
||||
"FadeOutTime": 0.5
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundSubmix",
|
||||
"Name": "SM_Weapon_Fire_Compression",
|
||||
"Class": "UScriptClass'SoundSubmix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SubmixEffectChain": [
|
||||
{
|
||||
"ObjectName": "SubmixEffectDynamicsProcessorPreset'ESP_Weapon_Fire_Compression'",
|
||||
"ObjectPath": "/Game/Sound/Effects/ESP_Weapon_Fire_Compression.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SubmixEffectSubmixEQPreset'WeaponFire__EQ_Preset'",
|
||||
"ObjectPath": "/Game/Sound/Effects/WeaponFire__EQ_Preset.0"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
18
IntoTheRadius2/Content/Sound/Mixer/Thunder.json
Normal file
18
IntoTheRadius2/Content/Sound/Mixer/Thunder.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "Thunder",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.45,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Sphera'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Sphera.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
31
IntoTheRadius2/Content/Sound/Mixer/Weapon.json
Normal file
31
IntoTheRadius2/Content/Sound/Mixer/Weapon.json
Normal file
|
@ -0,0 +1,31 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "Weapon",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ChildClasses": [
|
||||
{
|
||||
"ObjectName": "SoundClass'Weapon_Fire'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Weapon_Fire.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'Weapon_Handling'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Weapon_Handling.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SoundClass'SC_Bullet_Shell'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Bullet_Shell.0"
|
||||
}
|
||||
],
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
18
IntoTheRadius2/Content/Sound/Mixer/Weapon_Fire.json
Normal file
18
IntoTheRadius2/Content/Sound/Mixer/Weapon_Fire.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "Weapon_Fire",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.5,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Weapon'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Weapon.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
18
IntoTheRadius2/Content/Sound/Mixer/Weapon_Handling.json
Normal file
18
IntoTheRadius2/Content/Sound/Mixer/Weapon_Handling.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "Weapon_Handling",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.05,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'Weapon'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Weapon.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
18
IntoTheRadius2/Content/Sound/Mixer/Wind_Roof.json
Normal file
18
IntoTheRadius2/Content/Sound/Mixer/Wind_Roof.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundClass",
|
||||
"Name": "Wind_Roof",
|
||||
"Class": "UScriptClass'SoundClass'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Properties": {
|
||||
"Volume": 0.2,
|
||||
"bApplyAmbientVolumes": true
|
||||
},
|
||||
"ParentClass": {
|
||||
"ObjectName": "SoundClass'SC_Ambient_Sounds'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Sounds.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
Loading…
Add table
Add a link
Reference in a new issue