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homebrew/equipment/MagneticGloves.md
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homebrew/equipment/MagneticGloves.md
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# DND - Gloves of Magnatism
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## Stats
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- No armor bonus
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## Enchantment
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These gloves are capable of emitting a powerful magnetic pull on an object within five feet of the wearer.
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These gloves have multiple abilities
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The only downside is that it requires the object to contain magnetic materials
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1. Latch
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- These Gloves can latch onto an object that the wearer is phsyically touching.
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- If the item is under 5lb in weight, it cannont be removed until the wearer desites
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- If the item is under 10lb in weight, the object can be removed after passing 10 Strength Check. using another object to pry grants a +3 to strength checks
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- If the item is a Person or Creature wearing metal armor, the wearer gets a +5 to grapple
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2. Attract
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- These Gloves can attract an object to the player.
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- Attraction relies upon the weight of the object and the distance of the item in relation to the player.
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- Visual, Somatic, Concentration
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- Max Weight: 10lb (y)
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- Max Distan: 10ft (x)
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- Use this graph to determine strength of pull. DM decides how fast or strong the pull is. When right against the line, it is at its weakest.
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- Red = Standard Strength
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- Blue = Charged Strength
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3. Charged
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- Activating a charged effect requires spending a single spell slot to "Charge" the gloves and granting extra power for 1 hour or until effect is dispelled.
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- Charging Doubles the abilities effectivness.
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## Charged Effects
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1. Latch
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- These Gloves can latch onto an object that the wearer is phsyically touching.
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- If the item is under 10lb in weight, it cannont be removed until the wearer desites
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- If the item is under 20lb in weight, the object can be removed after passing 10 Strength Check. using another object to pry grants a +3 to strength checks
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- If the item is a Person or Creature wearing metal armor, the wearer gets a +10 to grapple
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- IF CHARGED: The User can attach themself to an inanimate metal surface and toggle this effect on/off at will for the next 30 minutes. If any effect is activated, this effect vanishes
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2. Attract
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- These Gloves can attract an object to the player.
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*Attraction relies upon the weight of the object and the distance of the item in relation to the player.
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* Visual, Somatic, Concentration
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*Max Weight: 20lb (y)
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* Max Distan: 20ft (x)
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*Use this graph to determine strength of pull. DM decides how fast or strong the pull is. When right against the line, it is at its weakest.
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* Red = Standard Strength
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* Blue = Charged Strength
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_______________
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## Uses
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- Grappling an opponet
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- Climbing a Wall using a Charged Latched.
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- Binding an Opponets sword to the back of his hand,
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- Allows Wearer to yank opponets sword
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- Allows Opponet to yank Wearer
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