dump: [json] pakchunk0_s6
This commit is contained in:
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@ -0,0 +1,78 @@
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[
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{
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@ -0,0 +1,34 @@
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[
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{
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@ -0,0 +1,34 @@
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[
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{
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"Type": "SoundAttenuation",
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||||
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@ -0,0 +1,17 @@
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[
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{
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||||
"Type": "SoundAttenuation",
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"Name": "Att_Reflector_Hit",
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||||
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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@ -0,0 +1,28 @@
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_AmmoBox_Drop",
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||||
"Class": "UScriptClass'SoundAttenuation'",
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}
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||||
]
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37
IntoTheRadius2/Content/Sound/Attenuation/Att_Ash.json
Normal file
37
IntoTheRadius2/Content/Sound/Attenuation/Att_Ash.json
Normal file
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_Ash",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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|
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|
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|
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||||
"FocusAzimuth": 60.0,
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||||
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||||
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}
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||||
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||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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||||
"AttenuationShapeExtents": {
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"X": 100.0,
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}
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||||
]
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[
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{
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"Type": "SoundAttenuation",
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"Name": "Att_Automatic_Door_Hub",
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"Class": "UScriptClass'SoundAttenuation'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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||||
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||||
}
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||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Birds.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Birds.json
Normal file
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[
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||||
{
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||||
"Type": "SoundAttenuation",
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||||
"Name": "Att_Birds",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
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|
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|
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|
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|
||||
}
|
||||
]
|
||||
},
|
||||
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|
||||
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|
||||
"X": 100.0,
|
||||
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|
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|
||||
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|
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|
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|
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|
||||
}
|
||||
]
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@ -0,0 +1,37 @@
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[
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||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Black_Figures",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"OcclusionLowPassFilterFrequency": 3000.0,
|
||||
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|
||||
"PluginSettings": {
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|
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|
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|
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
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|
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"X": 100.0,
|
||||
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|
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|
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|
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|
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|
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|
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}
|
||||
]
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@ -0,0 +1,41 @@
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|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Black_Figures_Idle",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
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"Attenuation": {
|
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|
||||
"bEnableListenerFocus": true,
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"LPFRadiusMin": 500.0,
|
||||
"LPFRadiusMax": 4500.0,
|
||||
"LPFFrequencyAtMax": 6000.0,
|
||||
"FocusAzimuth": 60.0,
|
||||
"NonFocusAzimuth": 90.0,
|
||||
"NonFocusVolumeAttenuation": 0.4,
|
||||
"OcclusionLowPassFilterFrequency": 4000.0,
|
||||
"OcclusionVolumeAttenuation": 0.4,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Breathing.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Breathing.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Breathing",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Bullet_FlyBy",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 30.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 3000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Bullet_Shell",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 5500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,79 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_CRT_Fragment_Footsteps",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
"bEnableListenerFocus": true,
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"LPFRadiusMin": 0.0,
|
||||
"LPFRadiusMax": 5000.0,
|
||||
"LPFFrequencyAtMax": 6000.0,
|
||||
"NonFocusVolumeAttenuation": 0.4,
|
||||
"OcclusionLowPassFilterFrequency": 3000.0,
|
