2.9 KiB
2.9 KiB
DND - Gloves of Magnatism
Stats
- No armor bonus
Enchantment
These gloves are capable of emitting a powerful magnetic pull on an object within five feet of the wearer.
These gloves have multiple abilities The only downside is that it requires the object to contain magnetic materials
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Latch
- These Gloves can latch onto an object that the wearer is phsyically touching.
- If the item is under 5lb in weight, it cannont be removed until the wearer desites
- If the item is under 10lb in weight, the object can be removed after passing 10 Strength Check. using another object to pry grants a +3 to strength checks
- If the item is a Person or Creature wearing metal armor, the wearer gets a +5 to grapple
- These Gloves can latch onto an object that the wearer is phsyically touching.
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Attract
- These Gloves can attract an object to the player.
- Attraction relies upon the weight of the object and the distance of the item in relation to the player.
- Visual, Somatic, Concentration
- Max Weight: 10lb (y)
- Max Distan: 10ft (x)
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Charged
- Activating a charged effect requires spending a single spell slot to "Charge" the gloves and granting extra power for 1 hour or until effect is dispelled.
- Charging Doubles the abilities effectivness.
Charged Effects
- Latch
- These Gloves can latch onto an object that the wearer is phsyically touching.
- If the item is under 10lb in weight, it cannont be removed until the wearer desites
- If the item is under 20lb in weight, the object can be removed after passing 10 Strength Check. using another object to pry grants a +3 to strength checks
- If the item is a Person or Creature wearing metal armor, the wearer gets a +10 to grapple
- IF CHARGED: The User can attach themself to an inanimate metal surface and toggle this effect on/off at will for the next 30 minutes. If any effect is activated, this effect vanishes
- Attract
- These Gloves can attract an object to the player. *Attraction relies upon the weight of the object and the distance of the item in relation to the player. * Visual, Somatic, Concentration *Max Weight: 20lb (y) * Max Distan: 20ft (x) *Use this graph to determine strength of pull. DM decides how fast or strong the pull is. When right against the line, it is at its weakest. * Red = Standard Strength * Blue = Charged Strength
Uses
- Grappling an opponet
- Climbing a Wall using a Charged Latched.
- Binding an Opponets sword to the back of his hand,
- Allows Wearer to yank opponets sword
- Allows Opponet to yank Wearer