notes/DND/Legion/Equipment.md

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Equipment

Weapons List

Below are some of the unique weapons available to Legion.

Destiny's Arrow

Weapon (Pistol), Uncommon

  • Proficiency: Yes
  • Attack Type: Ranged
  • Range: 30 ft. (normal) / 90 ft. (long)
  • Damage: 1d10 + 6
  • Damage Type: Piercing
  • Weight: 3 lb.
  • Properties:
    • Reload (4): Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload.
    • Misfire (1): If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinkers Tools check (DC = 8 + misfire score).
    • Range: Can attack at normal or long range.
    • Loading: Requires an action to reload.
  • Bonus: +1 to attack and damage rolls made with this magic weapon.
  • Notes:
  • Source: D&D Free Rules (2024), page 213

Fate's Design

Weapon (Pistol), Common

  • Proficiency: Yes
  • Attack Type: Ranged
  • Range: 60 ft. (normal) / 240 ft. (long)
  • Damage: 1d10 + 5
  • Damage Type: Piercing
  • Weight: 3 lb.
  • Cost: 150 gp
  • Properties:
    • Reload (4): Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload.
    • Misfire (1): If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinkers Tools check (DC = 8 + misfire score).
    • Range: Can attack at normal or long range.
    • Loading: Requires an action to reload.
  • Notes:
  • Source: Critical Role

Handaxe (x2)

Weapon (Simple Melee), Common

  • Proficiency: Yes
  • Attack Type: Melee or Thrown
  • Range: 20 ft. (normal) / 60 ft. (long)
  • Damage: 1d6 + Strength modifier
  • Damage Type: Slashing
  • Weight: 2 lb. each
  • Properties:
    • Light: Can be wielded with another light weapon in the other hand.
    • Thrown: Can be thrown at targets within range.
  • Cost: 5 gp each
  • Source: Players Handbook, page 149

Shortsword

Weapon (Simple Melee), Common

  • Proficiency: Yes
  • Attack Type: Melee
  • Range: 5 ft.
  • Damage: 1d6 + Dexterity modifier
  • Damage Type: Piercing
  • Weight: 2 lb.
  • Properties:
    • Finesse: Can use Dexterity instead of Strength for attack and damage rolls.
    • Light: Can be wielded with another light weapon in the other hand.
  • Cost: 10 gp
  • Source: Players Handbook, page 149

Spear

Weapon (Simple Melee), Common

  • Proficiency: Yes
  • Attack Type: Melee or Thrown
  • Range: 20 ft. (normal) / 60 ft. (long)
  • Damage: 1d6 + Strength modifier (one-handed) / 1d8 + Strength modifier (two-handed)
  • Damage Type: Piercing
  • Weight: 3 lb.
  • Properties:
    • Thrown: Can be thrown at targets within range.
    • Versatile: Deals 1d8 damage when wielded with two hands.
  • Cost: 1 gp
  • Source: Players Handbook, page 149

Armor List

Chainmail

Armor (Medium), Common

  • Proficiency: Yes
  • Armor Class (AC): 16
  • Weight: 55 lb.
  • Properties:
    • Stealth Disadvantage: Grants disadvantage on Dexterity (Stealth) checks.
    • Strength Requirement: Requires a Strength score of 13 or higher to wear effectively.
  • Cost: 75 gp
  • Source: Players Handbook, page 145

Shield

Armor (Shield), Common

  • Proficiency: Yes
  • Armor Class (AC): +2 bonus to AC when equipped
  • Weight: 6 lb.
  • Properties:
    • Requires one hand: Must be held in one hand to be used effectively.
  • Cost: 10 gp
  • Source: Players Handbook, page 145