DND/Legion: Level 12
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## Basic Information
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## Basic Information
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- **Name**: Legion
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- **Name**: Legion
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- **Level**: 11
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- **Level**: 12
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- **Race**: Warforged
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- **Race**: Warforged
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- **Alignment**: Neutral Good
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- **Alignment**: Neutral Good
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- **Background**: Soldier (Infantry)
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- **Background**: Soldier (Infantry)
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| Ability | Base | Total | Bonus |
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| Ability | Base | Total | Bonus |
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|--------------|------|-------|-----------------|
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|--------------|------|-------|-----------------|
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| **Strength** | 13 | 14 | +1 (Level 6 increase)|
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| **Strength** | 13 | 14 | +1 (Level 6 increase)|
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| **Dexterity**| 15 | 16 | +1 (Level 6 increase), +1 (Level 8 increase)|
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| **Dexterity**| 15 | 17 | +1 (Level 6 increase), +1 (Level 8 increase)|
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| **Constitution** | 10| 10 | |
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| **Constitution** | 10| 11 | +1 (Aberrant Dragonmark)|
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| **Intelligence** | 12| 12 | |
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| **Intelligence** | 12| 12 | |
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| **Wisdom** | 14 | 15 | +1 (Elven Accuracy), +1 (Level 8 increase) |
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| **Wisdom** | 14 | 15 | +1 (Elven Accuracy), +1 (Level 8 increase)|
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| **Charisma** | 8 | 8 | |
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| **Charisma** | 8 | 8 | |
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### Hit Points
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### Hit Points
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- **Hit Points at 9th Level**: 52 + 6 (average of 1d10) + Constitution modifier (0) = **58**
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- **Hit Points at 9th Level**: 52 + 6 (average of 1d10) + Constitution modifier (0) = **58**
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- **Hit Points at 10th Level**: 58 + 6 (average of 1d10) + Constitution modifier (0) = **64**
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- **Hit Points at 10th Level**: 58 + 6 (average of 1d10) + Constitution modifier (0) = **64**
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- **Hit Points at 11th Level**: 64 + 6 (average of 1d10) + Constitution modifier (0) = **70**
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- **Hit Points at 11th Level**: 64 + 6 (average of 1d10) + Constitution modifier (0) = **70**
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- **Total Hit Points**: **70** (10 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6)
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- **Hit Points at 12th Level**: 70 + 6 (average of 1d10) + Constitution modifier (0) = **76**
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- **Hit Dice**: 11d10 (1d10 per fighter level)
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- **Total Hit Points**: **76** (10 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6)
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- **Hit Dice**: 12d10 (1d10 per fighter level)
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- **Hit Points at Higher Levels**: 1d10 (or 6) + Constitution modifier (0) per fighter level after 1st
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- **Hit Points at Higher Levels**: 1d10 (or 6) + Constitution modifier (0) per fighter level after 1st
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## Features
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## Features
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- **Chosen Feat:** **Elven Accuracy**
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- **Chosen Feat:** **Elven Accuracy**
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- Increase Dexterity, Intelligence, Wisdom, or Charisma by 1 (max 20).
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- Increase Dexterity, Intelligence, Wisdom, or Charisma by 1 (max 20).
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- Reroll one die when you have advantage on an attack roll.
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- Reroll one die when you have advantage on an attack roll.
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- **Chosen Increase**: Wisdom +1
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- **Chosen Increase:** Wisdom +1
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### Level 5
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### Level 5
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- **Extra Attack:**
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- **Extra Attack:**
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- You can attack three times, instead of twice, whenever you take the Attack action on your turn.
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- You can attack three times, instead of twice, whenever you take the Attack action on your turn.
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- The number of attacks increases to four when you reach 20th level in this class.
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- The number of attacks increases to four when you reach 20th level in this class.
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### Level 12
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- **Ability Score Improvement:** Increase one ability score of your choice by 2, or two ability scores by 1 (max 20). You can also choose a feat instead.
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- **Chosen Feat:** **Aberrant Dragonmark**
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- Increase your Constitution score by 1 (max 20).
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- **Chosen Cantrip:** Shocking Grasp
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- **Chosen Spell:** Absorb Elements
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