||||
"OcclusionVolumeAttenuation": 0.3,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
},
|
||||
null
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 10.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 9000.0,
|
||||
"CustomAttenuationCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.02725282,
|
||||
"Value": 0.2781667,
|
||||
"ArriveTangent": -1.0411336,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -1.041129,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 1.0,
|
||||
"Value": 0.0,
|
||||
"ArriveTangent": -0.39761394,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.3976143,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,80 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_CRT_Mimic_Footsteps",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
"bEnableListenerFocus": true,
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"LPFRadiusMin": 0.0,
|
||||
"LPFRadiusMax": 2000.0,
|
||||
"LPFFrequencyAtMax": 7000.0,
|
||||
"HPFFrequencyAtMax": 350.0,
|
||||
"NonFocusVolumeAttenuation": 0.4,
|
||||
"OcclusionLowPassFilterFrequency": 3000.0,
|
||||
"OcclusionVolumeAttenuation": 0.3,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
},
|
||||
null
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 10.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 9000.0,
|
||||
"CustomAttenuationCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.02725282,
|
||||
"Value": 0.2781667,
|
||||
"ArriveTangent": -1.0411336,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -1.041129,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 1.0,
|
||||
"Value": 0.0,
|
||||
"ArriveTangent": -0.39761394,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.3976143,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_ChurchBell_Teleport",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"LPFRadiusMin": 1000.0,
|
||||
"LPFRadiusMax": 100000.0,
|
||||
"LPFFrequencyAtMax": 5000.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"dBAttenuationAtMax": -36.479965,
|
||||
"FalloffDistance": 100000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Computer.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Computer.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Computer",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 700.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Detector.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Detector.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Detector",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
19
IntoTheRadius2/Content/Sound/Attenuation/Att_Dinamic.json
Normal file
19
IntoTheRadius2/Content/Sound/Attenuation/Att_Dinamic.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Dinamic",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 10.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Dist_Zone_EnterExit",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,21 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Dist_Zone_Idle",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"NonSpatializedRadiusStart": 2000.0,
|
||||
"StereoSpread": 10000.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 2500.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 4000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Dist_Zone_Idle_Small",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 700.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 2500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Door_Lock.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Door_Lock.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Door_Lock",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Drone_OneShots",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuate": false,
|
||||
"StereoSpread": 5000.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"FalloffMode": "ENaturalSoundFalloffMode::Hold",
|
||||
"dBAttenuationAtMax": -48.48001,
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 10000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
108
IntoTheRadius2/Content/Sound/Attenuation/Att_Enemy_Weapon.json
Normal file
108
IntoTheRadius2/Content/Sound/Attenuation/Att_Enemy_Weapon.json
Normal file
|
@ -0,0 +1,108 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Enemy_Weapon",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"bEnableLogFrequencyScaling": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"CustomLowpassAirAbsorptionCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.49767458,
|
||||
"Value": 0.33383536,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"NonSpatializedRadiusEnd": 100.0,
|
||||
"StereoSpread": 10000.0,
|
||||
"LPFRadiusMin": 1000.0,
|
||||
"LPFRadiusMax": 15000.0,
|
||||
"LPFFrequencyAtMax": 700.0,
|
||||
"HPFFrequencyAtMax": 470.0,
|
||||
"OcclusionLowPassFilterFrequency": 8000.0,
|
||||
"OcclusionVolumeAttenuation": 0.5,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::Custom",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 500.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 30000.0,
|
||||
"CustomAttenuationCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": 1.013926,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 1.0139227,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.18777816,
|
||||
"Value": 0.3080094,
|
||||
"ArriveTangent": -0.65779465,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.6577968,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 1.0,
|
||||
"Value": 0.0,
|
||||
"ArriveTangent": -0.20283687,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.20283642,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Flashlight.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Flashlight.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Flashlight",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Granular_Water_Dangerous",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"StereoSpread": 1000.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 300.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,70 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Granular_Water_Regular",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"StereoSpread": 1000.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::Custom",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 300.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1500.0,
|
||||
"CustomAttenuationCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.00032833964,
|
||||
"Value": 0.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.10065668,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": -3.9786487,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -3.9786472,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.6063115,
|
||||
"Value": 0.08078122,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 1.0,
|
||||
"Value": 0.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Grass_Bush",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Guitar.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Guitar.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Guitar",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Guitar_Drop",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,25 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Healing_Shower",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"NonSpatializedRadiusEnd": 500.0,
|
