ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/AI/BPC_NPCWeapon.json

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2024-11-28 06:17:42 +00:00
[
{
"Type": "BlueprintGeneratedClass",
"Name": "BPC_NPCWeapon_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"UberGraphFunction": {
"ObjectName": "Function'BPC_NPCWeapon_C:ExecuteUbergraph_BPC_NPCWeapon'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.2"
}
},
"SuperStruct": {
"ObjectName": "Class'StaticMeshComponent'",
"ObjectPath": "/Script/Engine"
},
"Children": [
{
"ObjectName": "Function'BPC_NPCWeapon_C:GetShootingPoint'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.3"
},
{
"ObjectName": "Function'BPC_NPCWeapon_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.4"
},
{
"ObjectName": "Function'BPC_NPCWeapon_C:ExecuteUbergraph_BPC_NPCWeapon'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.2"
}
],
"ChildProperties": [
{
"Type": "StructProperty",
"Name": "UberGraphFrame",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 16,
"PropertyFlags": "Transient | DuplicateTransient",
"Struct": {
"ObjectName": "Class'PointerToUberGraphFrame'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "WeaponMesh",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn",
"PropertyClass": {
"ObjectName": "Class'StaticMesh'",
"ObjectPath": "/Script/Engine"
}
}
],
"FuncMap": {
"ExecuteUbergraph_BPC_NPCWeapon": {
"ObjectName": "Function'BPC_NPCWeapon_C:ExecuteUbergraph_BPC_NPCWeapon'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.2"
},
"ReceiveBeginPlay": {
"ObjectName": "Function'BPC_NPCWeapon_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.4"
},
"GetShootingPoint": {
"ObjectName": "Function'BPC_NPCWeapon_C:GetShootingPoint'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.3"
}
},
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_EditInlineNew | CLASS_CompiledFromBlueprint | CLASS_DefaultToInstanced | CLASS_HasInstancedReference",
"ClassWithin": {
"ObjectName": "Class'Object'",
"ObjectPath": "/Script/CoreUObject"
},
"ClassConfigName": "Engine",
"bCooked": true,
"ClassDefaultObject": {
"ObjectName": "BPC_NPCWeapon_C'Default__BPC_NPCWeapon_C'",
"ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.1"
},
"EditorTags": {
"BlueprintType": "BPTYPE_Normal"
}
},
{
"Type": "BPC_NPCWeapon_C",
"Name": "Default__BPC_NPCWeapon_C",
"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/AI/BPC_NPCWeapon.BPC_NPCWeapon_C'",
"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"UberGraphFrame": {},
"StaticMesh": {
"ObjectName": "StaticMesh'PROXY_PM'",
"ObjectPath": "/Game/ITR2/Art/Items/Weapons/Pistols/PM/PROXY_PM.2"
},
"LDMaxDrawDistance": 10000.0,
"CachedMaxDrawDistance": 10000.0,
"bGenerateOverlapEvents": false,
"CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No",
"BodyInstance": {
"ObjectType": "ECollisionChannel::ECC_WorldStatic",
"CollisionEnabled": "ECollisionEnabled::NoCollision",
"CollisionProfileName": "NoCollision",
"CollisionResponses": {
"ResponseToChannels": {
"WorldStatic": "ECollisionResponse::ECR_Ignore",
"WorldDynamic": "ECollisionResponse::ECR_Ignore",
"Pawn": "ECollisionResponse::ECR_Ignore",
"Visibility": "ECollisionResponse::ECR_Ignore",
"Camera": "ECollisionResponse::ECR_Ignore",
"PhysicsBody": "ECollisionResponse::ECR_Ignore",
"Vehicle": "ECollisionResponse::ECR_Ignore",
"Destructible": "ECollisionResponse::ECR_Ignore",
"EngineTraceChannel2": "ECollisionResponse::ECR_Ignore",
"EngineTraceChannel3": "ECollisionResponse::ECR_Ignore",
"EngineTraceChannel4": "ECollisionResponse::ECR_Ignore",
"EngineTraceChannel5": "ECollisionResponse::ECR_Ignore",
"EngineTraceChannel6": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel1": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel4": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel6": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel12": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel13": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel14": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel15": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel16": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel17": "ECollisionResponse::ECR_Ignore",
"GameTraceChannel18": "ECollisionResponse::ECR_Ignore"
},
"ResponseArray": [
{
"Channel": "WorldStatic",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "WorldDynamic",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Pawn",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Visibility",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Camera",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "PhysicsBody",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Vehicle",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Destructible",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel2",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel3",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel4",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel5",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "EngineTraceChannel6",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "Trigger",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "RadiusItem",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel12",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel13",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel14",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel15",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel16",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel17",
"Response": "ECollisionResponse::ECR_Ignore"
},
{
"Channel": "GameTraceChannel18",
"Response": "ECollisionResponse::ECR_Ignore"
}
]
}
},
"PrimaryComponentTick": {
"bStartWithTickEnabled": false
},
"bReplicates": true
}
},
{
"Type": "Function",
"Name": "ExecuteUbergraph_BPC_NPCWeapon",
"Outer": "BPC_NPCWeapon_C",
"Class": "UScriptClass'Function'",
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
"ChildProperties": [
{
"Type": "IntProperty",
"Name": "EntryPoint",
"Flags": "RF_Public",
"ElementSize": 4,
"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm"
},
{
"Type": "BoolProperty",
"Name": "CallFunc_SetStaticMesh_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 1,
"FieldSize": 1,
"ByteOffset": 0,
"ByteMask": 1,
"FieldMask": 255,
"BoolSize": 1,
"bIsNativeBool": true
}
],
"FunctionFlags": "FUNC_Final | FUNC_UbergraphFunction"
},
{
"Type": "Function",
"Name": "GetShootingPoint",
"Outer": "BPC_NPCWeapon_C",
"Class": "UScriptClass'Function'",
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
"ChildProperties": [
{
"Type": "StructProperty",
"Name": "ShootingPoint",
"Flags": "RF_Public",
"ElementSize": 24,
"PropertyFlags": "Parm | OutParm",
"Struct": {
"ObjectName": "Class'Vector'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "StructProperty",
"Name": "CallFunc_K2_GetComponentLocation_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 24,
"Struct": {
"ObjectName": "Class'Vector'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "NameProperty",
"Name": "CallFunc_MakeLiteralName_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 12
},
{
"Type": "StructProperty",
"Name": "CallFunc_GetSocketLocation_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 24,
"Struct": {
"ObjectName": "Class'Vector'",
"ObjectPath": "/Script/CoreUObject"
}
},
{
"Type": "BoolProperty",
"Name": "CallFunc_DoesSocketExist_ReturnValue",
"Flags": "RF_Public",
"ElementSize": 1,
"FieldSize": 1,
"ByteOffset": 0,
"ByteMask": 1,
"FieldMask": 255,
"BoolSize": 1,
"bIsNativeBool": true
}
],
"FunctionFlags": "FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent | FUNC_BlueprintPure"
},
{
"Type": "Function",
"Name": "ReceiveBeginPlay",
"Outer": "BPC_NPCWeapon_C",
"Class": "UScriptClass'Function'",
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
"SuperStruct": {
"ObjectName": "Class'ActorComponent:ReceiveBeginPlay'",
"ObjectPath": "/Script/Engine"
},
"FunctionFlags": "FUNC_Event | FUNC_Public | FUNC_BlueprintEvent"
}
]