ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.json

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[
{
"Type": "BlueprintGeneratedClass",
"Name": "BP_RefToStaticMesh_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"SimpleConstructionScript": {
"ObjectName": "SimpleConstructionScript'BP_RefToStaticMesh_C:SimpleConstructionScript_0'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.6"
}
},
"SuperStruct": {
"ObjectName": "Class'Actor'",
"ObjectPath": "/Script/Engine"
},
"Children": [
{
"ObjectName": "Function'BP_RefToStaticMesh_C:Init'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.2"
}
],
"ChildProperties": [
{
"Type": "ObjectProperty",
"Name": "StaticMesh",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
"ObjectName": "Class'StaticMeshComponent'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "StrProperty",
"Name": "MeshReference",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 16,
"PropertyFlags": "Edit | BlueprintVisible"
},
{
"Type": "DoubleProperty",
"Name": "CullDistance",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible"
},
{
"Type": "StrProperty",
"Name": "CollisionPreset",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 16,
"PropertyFlags": "Edit | BlueprintVisible"
}
],
"FuncMap": {
"Init": {
"ObjectName": "Function'BP_RefToStaticMesh_C:Init'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.2"
}
},
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference",
"ClassWithin": {
"ObjectName": "Class'Object'",
"ObjectPath": "/Script/CoreUObject"
},
"ClassConfigName": "Engine",
"bCooked": true,
"ClassDefaultObject": {
"ObjectName": "BP_RefToStaticMesh_C'Default__BP_RefToStaticMesh_C'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.1"
},
"EditorTags": {
"BlueprintType": "BPTYPE_Normal"
}
},
{
"Type": "BP_RefToStaticMesh_C",
"Name": "Default__BP_RefToStaticMesh_C",
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.BP_RefToStaticMesh_C'",
"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"CullDistance[2]": 20000.0,
"PrimaryActorTick": {
"bStartWithTickEnabled": false
}
}
},
{
"Type": "Function",
"Name": "Init",
"Outer": "BP_RefToStaticMesh_C",
"Class": "UScriptClass'Function'",
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
"ChildProperties": [
{
"Type": "NameProperty",
"Name": "CallFunc_Conv_StringToName_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 12
},
{
"Type": "DoubleProperty",
"Name": "CallFunc_Divide_DoubleDouble_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 8
},
{
"Type": "IntProperty",
"Name": "CallFunc_FTrunc_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 4
},
{
"Type": "StructProperty",
"Name": "CallFunc_MakeSoftObjectPath_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 40,
"Struct": {
"ObjectName": "Class'SoftObjectPath'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "SoftObjectProperty",
"Name": "CallFunc_Conv_SoftObjPathToSoftObjRef_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 48,
"PropertyFlags": "UObjectWrapper",
"PropertyClass": {
"ObjectName": "Class'Object'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "ObjectProperty",
"Name": "CallFunc_LoadAsset_Blocking_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 8,
"PropertyClass": {
"ObjectName": "Class'Object'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "ObjectProperty",
"Name": "K2Node_DynamicCast_AsStatic_Mesh",
"Flags": "RF_Public",
"ElementSize": 8,
"PropertyClass": {
"ObjectName": "Class'StaticMesh'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "BoolProperty",
"Name": "K2Node_DynamicCast_bSuccess",
"Flags": "RF_Public",
"ElementSize": 1,
"FieldSize": 1,
"ByteOffset": 0,
"ByteMask": 1,
"FieldMask": 255,
"BoolSize": 1,
"bIsNativeBool": true
},
{
"Type": "BoolProperty",
"Name": "CallFunc_SetStaticMesh_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 1,
"FieldSize": 1,
"ByteOffset": 0,
"ByteMask": 1,
"FieldMask": 255,
"BoolSize": 1,
"bIsNativeBool": true
},
{
"Type": "FloatProperty",
"Name": "CallFunc_SetCullDistance_NewCullDistance_ImplicitCast",
"Flags": "RF_Public",
"ElementSize": 4
}
],
"FunctionFlags": "FUNC_Public | FUNC_HasDefaults | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
},
{
"Type": "SceneComponent",
"Name": "DefaultSceneRoot_GEN_VARIABLE",
"Outer": "BP_RefToStaticMesh_C",
"Class": "UScriptClass'SceneComponent'",
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted"
},
{
"Type": "SCS_Node",
"Name": "SCS_Node_0",
"Outer": "SimpleConstructionScript_0",
"Class": "UScriptClass'SCS_Node'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ComponentClass": {
"ObjectName": "Class'SceneComponent'",
"ObjectPath": "/Script/Engine"
},
"ComponentTemplate": {
"ObjectName": "SceneComponent'BP_RefToStaticMesh_C:DefaultSceneRoot_GEN_VARIABLE'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.3"
},
"VariableGuid": "30AE0FEC-4F7D7603-04D126B3-35E1AC2D",
"InternalVariableName": "DefaultSceneRoot"
}
},
{
"Type": "SCS_Node",
"Name": "SCS_Node_1",
"Outer": "SimpleConstructionScript_0",
"Class": "UScriptClass'SCS_Node'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ComponentClass": {
"ObjectName": "Class'StaticMeshComponent'",
"ObjectPath": "/Script/Engine"
},
"ComponentTemplate": {
"ObjectName": "StaticMeshComponent'BP_RefToStaticMesh_C:StaticMesh_GEN_VARIABLE'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.7"
},
"VariableGuid": "EEF78609-4504F031-A27898AD-FF3AC867",
"InternalVariableName": "StaticMesh"
}
},
{
"Type": "SimpleConstructionScript",
"Name": "SimpleConstructionScript_0",
"Outer": "BP_RefToStaticMesh_C",
"Class": "UScriptClass'SimpleConstructionScript'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RootNodes": [
{
"ObjectName": "SCS_Node'BP_RefToStaticMesh_C:SimpleConstructionScript_0.SCS_Node_1'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.5"
}
],
"AllNodes": [
{
"ObjectName": "SCS_Node'BP_RefToStaticMesh_C:SimpleConstructionScript_0.SCS_Node_1'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.5"
}
],
"DefaultSceneRootNode": {
"ObjectName": "SCS_Node'BP_RefToStaticMesh_C:SimpleConstructionScript_0.SCS_Node_0'",
"ObjectPath": "/Game/ITR2/BPs/Misc/Environment/BP_RefToStaticMesh.4"
}
}
},
{
"Type": "StaticMeshComponent",
"Name": "StaticMesh_GEN_VARIABLE",
"Outer": "BP_RefToStaticMesh_C",
"Class": "UScriptClass'StaticMeshComponent'",
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"LightmapType": "ELightmapType::ForceVolumetric",
"BodyInstance": {
"ObjectType": "ECollisionChannel::ECC_WorldStatic",
"CollisionProfileName": "BlockAll",
"CollisionResponses": {
"ResponseArray": [
{
"Channel": "Projectile",
"Response": "ECollisionResponse::ECR_Block"
},
{
"Channel": "LineOfFire",
"Response": "ECollisionResponse::ECR_Block"
}
]
}
},
"Mobility": "EComponentMobility::Static"
}
}
]