||||
"StereoSpread": 800.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Holster.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Holster.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Holster",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_House_Wood_Creak",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,13 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Hub_Electric_Lamp",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Hub_Main_Door",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 10000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,81 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Bullet_Impact_10000",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"LPFRadiusMax": 20000.0,
|
||||
"LPFFrequencyAtMax": 3000.0,
|
||||
"HPFFrequencyAtMax": 400.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 500.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 40000.0,
|
||||
"CustomAttenuationCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.26511312,
|
||||
"Value": 0.32216668,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.99951667,
|
||||
"Value": 0.19750005,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 1.5,
|
||||
"Value": 0.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,8 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Leaves_Rustle",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted"
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Lighter.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Lighter.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Lighter",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Menu_BG_Movement",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 350.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,32 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Mimic_Death",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"OcclusionLowPassFilterFrequency": 3000.0,
|
||||
"OcclusionVolumeAttenuation": 0.3,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 20000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
81
IntoTheRadius2/Content/Sound/Attenuation/Att_Mimic_Idle.json
Normal file
81
IntoTheRadius2/Content/Sound/Attenuation/Att_Mimic_Idle.json
Normal file
|
@ -0,0 +1,81 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Mimic_Idle",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
"bEnableListenerFocus": true,
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"bEnableLogFrequencyScaling": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"LPFRadiusMin": 100.0,
|
||||
"LPFRadiusMax": 7000.0,
|
||||
"LPFFrequencyAtMin": 2500.0,
|
||||
"LPFFrequencyAtMax": 800.0,
|
||||
"HPFFrequencyAtMax": 600.0,
|
||||
"NonFocusVolumeAttenuation": 0.6,
|
||||
"OcclusionLowPassFilterFrequency": 500.0,
|
||||
"OcclusionVolumeAttenuation": 0.6,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::Custom",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 10000.0,
|
||||
"CustomAttenuationCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": -1.0686363,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -1.0686334,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.30917543,
|
||||
"Value": 0.23416668,
|
||||
"ArriveTangent": -0.77998066,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.77996635,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 1.0,
|
||||
"Value": 0.0,
|
||||
"ArriveTangent": -0.025154036,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.025155993,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,33 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Mimic_Reload",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"OcclusionLowPassFilterFrequency": 2000.0,
|
||||
"OcclusionVolumeAttenuation": 0.3,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
27
IntoTheRadius2/Content/Sound/Attenuation/Att_Mine.json
Normal file
27
IntoTheRadius2/Content/Sound/Attenuation/Att_Mine.json
Normal file
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Mine",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"StereoSpread": 10000.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 300.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Nest_Fragile",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 300.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 5000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,25 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Plane_FlyBy",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"StereoSpread": 85000.0,
|
||||
"LPFRadiusMin": 100000.0,
|
||||
"LPFRadiusMax": 300000.0,
|
||||
"LPFFrequencyAtMax": 350.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 1000.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 350000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,23 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Player_Footsteps",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"NonSpatializedRadiusEnd": 100.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_Player_Footsteps'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_Player_Footsteps.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Quest_Tripod",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Radio_Beep.json
Normal file
28
IntoTheRadius2/Content/Sound/Attenuation/Att_Radio_Beep.json
Normal file
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Radio_Beep",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_SellingBench",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,30 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_SellingBench_Idle",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"StereoSpread": 1000.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShape": "EAttenuationShape::Box",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 50.0,
|
||||
"Y": 50.0,
|
||||
"Z": 50.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,26 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_SourceBus_Window",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"StereoSpread": 2000.0,
|
||||
"OcclusionLowPassFilterFrequency": 400.0,
|
||||
"OcclusionVolumeAttenuation": 0.2,
|
||||
"OcclusionInterpolationTime": 0.5,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1200.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,33 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Spawn_Attack",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"OcclusionLowPassFilterFrequency": 700.0,
|
||||
"OcclusionVolumeAttenuation": 0.1,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1500.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,33 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Spawn_Scissors",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bEnableOcclusion": true,
|
||||
"bUseComplexCollisionForOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
"OcclusionLowPassFilterFrequency": 8000.0,
|
||||
"OcclusionVolumeAttenuation": 0.5,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 50.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
19
IntoTheRadius2/Content/Sound/Attenuation/Att_Speaker.json
Normal file
19
IntoTheRadius2/Content/Sound/Attenuation/Att_Speaker.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Speaker",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 5000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
19
IntoTheRadius2/Content/Sound/Attenuation/Att_Sphera_Hub.json
