add templates, restructure homebrew item links
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6 changed files with 205 additions and 9 deletions
5
.vscode/settings.json
vendored
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.vscode/settings.json
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{
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"markdownlint.config": {
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"MD033": false
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}
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}
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---
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---
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Inventory:
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Inventory:
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- Racist Wizard Forearm/Hand
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- Racist Wizard Forearm/Hand
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- Emerald Dragon Molar
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- Emerald Dragon Molar
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- Hydra Parts
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- Hydra Parts
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- Teeth
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- Teeth
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- Scales
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- Scales
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- Eyes
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- Eyes
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- Painted Rock that looks like really well painted turky meat
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- Painted Rock that looks like really well painted turky meat
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# Brews
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# Character Traits
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## Racial Brews
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## Precision Engineering
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### Precision Engineering
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**Trait Description:**
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**Trait Description:**
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You are engineered for unparalleled marksmanship and quick reflexes.
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You are engineered for unparalleled marksmanship and quick reflexes.
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DND/.Template/Character.md
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DND/.Template/Character.md
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# [Character Name]
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## Basic Information
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- **Name**: [Character Name]
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- **Level**: [Character Level]
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- **Race**: [Race]
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- **Alignment**: [Alignment]
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- **Background**: [Background (e.g., Soldier)]
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## Appearance
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<!--
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Describe the character’s appearance. Include details on specific armor,
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physical traits, or distinguishing features. This section should paint
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a vivid picture of the character's look and feel.
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-->
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[Brief description of character’s appearance]
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<!--
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Optional: Add an image by replacing 'image.jpg' with your file path.
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Example:
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![Character Image](image.jpg)
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-->
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## Personality Traits
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- **Trait 1**: [Description of personality trait]
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- **Trait 2**: [Description of personality trait]
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## Brewed Traits
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- **[Trait Name](URL to trait)**: [Trait description, if applicable]
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## Racial Traits
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- **Ability Score Increase**: [Details]
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- **Size**: [Character Size]
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- **Speed**: [Character Speed]
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<!--
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List racial abilities here. Provide brief descriptions for each ability
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(e.g., resistances, immunities, unique actions, etc.).
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-->
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- **Racial Abilities**:
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- **Ability Name**: [Description]
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- **Ability Name**: [Description]
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- **Languages**: [Languages Known]
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## Ability Scores
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| Ability | Base | Total | Bonus |
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|------------------|------|-------|--------------------|
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| **Strength** | | | |
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| **Dexterity** | | | |
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| **Constitution** | | | |
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| **Intelligence** | | | |
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| **Wisdom** | | | |
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| **Charisma** | | | |
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<!--
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Fill out each row with the character’s base stats, total (after racial
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and class bonuses), and any bonuses from items or features.
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-->
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### Hit Points
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<!--
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Fill out hit points gained per level. Include initial HP calculation
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at Level 1 and add the average or rolled values for each subsequent level.
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-->
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- **Hit Points by Level**:
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- Level 1: [Initial HP]
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- Level 2: [Total HP]
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- [Continue through each level as needed]
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- **Total Hit Points**: [Final HP]
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- **Hit Dice**: [Total Hit Dice]
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## Features
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### Class-Specific Features
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- **Feature Name**: [Description]
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- **Feature Name**: [Description]
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<!--
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List key class-specific features here. Be concise but cover the main
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mechanics and effects.
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-->
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## Proficiencies & Skills
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- **Proficiencies**:
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- **Skills**: [List of skills]
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- **Armor**: [List of armor proficiencies]
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- **Weapons**: [List of weapon proficiencies]
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- **Tools**: [Tool proficiencies]
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- **Fighting Style**: [Chosen Fighting Style]
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<!--
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Describe the character’s fighting style and proficiencies in skills,
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tools, armor, and weapons. Only list skills they're proficient in.
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-->
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---
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## Level Progression
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### Level 1
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- **Fighting Style**: [Style Chosen]
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- **Proficiencies**: [List Proficiencies]
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### Level 2
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- **Action Surge**: [Feature Description]
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### Level 3
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- **Martial Archetype**: [Archetype Chosen]
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- **Archetype Features**: [Description of features and any notable abilities, traits, or proficiencies]
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### Level 4
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- **Ability Score Improvement or Feat**: [Details]
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<!--
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Repeat this section for each level, describing any new features,
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improvements, and feats. Try to summarize concisely.
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-->
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### [Continue through each level as needed]
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---
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53
DND/.Template/Equipment.md
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DND/.Template/Equipment.md
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# [Item Name]
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> *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]*
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- **Description**:
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<!-- Write a brief description of the item's appearance, history, or any relevant lore. -->
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[Description of the item, including unique appearance details, its origin story, and any noteworthy lore.]
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- **Proficiency**: [Yes/No]
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<!-- Specify if proficiency is required to use this item effectively. -->
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- **Attack Type**: [Melee/Ranged/None]
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<!-- For weapons, indicate if it's melee or ranged. For other items, specify if it has any combat applications. -->
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- **Range**: [Range, if applicable]
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<!-- Only include this for items with an attack range, like ranged weapons or spell-like effects. -->
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- **Damage**: [Damage dice + modifier, if applicable]
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<!-- Specify the base damage for weapons or items with damaging effects. -->
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- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire]
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<!-- List the type of damage dealt, if applicable. -->
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- **Weight**: [Weight in pounds]
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<!-- Add weight for reference if it’s important for carrying capacity. -->
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- **Cost**: [Approximate value in gold pieces]
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<!-- Provide a value, especially if the item is tradeable or has a known worth in your world. -->
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- **Properties**:
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<!-- List the specific properties or special rules for this item. -->
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- **[Property 1]**: [Detailed explanation]
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- **[Property 2]**: [Add more properties if needed]
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- **[Unique Ability Name]**:
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<!-- Describe any special ability the item grants, like extra damage, bonus actions, or unique effects. -->
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- **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)]
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- **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions]
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- **Attunement**: [Yes/No]
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<!-- Specify if attunement is required to unlock the item’s full abilities. -->
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- **Notes**:
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<!-- Additional notes on usage, interactions with other abilities, or limitations. -->
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[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
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- **Source**: *[Homebrew or other source information, if any]*
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<!-- Include a source reference if this item is based on something specific, or simply write "Homebrew." -->
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---
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### Example Usage Scenario:
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<!-- Optional: Describe a sample scenario where the item's unique abilities or properties would come into play. -->
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[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]
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@ -21,7 +21,7 @@ Legion is a sleek, dexterous Warforged with a frame of rusted bronze and tarnish
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## Brewed Traits
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## Brewed Traits
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- **[Precision Engineering](Brew.md#precision-engineering)**: Dexterity +1
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- **[Precision Engineering](../.Homebrew/Character/Traits.md#precision-engineering)**: Dexterity +1
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## Racial Traits
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## Racial Traits
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