1
0
Fork 0
forked from merith-tk/notes
notes-Obsidianified/DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md
2025-03-23 23:02:38 +00:00

36 lines
1.7 KiB
Markdown

# **Crystal Entity**
> *Medium Construct, Neutral*
**Armor Class:** 15 (natural crystal resilience)
**Hit Points:** 40 (8d8 + 8)
**Speed:** 15 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|:---:|:---:|:---:|:---:|:---:|:---:|
| 10 | 10 | 16 | 10 | 10 | 10 |
**Damage Immunities:** Magical damage (except from magical weapons), non-magical weapon damage
**Damage Vulnerabilities:** Thunder, Force, Bludgeoning (from magical weapons)
**Condition Immunities:** Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
**Senses:** Darkvision 60 ft., Passive Perception 8
---
## **Traits**
**Crystalline Resonance:** The crystal hums faintly when the boss draws power from it. At the start of the boss's turn, roll a d6. On a 5 or 6, the crystal regains its **Charge**.
**Fragile Mobility:** The crystal hovers slowly (15 ft. speed) and avoids direct combat, staying at least 10 ft. away from hostile creatures unless forced into melee.
**Magical Conduit:** The crystal is immune to magical damage and non-magical weapons. However, it can be damaged by magical weapons and is vulnerable to Thunder, Force, and Bludgeoning damage from magical sources.
**Crystal Shards:** When the crystal is destroyed, it explodes into sharp shards. Each creature within 10 ft. must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much on a successful one.
**Hidden Power:** The crystal has a faint, almost imperceptible glow when active. A successful DC 15 Perception check reveals the glow, hinting at its magical nature.
---
### **Features**
**Charge (Recharge 5-6):** The crystal releases stored magical energy, allowing the User to take a single Ledgendary Action.