Normal file
19
IntoTheRadius2/Content/Sound/Attenuation/Att_Sphera_Hub.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Sphera_Hub",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"StereoSpread": 100000.0,
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 1000.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 20000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,22 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Sphera_Idle",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"StereoSpread": 500000.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"dBAttenuationAtMax": -12.480007,
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100000.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
29
IntoTheRadius2/Content/Sound/Attenuation/Att_Tablet.json
Normal file
29
IntoTheRadius2/Content/Sound/Attenuation/Att_Tablet.json
Normal file
|
@ -0,0 +1,29 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Tablet",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"NonSpatializedRadiusEnd": 100.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
21
IntoTheRadius2/Content/Sound/Attenuation/Att_Thunder.json
Normal file
21
IntoTheRadius2/Content/Sound/Attenuation/Att_Thunder.json
Normal file
|
@ -0,0 +1,21 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Thunder",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"StereoSpread": 500000.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"dBAttenuationAtMax": -56.64001,
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 10000.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 1000000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,14 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Tutor_Drone",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"FalloffDistance": 10000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,106 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_WP_AK74_Silencer",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuate": false,
|
||||
"bAttenuateWithLPF": true,
|
||||
"bEnableLogFrequencyScaling": true,
|
||||
"CustomLowpassAirAbsorptionCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Linear",
|
||||
"TangentMode": "RCTM_Auto",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.49767458,
|
||||
"Value": 0.33383536,
|
||||
"ArriveTangent": 0.0,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 0.0,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"NonSpatializedRadiusEnd": 50.0,
|
||||
"StereoSpread": 300.0,
|
||||
"LPFRadiusMin": 0.0,
|
||||
"LPFRadiusMax": 20000.0,
|
||||
"LPFFrequencyAtMax": 650.0,
|
||||
"HPFFrequencyAtMax": 600.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::Custom",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 500.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 15000.0,
|
||||
"CustomAttenuationCurve": {
|
||||
"EditorCurveData": {
|
||||
"Keys": [
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.0,
|
||||
"Value": 1.0,
|
||||
"ArriveTangent": 1.013926,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": 1.0139227,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.24853113,
|
||||
"Value": 0.79826105,
|
||||
"ArriveTangent": -0.65779465,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.6577968,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 0.99849045,
|
||||
"Value": 0.5550845,
|
||||
"ArriveTangent": -0.20623133,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.20623226,
|
||||
"LeaveTangentWeight": 0.0
|
||||
},
|
||||
{
|
||||
"InterpMode": "RCIM_Cubic",
|
||||
"TangentMode": "RCTM_User",
|
||||
"TangentWeightMode": "RCTWM_WeightedNone",
|
||||
"Time": 1.755078,
|
||||
"Value": 0.48339683,
|
||||
"ArriveTangent": -0.18489707,
|
||||
"ArriveTangentWeight": 0.0,
|
||||
"LeaveTangent": -0.18489833,
|
||||
"LeaveTangentWeight": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,67 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_WP_PM_Silencer_Fire",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"LPFRadiusMin": 1000.0,
|
||||
"LPFRadiusMax": 20000.0,
|
||||
"LPFFrequencyAtMax": 790.0,
|
||||
"HPFFrequencyAtMax": 250.0,
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
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||||
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||||
}
|
||||
]
|
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Water_Small",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
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|
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||||
}
|
||||
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|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Weapon_Drop",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
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||||
}
|
||||
]
|
|
@ -0,0 +1,29 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Weapon_Handling",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
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||||
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|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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||||
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||||
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||||
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||||
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||||
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||||
}
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||||
}
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||||
}
|
||||
]
|
|
@ -0,0 +1,36 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_CRT_Fragment_Actions",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bAttenuateWithLPF": true,
|
||||
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|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
|
||||
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||||
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||||
"LPFFrequencyAtMax": 3000.0,
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"OcclusionVolumeAttenuation": 0.3,
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||||
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]
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|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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||||
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||||
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||||
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||||
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||||
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||||
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}
|
||||
]
|
|
@ -0,0 +1,35 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_CRT_Fragment_Idle",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
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|
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|
||||
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|
||||
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||||
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||||
}
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||||
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},
