Hands-only player model: Valve vr_glove, arms/body disabled
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Hidden menu panels stop catching pointers and rendering
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Addon docs: imported assets need a Godot-exported pack
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Save robustness: no soft lock on a missing level, safe writes, backup fallback
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Place the player, not the XR origin, at spawn, menu and save
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XR session setup: StartXR, pause on focus loss, XR shaders
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Traversal layer v1: walk the fog between maps
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