No description
Find a file
2025-08-04 09:22:36 -07:00
.copilot clean up 2025-08-04 09:22:36 -07:00
Characters update info on the weaver 2025-07-30 09:13:58 -07:00
DM Start planning session zero 2025-07-21 18:07:56 -07:00
Encounters/01-TheSundering Session Zero: The Sundering 2025-07-20 22:41:15 -07:00
LoreTomes update info on the weaver 2025-07-30 09:13:58 -07:00
.gitmodules explain more to copilot, let ot build more and more notes 2025-07-20 22:07:13 -07:00
empowered-rolls.md Revamp Player Guide, 2025-07-26 19:41:14 -07:00
InitialIdea.md initial idea 2025-07-20 21:00:00 -07:00
player-guide.md move the prep-guide 2025-07-30 10:15:37 -07:00
README.md update info on the weaver 2025-07-30 09:13:58 -07:00

The Threads Campaign

A D&D 5e Campaign of Cosmic Mystery and Heroic Destiny

"In the quiet moments before dawn, when the world holds its breath, even the greatest heroes cannot imagine how fragile reality truly is."


The Tale We're About to Tell

Gather close, for this is a story that begins with heroes much like yourselves - accomplished adventurers who have already carved their names into legend. You've faced dragons and walked away victorious, negotiated with kings, and seen wonders that would leave common folk speechless. At tenth level, you are forces to be reckoned with in any realm.

But this tale isn't about the battles you've already won. It's about the moment when everything you thought you knew about the world... changed.

What Awaits You: Picture a campaign where your choices echo across not just kingdoms, but realities themselves. Where the bonds between your characters become as crucial as any magical artifact. Where solving the mystery isn't just about gathering clues, but about discovering truths so fundamental they rewrite the very nature of existence.

This is a story that demands collaboration - no single hero, no matter how mighty, can mend what has been broken.

Before We Begin: You'll need a hero of tenth level, forged by standard D&D rules - though leave the Luck feat behind, for in this tale, destiny has its own designs. Craft a rich history for your character, full of triumphs and failures, loves and losses. Don't worry if your story seems to contradict another's - in this world, such conflicts often reveal deeper truths.

All paths lead to Haven's Rest, where each of you has your own reason for being on this particular night.


The World That Was

Let me tell you about Haven's Rest, for it is here our tale truly begins.

A Port at the Edge of Everywhere

Imagine, if you will, a modest coastal town where salt spray mingles with the scent of exotic spices from distant lands. Haven's Rest seems unremarkable at first glance - weathered docks, bustling markets, the comfortable chaos of a trading port. But look closer, and you'll see what makes this place special.

In the heart of town stands Gateway Plaza, where six ancient stone circles hum with magical energy. These are no mere curiosities - they are doorways to the world itself. Step through one ring and emerge in the grand capitals of distant kingdoms. Pass through another and find yourself in centers of magical learning or sacred temples across multiple continents.

This is what transformed a simple fishing village into something far greater: a crossroads where all paths converge. The Merchant Council - a democracy of traders who vote on every law and regulation - governs with practical wisdom. Their king left months ago, seeking new opportunities for trade, leaving them to run things as they see fit.

Here, in neutral territory, all are welcome. Elven scholars debate with dwarven artificers. Human merchants share ales with halfling storytellers. Information flows like wine, and fortunes are made on whispered rumors from across the world.

And yet, for all its connections to distant places, Haven's Rest remains isolated. Beyond the magical gateways, mountains and forests stretch for miles without another settlement. The town lives or dies by those glowing portals - and the mages who maintain them.

Where Magic Meets the Mundane

Picture a world where magic has woven itself into everyday life. The baker uses Prestidigitation to keep her ovens perfect. The dock worker casts Mage Hand to load ships. The messenger guild connects minds across continents with Sending spells.

Magic here is like personal computers in the early 2000s - useful, increasingly common, but not quite universal. And just like those early computers, there's etiquette involved. Flaunting your magical abilities is as rude as shouting in polite conversation.

But among the truly learned - those master wizards who spend their lives chasing deeper mysteries - there are whispers of something more profound. They speak of magic not as energy to be channeled, but as threads to be woven. Some even claim to feel these threads: fire magic like rope burn, illusion magic like silk through fingers.

This comes from the work of an ancient archmage whose "Fabric Lectures" still teach students today. He spoke of reality itself as a grand tapestry, with magic involving the literal manipulation of the threads from which existence is woven.