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||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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||||
"AttenuationShapeExtents": {
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||||
"X": 200.0,
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||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_JellyFish",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
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||||
"bEnableOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
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||||
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
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||||
"OcclusionLowPassFilterFrequency": 4500.0,
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"OcclusionVolumeAttenuation": 0.3,
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||||
"PluginSettings": {
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"SpatializationPluginSettingsArray": [
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{
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
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||||
}
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||||
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||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"FalloffDistance": 5000.0
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||||
}
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||||
}
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||||
}
|
||||
]
|
|
@ -0,0 +1,32 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Creep_Death",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
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||||
}
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"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
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||||
"AttenuationShapeExtents": {
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"X": 200.0,
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}
|
||||
]
|
|
@ -0,0 +1,32 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Spawn_Steps",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
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|
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|
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|
||||
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|
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"OcclusionLowPassFilterFrequency": 5000.0,
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"PluginSettings": {
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
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||||
]
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||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
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||||
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|
||||
},
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||||
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||||
}
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||||
}
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||||
}
|
||||
]
|
|
@ -0,0 +1,27 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Spiker",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
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|
||||
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|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
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||||
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|
||||
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|
||||
"PluginSettings": {
|
||||
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|
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"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"FalloffDistance": 5000.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,32 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Spitter",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"bEnableOcclusion": true,
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
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|
||||
"OcclusionLowPassFilterFrequency": 4000.0,
|
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"OcclusionVolumeAttenuation": 0.5,
|
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"PluginSettings": {
|
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|
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"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
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]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 300.0,
|
||||
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|
||||
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|
||||
},
|
||||
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||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Player_Bullet_Impact",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"NonSpatializedRadiusEnd": 200.0,
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 200.0,
|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,19 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Player_Death",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"BinauralRadius": 300.0,
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 50.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 200.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,28 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
||||
"Name": "Att_Player_Food_Bite",
|
||||
"Class": "UScriptClass'SoundAttenuation'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"Attenuation": {
|
||||
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
|
||||
"PluginSettings": {
|
||||
"SpatializationPluginSettingsArray": [
|
||||
{
|
||||
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
|
||||
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
|
||||
}
|
||||
]
|
||||
},
|
||||
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
|
||||
"AttenuationShapeExtents": {
|
||||
"X": 100.0,
|
||||
"Y": 0.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"FalloffDistance": 360.0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,12 @@
|
|||
[
|
||||
{
|
||||
"Type": "ResonanceAudioSpatializationSourceSettings",
|
||||
"Name": "RA_SPT_For_Stereo_Reverb",
|
||||
"Class": "UScriptClass'ResonanceAudioSpatializationSourceSettings'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SpatializationMethod": "ERaSpatializationMethod::STEREO_PANNING",
|
||||
"Spread": 180.0
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,12 @@
|
|||
[
|
||||
{
|
||||
"Type": "ResonanceAudioSpatializationSourceSettings",
|
||||
"Name": "RA_SPT_Player_Footsteps",
|
||||
"Class": "UScriptClass'ResonanceAudioSpatializationSourceSettings'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SpatializationMethod": "ERaSpatializationMethod::STEREO_PANNING",
|
||||
"Spread": 180.0
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,115 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundAttenuation",
|
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}
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@ -0,0 +1,115 @@
|
|||
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}
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||||
]
|
Loading…
Add table
Add a link
Reference in a new issue