wh40k-warpborn/.copilot/development-log.md
2025-07-16 23:53:32 -07:00

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# Development Log - Echo Legion / Warpforged Faction
## Original Concept Discussion
### Initial Post (User)
- Fan faction for Warhammer 40k, tentatively called "Warpborn"
- Civilian world with STC caches lost to Warp few thousand years ago
- Local militia and Astartes deployment also lost
- World was essentially a "Forge World" with great machines and STCs
- Soldiers fell to Chaos, but civilians held firm with Mechanicus maintaining equipment
- Made vow to protect geneseed when last Astartes fell
- Evolved over time, gained reality-altering powers bound by materialist beliefs
- Primary ability: short-range teleportation ("warp") - 30ft max in realspace
- Reverse-engineered Astartes armor into lighter exoskeletons
- Swore never to "warp" the protected geneseed/artifact
- Eventually found way back to Materium
### ChatGPT Suggestions
- Recommended "Echo Legion" name as fitting
- Suggested they be "echoes of their lost world"
- Questions about relationship with Imperium, Chaos Gods, Mechanicus
- Name alternatives: Materiarchs, Ironborn, Warpstriders, Echo Legion
### User Clarifications - Relationships
- **Imperium**: Not enemies, not allies - know they may be attacked as "Warp-tainted"
- **Astartes Chapter**: Suspicion and hostility, but eventual cooperation
- **First Contact Scenario**: Echo Legion emerges behind embattled Astartes, helps defeat common enemy
- Detailed dialogue of first meeting, presenting armor clearly based on Astartes design
- Present artifact: "We believe in facts, not falsehoods. Falsehoods get you killed in the warp"
- **Chaos Gods**: Viewed as lies, immaterial things that can't be proven
- **Mechanicus**: Initially heretical, but grudging cooperation when STCs revealed
## Combat Doctrine Development
### User's Vision
- Born/raised/trained in Warp = enhanced awareness like "video game processing"
- Hyper-mobility focused, energy weapons primarily
- Tech priests from original vanishing now serve as historians/educators in colonies
- Warp time dilation: short time for them = potentially pre-Age of Strife disappearance
- Absolute momentum control when teleporting
- Aesthetics: Astartes + pre-Mechanicus, brutal but functional and field-maintainable
### ChatGPT Refinements
- Enhanced perception through Warp adaptation
- Predictive combat algorithms
- Suggested energy weapon types (plasma, volkite)
### Weapon System Evolution
- **Echo Pattern Lasguns**: Modified to draw from exoskeleton power
- High damage point-blank (cripple Astartes), medium damage at range, ineffective long range
- **Power System Specialization**: Las/Volkite/Plasma require different armor configurations
- **Modular but Limited**: Can cross-use with penalties (burnout, power drain, incompatibility)
## Armor Class System Development
### User's Three-Tier System
1. **Light Exo-Armor**: Balance ranged/melee, primarily mid-short range
2. **Medium Exo-Armor**: Distance focus, "get-off-me" melee weapons
3. **Heavy Exo-Armor**: Either pure ranged OR sword-and-shield melee specialist
### ChatGPT Expansion
- Detailed roles, weapons, mobility, and tactics for each class
- Light = Skirmishers/Assault
- Medium = Fire Support/Tactical Response
- Heavy = Frontline Breakers/Defensive Bastions
### User Refinements
- **Power System Integration**: Las/Volkite/Plasma determining armor type
- **Cross-compatibility Issues**: Volkite thrusters on Las = excessive consumption, etc.
- **Field Maintenance**: Screwdriver-level repairs vs Astartes complexity
## Naming Issues Identified
### Problems
- "Vestroya" too close to canon "Vostroya" - confusion risk
- Astartes chapters didn't exist pre-Age of Strife - lore conflict
### Solutions Discussed
- **Planet Names**: Orelis Prime, Daskara, Velkaris, Erethos, etc.
- **Faction Names**: Warpforged, Riftborn, Iron Calculus, etc.
- **Oath Recipients**: Mechanicum Protectorate, Thunder Warriors, Rogue Trader Dynasty, Federation of Man
## Key Documents Generated
### First Complete Writeup
- Combined all discussed elements
- Focused on history, first contact, combat doctrine, technology, philosophy
- Established relationship dynamics with various Imperial factions
### Expanded Writeup
- Added more detail on armor classes
- Expanded technology and Mechanicus relationship sections
- Clarified philosophy and Chaos resistance
### Final Comprehensive Version
- Massive detail expansion incorporating all discussed elements
- Full society structure, notable figures, vehicle specs
- Detailed combat tactics and faction relationships
- Future plot hooks and threats
## Core Elements to Preserve
1. **Three Armor Tiers** (Las/Volkite/Plasma) - User emphasized multiple times
2. **Materialist Philosophy** - "The Constants" as non-deities
3. **Warpstride Ability** - 30ft teleportation with momentum control
4. **STC Preservation** - Three intact STCs as major plot element
5. **Modular Technology** - Field-repairable but with power system limitations
6. **Anti-Chaos Stance** - View Chaos Gods as lies, effects as provable phenomena
7. **Complex Imperial Relations** - Neither ally nor enemy, valuable but suspicious
## User Preferences Noted
- Wants detailed expansion incorporating "EVERYTHING"
- Prefers practical, functional technology over mystical elements
- Emphasizes field maintenance and modularity in equipment design
- Values logical consistency in power systems and capabilities
- Wants faction to feel unique but grounded in 40k universe