wh40k-warpborn/.copilot/development-log.md
2025-07-16 23:53:32 -07:00

5.4 KiB

Development Log - Echo Legion / Warpforged Faction

Original Concept Discussion

Initial Post (User)

  • Fan faction for Warhammer 40k, tentatively called "Warpborn"
  • Civilian world with STC caches lost to Warp few thousand years ago
  • Local militia and Astartes deployment also lost
  • World was essentially a "Forge World" with great machines and STCs
  • Soldiers fell to Chaos, but civilians held firm with Mechanicus maintaining equipment
  • Made vow to protect geneseed when last Astartes fell
  • Evolved over time, gained reality-altering powers bound by materialist beliefs
  • Primary ability: short-range teleportation ("warp") - 30ft max in realspace
  • Reverse-engineered Astartes armor into lighter exoskeletons
  • Swore never to "warp" the protected geneseed/artifact
  • Eventually found way back to Materium

ChatGPT Suggestions

  • Recommended "Echo Legion" name as fitting
  • Suggested they be "echoes of their lost world"
  • Questions about relationship with Imperium, Chaos Gods, Mechanicus
  • Name alternatives: Materiarchs, Ironborn, Warpstriders, Echo Legion

User Clarifications - Relationships

  • Imperium: Not enemies, not allies - know they may be attacked as "Warp-tainted"
  • Astartes Chapter: Suspicion and hostility, but eventual cooperation
  • First Contact Scenario: Echo Legion emerges behind embattled Astartes, helps defeat common enemy
  • Detailed dialogue of first meeting, presenting armor clearly based on Astartes design
  • Present artifact: "We believe in facts, not falsehoods. Falsehoods get you killed in the warp"
  • Chaos Gods: Viewed as lies, immaterial things that can't be proven
  • Mechanicus: Initially heretical, but grudging cooperation when STCs revealed

Combat Doctrine Development

User's Vision

  • Born/raised/trained in Warp = enhanced awareness like "video game processing"
  • Hyper-mobility focused, energy weapons primarily
  • Tech priests from original vanishing now serve as historians/educators in colonies
  • Warp time dilation: short time for them = potentially pre-Age of Strife disappearance
  • Absolute momentum control when teleporting
  • Aesthetics: Astartes + pre-Mechanicus, brutal but functional and field-maintainable

ChatGPT Refinements

  • Enhanced perception through Warp adaptation
  • Predictive combat algorithms
  • Suggested energy weapon types (plasma, volkite)

Weapon System Evolution

  • Echo Pattern Lasguns: Modified to draw from exoskeleton power
  • High damage point-blank (cripple Astartes), medium damage at range, ineffective long range
  • Power System Specialization: Las/Volkite/Plasma require different armor configurations
  • Modular but Limited: Can cross-use with penalties (burnout, power drain, incompatibility)

Armor Class System Development

User's Three-Tier System

  1. Light Exo-Armor: Balance ranged/melee, primarily mid-short range
  2. Medium Exo-Armor: Distance focus, "get-off-me" melee weapons
  3. Heavy Exo-Armor: Either pure ranged OR sword-and-shield melee specialist

ChatGPT Expansion

  • Detailed roles, weapons, mobility, and tactics for each class
  • Light = Skirmishers/Assault
  • Medium = Fire Support/Tactical Response
  • Heavy = Frontline Breakers/Defensive Bastions

User Refinements

  • Power System Integration: Las/Volkite/Plasma determining armor type
  • Cross-compatibility Issues: Volkite thrusters on Las = excessive consumption, etc.
  • Field Maintenance: Screwdriver-level repairs vs Astartes complexity

Naming Issues Identified

Problems

  • "Vestroya" too close to canon "Vostroya" - confusion risk
  • Astartes chapters didn't exist pre-Age of Strife - lore conflict

Solutions Discussed

  • Planet Names: Orelis Prime, Daskara, Velkaris, Erethos, etc.
  • Faction Names: Warpforged, Riftborn, Iron Calculus, etc.
  • Oath Recipients: Mechanicum Protectorate, Thunder Warriors, Rogue Trader Dynasty, Federation of Man

Key Documents Generated

First Complete Writeup

  • Combined all discussed elements
  • Focused on history, first contact, combat doctrine, technology, philosophy
  • Established relationship dynamics with various Imperial factions

Expanded Writeup

  • Added more detail on armor classes
  • Expanded technology and Mechanicus relationship sections
  • Clarified philosophy and Chaos resistance

Final Comprehensive Version

  • Massive detail expansion incorporating all discussed elements
  • Full society structure, notable figures, vehicle specs
  • Detailed combat tactics and faction relationships
  • Future plot hooks and threats

Core Elements to Preserve

  1. Three Armor Tiers (Las/Volkite/Plasma) - User emphasized multiple times
  2. Materialist Philosophy - "The Constants" as non-deities
  3. Warpstride Ability - 30ft teleportation with momentum control
  4. STC Preservation - Three intact STCs as major plot element
  5. Modular Technology - Field-repairable but with power system limitations
  6. Anti-Chaos Stance - View Chaos Gods as lies, effects as provable phenomena
  7. Complex Imperial Relations - Neither ally nor enemy, valuable but suspicious

User Preferences Noted

  • Wants detailed expansion incorporating "EVERYTHING"
  • Prefers practical, functional technology over mystical elements
  • Emphasizes field maintenance and modularity in equipment design
  • Values logical consistency in power systems and capabilities
  • Wants faction to feel unique but grounded in 40k universe