wh40k-warpborn/.copilot/faction-reference.md
2025-07-16 23:53:32 -07:00

74 lines
3.7 KiB
Markdown

# Echo Legion / Warpforged - Quick Reference
## Core Faction Identity
- **Name**: Echo Legion (Original) / Warpforged (Alternative to avoid Vostroya confusion)
- **Origin**: Lost world Vestroya/Orelis Prime (pre-Age of Strife forge world)
- **Status**: Evolved humans with Warp-granted abilities, but staunchly materialist
- **Philosophy**: "The Calculus of Steel" - only believe in provable material truths
## Key Abilities
- **Warpstride**: Short-range teleportation (30ft max in realspace, unlimited in Warp)
- **Reality Anchor**: Mental resistance to Chaos corruption due to materialist beliefs
- **Hyper-Cognition**: Enhanced battlefield awareness, processes information like a "video game"
- **Momentum Control**: Can reverse direction mid-teleport without inertia effects
## Three Armor Tiers (ESSENTIAL)
1. **Light Exo-Armor (Las-powered)**
- Role: Skirmishers/Assault
- Weapons: Echo Pattern Lasguns (high damage close range, falloff at distance)
- Melee: Scaled-down chainblades, power daggers, mono-swords
- Mobility: Maximum agility, fastest teleportation
2. **Medium Exo-Armor (Volkite-powered)**
- Role: Fire Support/Tactical Response
- Weapons: Echo Pattern Volkite weapons, long-range las
- Melee: "Get-off-me" weapons (shock batons, compact knives)
- Mobility: Balanced, hover capability
3. **Heavy Exo-Armor (Plasma-powered)**
- Role: Frontline Breakers/Defensive Bastions
- Weapons: Either suppressive ranged OR sword-and-shield melee focus
- Melee: Powered warblades and shields (if melee variant)
- Mobility: Controlled charges, strongest thrusters
## Technology Notes
- **Modular but Limited**: Cross-compatibility between armor types has drawbacks
- Volkite thrusters on Las systems = excessive power consumption
- Las thrusters on Volkite systems = rapid burnout
- Plasma components incompatible with other systems
- **Field Repairable**: Unlike Astartes gear, designed for screwdriver-level maintenance
- **Three Intact STCs**: Complete functional units, not fragments
- **No Warp-Field Tech**: Refuse to use anything that can't be "proven"
## Relationships
- **Imperium**: Neutral but wary - not enemies, not allies
- **Mechanicus**: Complex - initially heretical, grudgingly work together due to STCs
- **Chaos**: View Chaos Gods as "immaterial lies" - see effects but not beings themselves
- **Astartes**: First contact involved presenting protected geneseed/artifact to prove loyalty
## Philosophy: "The Constants"
- The Forge Unbroken (Durability of metal)
- The First Bullet (Ballistic certainty)
- The Eternal Flame (Power of combustion)
- NOT gods - just personified concepts to reinforce materialist beliefs
## Key Story Elements
- Made vow to protect geneseed/artifact when last defenders fell
- Colony ship built with 3 STCs when they left their world
- Tech-priests from original world now serve as historians/educators in colonies
- Time dilation: Few thousand years for them = potentially pre-Age of Strife disappearance
- Prefer energy weapons but appreciate kinetics
- Some have trouble processing realspace after Warp-birth
## Combat Doctrine
- Hyper-mobility focused
- Precision strikes over brute force
- Teleportation used for flanking, momentum shifts, and tactical repositioning
- Enhanced perception allows predictive combat
- Battlefield roles clearly defined by armor type
## Naming Issues to Address
- "Vestroya" too close to canon "Vostroya"
- Need pre-Astartes faction to have sworn oath to (Mechanicum Protectorate, Thunder Warriors, etc.)
- Alternative planet names: Orelis Prime, Daskara, Velkaris, etc.
- Alternative faction names: Warpforged, Riftborn, Iron Calculus, etc.