[ { "Type": "BlueprintGeneratedClass", "Name": "BPC_NPCWeapon_C", "Class": "UScriptClass'BlueprintGeneratedClass'", "Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "UberGraphFunction": { "ObjectName": "Function'BPC_NPCWeapon_C:ExecuteUbergraph_BPC_NPCWeapon'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.2" } }, "SuperStruct": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" }, "Children": [ { "ObjectName": "Function'BPC_NPCWeapon_C:GetShootingPoint'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.3" }, { "ObjectName": "Function'BPC_NPCWeapon_C:ReceiveBeginPlay'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.4" }, { "ObjectName": "Function'BPC_NPCWeapon_C:ExecuteUbergraph_BPC_NPCWeapon'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.2" } ], "ChildProperties": [ { "Type": "StructProperty", "Name": "UberGraphFrame", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 16, "PropertyFlags": "Transient | DuplicateTransient", "Struct": { "ObjectName": "Class'PointerToUberGraphFrame'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "WeaponMesh", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn", "PropertyClass": { "ObjectName": "Class'StaticMesh'", "ObjectPath": "/Script/Engine" } } ], "FuncMap": { "ExecuteUbergraph_BPC_NPCWeapon": { "ObjectName": "Function'BPC_NPCWeapon_C:ExecuteUbergraph_BPC_NPCWeapon'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.2" }, "ReceiveBeginPlay": { "ObjectName": "Function'BPC_NPCWeapon_C:ReceiveBeginPlay'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.4" }, "GetShootingPoint": { "ObjectName": "Function'BPC_NPCWeapon_C:GetShootingPoint'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.3" } }, "ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_EditInlineNew | CLASS_CompiledFromBlueprint | CLASS_DefaultToInstanced | CLASS_HasInstancedReference", "ClassWithin": { "ObjectName": "Class'Object'", "ObjectPath": "/Script/CoreUObject" }, "ClassConfigName": "Engine", "bCooked": true, "ClassDefaultObject": { "ObjectName": "BPC_NPCWeapon_C'Default__BPC_NPCWeapon_C'", "ObjectPath": "/Game/ITR2/BPs/AI/BPC_NPCWeapon.1" }, "EditorTags": { "BlueprintType": "BPTYPE_Normal" } }, { "Type": "BPC_NPCWeapon_C", "Name": "Default__BPC_NPCWeapon_C", "Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/AI/BPC_NPCWeapon.BPC_NPCWeapon_C'", "Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "UberGraphFrame": {}, "StaticMesh": { "ObjectName": "StaticMesh'PROXY_PM'", "ObjectPath": "/Game/ITR2/Art/Items/Weapons/Pistols/PM/PROXY_PM.2" }, "LDMaxDrawDistance": 10000.0, "CachedMaxDrawDistance": 10000.0, "bGenerateOverlapEvents": false, "CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No", "BodyInstance": { "ObjectType": "ECollisionChannel::ECC_WorldStatic", "CollisionEnabled": "ECollisionEnabled::NoCollision", "CollisionProfileName": "NoCollision", "CollisionResponses": { "ResponseToChannels": { "WorldStatic": "ECollisionResponse::ECR_Ignore", "WorldDynamic": "ECollisionResponse::ECR_Ignore", "Pawn": "ECollisionResponse::ECR_Ignore", "Visibility": "ECollisionResponse::ECR_Ignore", "Camera": "ECollisionResponse::ECR_Ignore", "PhysicsBody": "ECollisionResponse::ECR_Ignore", "Vehicle": "ECollisionResponse::ECR_Ignore", "Destructible": "ECollisionResponse::ECR_Ignore", "EngineTraceChannel2": "ECollisionResponse::ECR_Ignore", "EngineTraceChannel3": "ECollisionResponse::ECR_Ignore", "EngineTraceChannel4": "ECollisionResponse::ECR_Ignore", "EngineTraceChannel5": "ECollisionResponse::ECR_Ignore", "EngineTraceChannel6": "ECollisionResponse::ECR_Ignore", "GameTraceChannel1": "ECollisionResponse::ECR_Ignore", "GameTraceChannel4": "ECollisionResponse::ECR_Ignore", "GameTraceChannel6": "ECollisionResponse::ECR_Ignore", "GameTraceChannel12": "ECollisionResponse::ECR_Ignore", "GameTraceChannel13": "ECollisionResponse::ECR_Ignore", "GameTraceChannel14": "ECollisionResponse::ECR_Ignore", "GameTraceChannel15": "ECollisionResponse::ECR_Ignore", "GameTraceChannel16": "ECollisionResponse::ECR_Ignore", "GameTraceChannel17": "ECollisionResponse::ECR_Ignore", "GameTraceChannel18": "ECollisionResponse::ECR_Ignore" }, "ResponseArray": [ { "Channel": "WorldStatic", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "WorldDynamic", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "Pawn", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "Visibility", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "Camera", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "PhysicsBody", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "Vehicle", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "Destructible", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "EngineTraceChannel2", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "EngineTraceChannel3", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "EngineTraceChannel4", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "EngineTraceChannel5", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "EngineTraceChannel6", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "Trigger", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "RadiusItem", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "GameTraceChannel12", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "GameTraceChannel13", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "GameTraceChannel14", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "GameTraceChannel15", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "GameTraceChannel16", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "GameTraceChannel17", "Response": "ECollisionResponse::ECR_Ignore" }, { "Channel": "GameTraceChannel18", "Response": "ECollisionResponse::ECR_Ignore" } ] } }, "PrimaryComponentTick": { "bStartWithTickEnabled": false }, "bReplicates": true } }, { "Type": "Function", "Name": "ExecuteUbergraph_BPC_NPCWeapon", "Outer": "BPC_NPCWeapon_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "ChildProperties": [ { "Type": "IntProperty", "Name": "EntryPoint", "Flags": "RF_Public", "ElementSize": 4, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm" }, { "Type": "BoolProperty", "Name": "CallFunc_SetStaticMesh_ReturnValue", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true } ], "FunctionFlags": "FUNC_Final | FUNC_UbergraphFunction" }, { "Type": "Function", "Name": "GetShootingPoint", "Outer": "BPC_NPCWeapon_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "ChildProperties": [ { "Type": "StructProperty", "Name": "ShootingPoint", "Flags": "RF_Public", "ElementSize": 24, "PropertyFlags": "Parm | OutParm", "Struct": { "ObjectName": "Class'Vector'", "ObjectPath": "/Script/CoreUObject" } }, { "Type": "StructProperty", "Name": "CallFunc_K2_GetComponentLocation_ReturnValue", "Flags": "RF_Public", "ElementSize": 24, "Struct": { "ObjectName": "Class'Vector'", "ObjectPath": "/Script/CoreUObject" } }, { "Type": "NameProperty", "Name": "CallFunc_MakeLiteralName_ReturnValue", "Flags": "RF_Public", "ElementSize": 12 }, { "Type": "StructProperty", "Name": "CallFunc_GetSocketLocation_ReturnValue", "Flags": "RF_Public", "ElementSize": 24, "Struct": { "ObjectName": "Class'Vector'", "ObjectPath": "/Script/CoreUObject" } }, { "Type": "BoolProperty", "Name": "CallFunc_DoesSocketExist_ReturnValue", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true } ], "FunctionFlags": "FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent | FUNC_BlueprintPure" }, { "Type": "Function", "Name": "ReceiveBeginPlay", "Outer": "BPC_NPCWeapon_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "SuperStruct": { "ObjectName": "Class'ActorComponent:ReceiveBeginPlay'", "ObjectPath": "/Script/Engine" }, "FunctionFlags": "FUNC_Event | FUNC_Public | FUNC_BlueprintEvent" } ]