diff --git a/.gitignore b/.gitignore index e0cf512..7ee442a 100644 --- a/.gitignore +++ b/.gitignore @@ -2,3 +2,4 @@ config/common.properties exported/ script.js en.json +README.txt diff --git a/README.txt b/README.txt deleted file mode 100644 index 665a708..0000000 --- a/README.txt +++ /dev/null @@ -1,15 +0,0 @@ -Find more info on the website: https://kubejs.com/ - -Directory information: - -assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png -data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json - -startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!) -server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload) -client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T) - -config - KubeJS config storage. This is also the only directory that scripts can access other than world directory -exported - Data dumps like texture atlases end up here - -You can find type-specific logs in logs/kubejs/ directory \ No newline at end of file