ITR2_ASSET/IntoTheRadius2/Content/Sound/Mixer/Player.json

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[
{
"Type": "SoundClass",
"Name": "Player",
"Class": "UScriptClass'SoundClass'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Properties": {
"bApplyAmbientVolumes": true
},
"ChildClasses": [
{
"ObjectName": "SoundClass'Player_Footsteps'",
"ObjectPath": "/Game/Sound/Mixer/Player_Footsteps.0"
},
{
"ObjectName": "SoundClass'SC_Ammunition'",
"ObjectPath": "/Game/Sound/Mixer/SC_Ammunition.0"
},
{
"ObjectName": "SoundClass'SC_Grab_Default'",
"ObjectPath": "/Game/Sound/Mixer/SC_Grab_Default.0"
},
{
"ObjectName": "SoundClass'SC_Grab_Item'",
"ObjectPath": "/Game/Sound/Mixer/SC_Grab_Item.0"
}
],
"ParentClass": {
"ObjectName": "SoundClass'SC_All_SFX'",
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
}
}
}
]