add templates, restructure homebrew item links

This commit is contained in:
merith-tk 2024-11-04 15:54:17 -08:00
parent 5985bd78be
commit fb25dc4c35
6 changed files with 205 additions and 9 deletions

5
.vscode/settings.json vendored Normal file
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{
"markdownlint.config": {
"MD033": false
}
}

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---
Inventory:
- Racist Wizard Forearm/Hand
- Emerald Dragon Molar
- Hydra Parts
- Teeth
- Scales
- Eyes
- Painted Rock that looks like really well painted turky meat
- Teeth
- Scales
- Eyes
- Painted Rock that looks like really well painted turky meat

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# Brews
# Character Traits
## Racial Brews
### Precision Engineering
## Precision Engineering
**Trait Description:**
You are engineered for unparalleled marksmanship and quick reflexes.

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DND/.Template/Character.md Normal file
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# [Character Name]
## Basic Information
- **Name**: [Character Name]
- **Level**: [Character Level]
- **Race**: [Race]
- **Alignment**: [Alignment]
- **Background**: [Background (e.g., Soldier)]
## Appearance
<!--
Describe the characters appearance. Include details on specific armor,
physical traits, or distinguishing features. This section should paint
a vivid picture of the character's look and feel.
-->
[Brief description of characters appearance]
<!--
Optional: Add an image by replacing 'image.jpg' with your file path.
Example:
![Character Image](image.jpg)
-->
## Personality Traits
- **Trait 1**: [Description of personality trait]
- **Trait 2**: [Description of personality trait]
## Brewed Traits
- **[Trait Name](URL to trait)**: [Trait description, if applicable]
## Racial Traits
- **Ability Score Increase**: [Details]
- **Size**: [Character Size]
- **Speed**: [Character Speed]
<!--
List racial abilities here. Provide brief descriptions for each ability
(e.g., resistances, immunities, unique actions, etc.).
-->
- **Racial Abilities**:
- **Ability Name**: [Description]
- **Ability Name**: [Description]
- **Languages**: [Languages Known]
## Ability Scores
| Ability | Base | Total | Bonus |
|------------------|------|-------|--------------------|
| **Strength** | | | |
| **Dexterity** | | | |
| **Constitution** | | | |
| **Intelligence** | | | |
| **Wisdom** | | | |
| **Charisma** | | | |
<!--
Fill out each row with the characters base stats, total (after racial
and class bonuses), and any bonuses from items or features.
-->
### Hit Points
<!--
Fill out hit points gained per level. Include initial HP calculation
at Level 1 and add the average or rolled values for each subsequent level.
-->
- **Hit Points by Level**:
- Level 1: [Initial HP]
- Level 2: [Total HP]
- [Continue through each level as needed]
- **Total Hit Points**: [Final HP]
- **Hit Dice**: [Total Hit Dice]
## Features
### Class-Specific Features
- **Feature Name**: [Description]
- **Feature Name**: [Description]
<!--
List key class-specific features here. Be concise but cover the main
mechanics and effects.
-->
## Proficiencies & Skills
- **Proficiencies**:
- **Skills**: [List of skills]
- **Armor**: [List of armor proficiencies]
- **Weapons**: [List of weapon proficiencies]
- **Tools**: [Tool proficiencies]
- **Fighting Style**: [Chosen Fighting Style]
<!--
Describe the characters fighting style and proficiencies in skills,
tools, armor, and weapons. Only list skills they're proficient in.
-->
---
## Level Progression
### Level 1
- **Fighting Style**: [Style Chosen]
- **Proficiencies**: [List Proficiencies]
### Level 2
- **Action Surge**: [Feature Description]
### Level 3
- **Martial Archetype**: [Archetype Chosen]
- **Archetype Features**: [Description of features and any notable abilities, traits, or proficiencies]
### Level 4
- **Ability Score Improvement or Feat**: [Details]
<!--
Repeat this section for each level, describing any new features,
improvements, and feats. Try to summarize concisely.
-->
### [Continue through each level as needed]
---

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# [Item Name]
> *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]*
- **Description**:
<!-- Write a brief description of the item's appearance, history, or any relevant lore. -->
[Description of the item, including unique appearance details, its origin story, and any noteworthy lore.]
- **Proficiency**: [Yes/No]
<!-- Specify if proficiency is required to use this item effectively. -->
- **Attack Type**: [Melee/Ranged/None]
<!-- For weapons, indicate if it's melee or ranged. For other items, specify if it has any combat applications. -->
- **Range**: [Range, if applicable]
<!-- Only include this for items with an attack range, like ranged weapons or spell-like effects. -->
- **Damage**: [Damage dice + modifier, if applicable]
<!-- Specify the base damage for weapons or items with damaging effects. -->
- **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire]
<!-- List the type of damage dealt, if applicable. -->
- **Weight**: [Weight in pounds]
<!-- Add weight for reference if its important for carrying capacity. -->
- **Cost**: [Approximate value in gold pieces]
<!-- Provide a value, especially if the item is tradeable or has a known worth in your world. -->
- **Properties**:
<!-- List the specific properties or special rules for this item. -->
- **[Property 1]**: [Detailed explanation]
- **[Property 2]**: [Add more properties if needed]
- **[Unique Ability Name]**:
<!-- Describe any special ability the item grants, like extra damage, bonus actions, or unique effects. -->
- **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)]
- **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions]
- **Attunement**: [Yes/No]
<!-- Specify if attunement is required to unlock the items full abilities. -->
- **Notes**:
<!-- Additional notes on usage, interactions with other abilities, or limitations. -->
[Add any extra information, such as specific limitations, compatibility with class features, or warnings.]
- **Source**: *[Homebrew or other source information, if any]*
<!-- Include a source reference if this item is based on something specific, or simply write "Homebrew." -->
---
### Example Usage Scenario:
<!-- Optional: Describe a sample scenario where the item's unique abilities or properties would come into play. -->
[Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]

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@ -21,7 +21,7 @@ Legion is a sleek, dexterous Warforged with a frame of rusted bronze and tarnish
## Brewed Traits
- **[Precision Engineering](Brew.md#precision-engineering)**: Dexterity +1
- **[Precision Engineering](../.Homebrew/Character/Traits.md#precision-engineering)**: Dexterity +1
## Racial Traits