From fe18b0da8ee430fce2fcd44573f2b955752ad3c7 Mon Sep 17 00:00:00 2001 From: Merith-TK Date: Thu, 6 Feb 2025 03:46:37 +0000 Subject: [PATCH] Remove extra stuff from base --- Base/Extractors.md | 1 - Base/Factories.md | 1 - Base/Firebase.md | 1 - Base/Forts.md | 1 - Base/Headquarters.md | 1 - Base/Outposts.md | 1 - Base/Shipyards.md | 1 - 7 files changed, 7 deletions(-) diff --git a/Base/Extractors.md b/Base/Extractors.md index bbed99e..77ec175 100644 --- a/Base/Extractors.md +++ b/Base/Extractors.md @@ -14,7 +14,6 @@ In the name, they extract resources deep from a nation's crust. | Weapon Points | N/A | | Extractor Points | 6 | | Max Per Faction | 6 | -| Max Speed | N/A | | Beam Multitools | None | --- diff --git a/Base/Factories.md b/Base/Factories.md index b7fde05..c6e26cb 100644 --- a/Base/Factories.md +++ b/Base/Factories.md @@ -14,7 +14,6 @@ These facilities are ideal for inland production of ground or aerial vehicles as | Weapon Points | 12 | | Extractor Points | 1 | | Max Per Faction | 3 | -| Max Speed | N/A | | Beam Multitools | 1 | --- diff --git a/Base/Firebase.md b/Base/Firebase.md index 06c5185..07088da 100644 --- a/Base/Firebase.md +++ b/Base/Firebase.md @@ -15,7 +15,6 @@ This is the only type of static grid that can be build outside of your own terri | Max Caliber | 203 mm | | Weapon Points | 25 | | Extractor Points | None | -| Max Speed | N/A | | Beam Multitools | None | --- diff --git a/Base/Forts.md b/Base/Forts.md index 8a677c4..c48ed1e 100644 --- a/Base/Forts.md +++ b/Base/Forts.md @@ -13,7 +13,6 @@ Forts play a crucial role in defending your own territory from an invading natio | Max Caliber | 500 mm | | Weapon Points | 120 | | Extractor Points | None | -| Max Speed | N/A | | Beam Multitools | None | --- diff --git a/Base/Headquarters.md b/Base/Headquarters.md index adc39c5..d7db2ba 100644 --- a/Base/Headquarters.md +++ b/Base/Headquarters.md @@ -15,7 +15,6 @@ The HQ does not need to be called an "HQ" in-game. It may be referred to as, for | Max Caliber | 400 mm | | Weapon Points | 76 | | Extractor Points | 4 | -| Max Speed | N/A | | Beam Multitools | 1 Max | --- diff --git a/Base/Outposts.md b/Base/Outposts.md index 9996c89..e3c0697 100644 --- a/Base/Outposts.md +++ b/Base/Outposts.md @@ -11,7 +11,6 @@ Outposts fill the role of a base where forts are not needed, and are ideal for h | Max Caliber | 300 mm | | Weapon Points | 36 | | Extractor Points | None | -| Max Speed | N/A | | Beam Multitools | None | --- diff --git a/Base/Shipyards.md b/Base/Shipyards.md index d9ba82f..fe7a20a 100644 --- a/Base/Shipyards.md +++ b/Base/Shipyards.md @@ -10,7 +10,6 @@ | Weapon Points | 24 | | Extractor Points | None | | Max Per Faction | 2 | -| Max Speed | N/A | | Beam Multitools | None | ---