copilot: first pass
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.copilot/faction-reference.md
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# Echo Legion / Warpforged - Quick Reference
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## Core Faction Identity
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- **Name**: Echo Legion (Original) / Warpforged (Alternative to avoid Vostroya confusion)
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- **Origin**: Lost world Vestroya/Orelis Prime (pre-Age of Strife forge world)
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- **Status**: Evolved humans with Warp-granted abilities, but staunchly materialist
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- **Philosophy**: "The Calculus of Steel" - only believe in provable material truths
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## Key Abilities
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- **Warpstride**: Short-range teleportation (30ft max in realspace, unlimited in Warp)
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- **Reality Anchor**: Mental resistance to Chaos corruption due to materialist beliefs
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- **Hyper-Cognition**: Enhanced battlefield awareness, processes information like a "video game"
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- **Momentum Control**: Can reverse direction mid-teleport without inertia effects
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## Three Armor Tiers (ESSENTIAL)
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1. **Light Exo-Armor (Las-powered)**
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- Role: Skirmishers/Assault
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- Weapons: Echo Pattern Lasguns (high damage close range, falloff at distance)
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- Melee: Scaled-down chainblades, power daggers, mono-swords
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- Mobility: Maximum agility, fastest teleportation
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2. **Medium Exo-Armor (Volkite-powered)**
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- Role: Fire Support/Tactical Response
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- Weapons: Echo Pattern Volkite weapons, long-range las
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- Melee: "Get-off-me" weapons (shock batons, compact knives)
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- Mobility: Balanced, hover capability
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3. **Heavy Exo-Armor (Plasma-powered)**
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- Role: Frontline Breakers/Defensive Bastions
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- Weapons: Either suppressive ranged OR sword-and-shield melee focus
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- Melee: Powered warblades and shields (if melee variant)
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- Mobility: Controlled charges, strongest thrusters
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## Technology Notes
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- **Modular but Limited**: Cross-compatibility between armor types has drawbacks
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- Volkite thrusters on Las systems = excessive power consumption
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- Las thrusters on Volkite systems = rapid burnout
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- Plasma components incompatible with other systems
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- **Field Repairable**: Unlike Astartes gear, designed for screwdriver-level maintenance
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- **Three Intact STCs**: Complete functional units, not fragments
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- **No Warp-Field Tech**: Refuse to use anything that can't be "proven"
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## Relationships
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- **Imperium**: Neutral but wary - not enemies, not allies
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- **Mechanicus**: Complex - initially heretical, grudgingly work together due to STCs
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- **Chaos**: View Chaos Gods as "immaterial lies" - see effects but not beings themselves
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- **Astartes**: First contact involved presenting protected geneseed/artifact to prove loyalty
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## Philosophy: "The Constants"
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- The Forge Unbroken (Durability of metal)
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- The First Bullet (Ballistic certainty)
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- The Eternal Flame (Power of combustion)
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- NOT gods - just personified concepts to reinforce materialist beliefs
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## Key Story Elements
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- Made vow to protect geneseed/artifact when last defenders fell
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- Colony ship built with 3 STCs when they left their world
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- Tech-priests from original world now serve as historians/educators in colonies
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- Time dilation: Few thousand years for them = potentially pre-Age of Strife disappearance
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- Prefer energy weapons but appreciate kinetics
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- Some have trouble processing realspace after Warp-birth
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## Combat Doctrine
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- Hyper-mobility focused
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- Precision strikes over brute force
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- Teleportation used for flanking, momentum shifts, and tactical repositioning
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- Enhanced perception allows predictive combat
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- Battlefield roles clearly defined by armor type
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## Naming Issues to Address
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- "Vestroya" too close to canon "Vostroya"
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- Need pre-Astartes faction to have sworn oath to (Mechanicum Protectorate, Thunder Warriors, etc.)
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- Alternative planet names: Orelis Prime, Daskara, Velkaris, etc.
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- Alternative faction names: Warpforged, Riftborn, Iron Calculus, etc.
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