Yet rumors persist that this same archmage now walks among mortals again, and his current philosophy may be very different from his ancient teachings.

Most treat such ideas as philosophical curiosity. After all, who has time for abstract theory when there are spells to cast and adventures to be had?

Legends of the Perfect Heroes

Now, let me tell you of a mystery that has puzzled scholars for decades.

They call them "The Perfect Heroes" - though no two bards seem to agree on their actual name. Some songs name them the Champions of Light, others the Destined Five, and still others use titles that change with each telling. What doesn't change is the awe in every voice that speaks of them.

For decades, these legendary figures solved every crisis with unprecedented success. Plagues ended at their touch. Wars ceased at their words. Dragons bowed before their might. They seemed touched by destiny itself, as if the very fabric of fate bent to their will.

But here's where the tale grows strange...

Visit any library, speak to any scholar, and you'll find the records don't quite... align. In one tome, the group's wizard is credited with summoning divine avatars - magic no arcane practitioner should possess. In another, their cleric is praised for weaving illusions that would challenge master enchanters. Warriors are described performing feats of divine magic, while paladins are celebrated for arcane mastery.

Some events are recorded differently in every account. Battles that survivors swear never happened. Victories achieved through methods that contradict everything witnesses remember. It's as if history itself can't quite decide what truly occurred.

Most learned folk dismiss these inconsistencies as the natural embellishment of legend. After all, who among us hasn't seen a simple tavern brawl grow into an epic battle in the retelling? The Perfect Heroes were beloved, their deeds were inspiring, and perhaps that inspiration has simply... improved... in the telling.

But sometimes, late at night in the archives, when the candlelight flickers and the shadows grow long, even the most rational scholars wonder: what if the inconsistencies aren't mistakes in the telling, but glimpses of something far stranger?

The Great Tapestry

Beyond Haven's Rest lies a world you know well. The Zendorian Order rides between kingdoms, honor-bound knights offering aid to any righteous cause. The usual powers hold sway - rising kingdoms, spreading faiths, jealous guilds guarding their secrets.

The cosmos follows familiar patterns: the Material Plane where mortals dwell, Elemental Planes fueling creation, the Shadowfell and Feywild, distant divine realms where gods hold court. Most know these places exist, though few visit them.

A handful of Chronomancers whisper about multiple timelines. Dunemancers theorize about parallel realities. But their ideas remain philosophical curiosities - what use are theories about other worlds when this one provides adventure enough?

Time flows as it always has. Magic follows ancient laws. The Perfect Heroes may have left strange records, but even mysteries have explanations.

This is a world that makes sense. A world with rules. A world where heroes like you can make a real difference.

This is the world as it should be.

But worlds, like tapestries, can unravel if the right thread is pulled...


Your Story Begins

The Crossroads Tavern

Tonight, you find yourself in the warm, familiar atmosphere of Haven's Rest's most popular gathering place. Whether you're old friends celebrating recent victories, strangers brought together by circumstance, or something in between, you've all ended up here on this particular evening.

The tavern bustles with the usual mix of locals and travelers. Gateway Plaza outside shows the steady blue glow of active portals. The merchant council recently voted to reduce transportation fees, and business has been particularly good.

Everything feels normal. Peaceful, even.

This is the world as it should be.

What You Don't Know Yet

Your characters exist in a reality that seems stable and well-understood. The magical gateways work reliably, the planes maintain their expected relationships, and magic flows according to established principles.

The recent Age of Perfect Heroes suggests that even the greatest threats can be overcome by sufficiently dedicated individuals. Life in Haven's Rest provides a comfortable base from which to pursue adventure, trade, or scholarly research.

This world is about to change in ways that no amount of magical theory or historical study could have prepared you for.

But for now, in this moment before everything shifts, your characters live, work, and dream in a reality that makes sense according to all the rules they've ever known.


Getting Started

  1. Create your 10th level character using standard D&D 5e rules (no Luck feat)
  2. Develop a rich backstory connected to this world
  3. Consider your relationships with other party members (if any)
  4. Think about your current goals and what brings you to the Crossroads Tavern tonight
  5. Prepare for Session Zero where we'll weave your stories together

Additional Resources:

  • Player Guide - Detailed world information and character creation guidance
  • LoreTomes/ - Deep lore about magic, history, and the world's mysteries
  • Session Zero Plan - What to expect in our character integration session

The threads of your story are about to be woven into something magnificent and terrible. We begin with who you are, so we can discover who you might become.