Remove extra stuff from base
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7 changed files with 0 additions and 7 deletions
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@ -14,7 +14,6 @@ In the name, they extract resources deep from a nation's crust.
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| Weapon Points | N/A |
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| Extractor Points | 6 |
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| Max Per Faction | 6 |
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| Max Speed | N/A |
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| Beam Multitools | None |
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@ -14,7 +14,6 @@ These facilities are ideal for inland production of ground or aerial vehicles as
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| Weapon Points | 12 |
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| Extractor Points | 1 |
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| Max Per Faction | 3 |
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| Max Speed | N/A |
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| Beam Multitools | 1 |
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@ -15,7 +15,6 @@ This is the only type of static grid that can be build outside of your own terri
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| Max Caliber | 203 mm |
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| Weapon Points | 25 |
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| Extractor Points | None |
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| Max Speed | N/A |
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| Beam Multitools | None |
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@ -13,7 +13,6 @@ Forts play a crucial role in defending your own territory from an invading natio
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| Max Caliber | 500 mm |
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| Weapon Points | 120 |
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| Extractor Points | None |
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| Max Speed | N/A |
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| Beam Multitools | None |
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@ -15,7 +15,6 @@ The HQ does not need to be called an "HQ" in-game. It may be referred to as, for
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| Max Caliber | 400 mm |
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| Weapon Points | 76 |
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| Extractor Points | 4 |
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| Max Speed | N/A |
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| Beam Multitools | 1 Max |
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@ -11,7 +11,6 @@ Outposts fill the role of a base where forts are not needed, and are ideal for h
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| Max Caliber | 300 mm |
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| Weapon Points | 36 |
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| Extractor Points | None |
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| Max Speed | N/A |
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| Beam Multitools | None |
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@ -10,7 +10,6 @@
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| Weapon Points | 24 |
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| Extractor Points | None |
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| Max Per Faction | 2 |
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| Max Speed | N/A |
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| Beam Multitools | None |
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