remove file not needed in repo
This commit is contained in:
parent
2d355b9f90
commit
bf48efac5b
2 changed files with 1 additions and 15 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -2,3 +2,4 @@ config/common.properties
|
||||||
exported/
|
exported/
|
||||||
script.js
|
script.js
|
||||||
en.json
|
en.json
|
||||||
|
README.txt
|
||||||
|
|
15
README.txt
15
README.txt
|
@ -1,15 +0,0 @@
|
||||||
Find more info on the website: https://kubejs.com/
|
|
||||||
|
|
||||||
Directory information:
|
|
||||||
|
|
||||||
assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
|
|
||||||
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
|
|
||||||
|
|
||||||
startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
|
|
||||||
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
|
|
||||||
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
|
|
||||||
|
|
||||||
config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
|
|
||||||
exported - Data dumps like texture atlases end up here
|
|
||||||
|
|
||||||
You can find type-specific logs in logs/kubejs/ directory
|
|
Loading…
Reference in a new issue