ITR2_ASSET/IntoTheRadius2/Content/Sound/Attenuation/Att_Ash.json

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JSON

[
{
"Type": "SoundAttenuation",
"Name": "Att_Ash",
"Class": "UScriptClass'SoundAttenuation'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Attenuation": {
"bEnableListenerFocus": true,
"bEnableOcclusion": true,
"bUseComplexCollisionForOcclusion": true,
"SpatializationAlgorithm": "ESoundSpatializationAlgorithm::SPATIALIZATION_HRTF",
"OcclusionTraceChannel": "ECollisionChannel::ECC_GameTraceChannel5",
"FocusAzimuth": 60.0,
"NonFocusAzimuth": 90.0,
"NonFocusVolumeAttenuation": 0.5,
"OcclusionLowPassFilterFrequency": 4000.0,
"OcclusionVolumeAttenuation": 0.4,
"PluginSettings": {
"SpatializationPluginSettingsArray": [
{
"ObjectName": "ResonanceAudioSpatializationSourceSettings'RA_SPT_For_Stereo_Reverb'",
"ObjectPath": "/Game/Sound/Attenuation/RA_Spatialization/RA_SPT_For_Stereo_Reverb.0"
}
]
},
"DistanceAlgorithm": "EAttenuationDistanceModel::NaturalSound",
"AttenuationShapeExtents": {
"X": 100.0,
"Y": 0.0,
"Z": 0.0
},
"FalloffDistance": 1500.0
}
}
}
]