DND/Legion: Level 11
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## Basic Information
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- **Name**: Legion
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- **Level**: 10
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- **Level**: 11
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- **Race**: Warforged
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- **Alignment**: Neutral Good
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- **Background**: Soldier (Infantry)
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- **Hit Points at 8th Level**: 46 + 6 (average of 1d10) + Constitution modifier (0) = **52**
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- **Hit Points at 9th Level**: 52 + 6 (average of 1d10) + Constitution modifier (0) = **58**
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- **Hit Points at 10th Level**: 58 + 6 (average of 1d10) + Constitution modifier (0) = **64**
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- **Total Hit Points**: **64** (10 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6)
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- **Hit Dice**: 10d10 (1d10 per fighter level)
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- **Hit Points at 11th Level**: 64 + 6 (average of 1d10) + Constitution modifier (0) = **70**
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- **Total Hit Points**: **70** (10 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6)
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- **Hit Dice**: 11d10 (1d10 per fighter level)
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- **Hit Points at Higher Levels**: 1d10 (or 6) + Constitution modifier (0) per fighter level after 1st
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## Features
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- **Rapid Repair**
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- You can spend a grit point to repair a misfired (but not broken) firearm as a bonus action.
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### Level 11
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- **Extra Attack:**
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- You can attack three times, instead of twice, whenever you take the Attack action on your turn.
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- The number of attacks increases to four when you reach 20th level in this class.
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