wavebreaker-rules/Infrastructure/Headquarters.md
2025-02-07 22:17:57 +00:00

44 lines
1.7 KiB
Markdown

# **Headquarters**
> A Faction's Main Base
The HQ serves as the main base of a faction's territory and, as such, is the most important.
The HQ does not need to be called an "HQ" in-game. It may be referred to as, for example, a nation's capital or any reasonable alternative name.
---
| **STATS** | |
|------------------|:---------------:|
| Grid Type | Large Grid |
| Block Count | 0-5200 |
| Max Caliber | 400 mm |
| Weapon Points | 76 |
| Extractor Points | 4 |
| Beam Multitools | 1 Max |
---
| **HQ Extractors** | **Point Cost** | **Max** |
|-------------------------|:--------------:|:-------:|
| Basic Static Drill | 1 | 4 |
| Static Drill | 1 | 4 |
| Advanced Static Drill | 2 | 2 |
---
| **Weapons** | **Point Cost** | **Max** |
|----------------------------|:--------------:|:-------:|
| 500mm Gun Turret | 20 | 0 |
| 400mm Gun Turret | 15 | 3 |
| 300mm Gun Turret | 10 | 4 |
| 203mm Gun Turret | 7 | 6 |
| 203mm Single-Barreled | 4 | 4 |
| 100mm Gun Turret | 2 | 4 |
| 30mm CIWS | 3 | 4 |
| 30mm Autocannon | 1 | 6 |
| Discobal AMS | 4 | 2 |
| VXM-08 MLMS | 8 | 3 |
| 250mm Railgun | 30 | 0 |
| 150mm Railgun | 20 | 3 |
| 75mm Railgun | 15 | 3 |