ITR2_ASSET/IntoTheRadius2/Content/Sound/Attenuation/Att_CRT_Fragment_Footsteps.json

79 lines
No EOL
2.8 KiB
JSON

[
{
"Type": "SoundAttenuation",
"Name": "Att_CRT_Fragment_Footsteps",
"Class": "UScriptClass'SoundAttenuation'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Attenuation": {
"bAttenuateWithLPF": true,
"bEnableListenerFocus": true,
"bEnableOcclusion": true,
"bUseComplexCollisionForOcclusion": true,
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
"LPFRadiusMin": 0.0,
"LPFRadiusMax": 5000.0,
"LPFFrequencyAtMax": 6000.0,
"NonFocusVolumeAttenuation": 0.4,
"OcclusionLowPassFilterFrequency": 3000.0,
"OcclusionVolumeAttenuation": 0.3,
"PluginSettings": {
"SpatializationPluginSettingsArray": [
{
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
},
null
]
},
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
"AttenuationShapeExtents": {
"X": 10.0,
"Y": 0.0,
"Z": 0.0
},
"FalloffDistance": 9000.0,
"CustomAttenuationCurve": {
"EditorCurveData": {
"Keys": [
{
"InterpMode": "RCIM_Cubic",
"TangentMode": "RCTM_Auto",
"TangentWeightMode": "RCTWM_WeightedNone",
"Time": 0.0,
"Value": 1.0,
"ArriveTangent": 0.0,
"ArriveTangentWeight": 0.0,
"LeaveTangent": 0.0,
"LeaveTangentWeight": 0.0
},
{
"InterpMode": "RCIM_Cubic",
"TangentMode": "RCTM_User",
"TangentWeightMode": "RCTWM_WeightedNone",
"Time": 0.02725282,
"Value": 0.2781667,
"ArriveTangent": -1.0411336,
"ArriveTangentWeight": 0.0,
"LeaveTangent": -1.041129,
"LeaveTangentWeight": 0.0
},
{
"InterpMode": "RCIM_Cubic",
"TangentMode": "RCTM_User",
"TangentWeightMode": "RCTWM_WeightedNone",
"Time": 1.0,
"Value": 0.0,
"ArriveTangent": -0.39761394,
"ArriveTangentWeight": 0.0,
"LeaveTangent": -0.3976143,
"LeaveTangentWeight": 0.0
}
]
}
}
}
}
}
]