364 lines
No EOL
13 KiB
JSON
364 lines
No EOL
13 KiB
JSON
[
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{
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"Type": "AudioComponent",
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"Name": "Wind_React_Sound_Long_GEN_VARIABLE",
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"Outer": "BP_Leaves_C",
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"Class": "UScriptClass'AudioComponent'",
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"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"RelativeLocation": {
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"X": 0.0,
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"Y": 0.0,
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"Z": -30.0
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},
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"bAutoActivate": false
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}
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},
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{
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"Type": "AudioComponent",
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"Name": "Wind_React_Sound_Mid_GEN_VARIABLE",
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"Outer": "BP_Leaves_C",
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"Class": "UScriptClass'AudioComponent'",
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"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"bAutoActivate": false
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}
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},
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{
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"Type": "AudioComponent",
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"Name": "Wind_React_Sound_Short_GEN_VARIABLE",
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"Outer": "BP_Leaves_C",
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"Class": "UScriptClass'AudioComponent'",
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"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"RelativeLocation": {
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"X": 0.0,
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"Y": 0.0,
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"Z": 30.0
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},
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"bAutoActivate": false
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}
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},
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{
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"Type": "BlueprintGeneratedClass",
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"Name": "BP_Leaves_C",
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"Class": "UScriptClass'BlueprintGeneratedClass'",
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"SimpleConstructionScript": {
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"ObjectName": "SimpleConstructionScript'BP_Leaves_C:SimpleConstructionScript_0'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.11"
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}
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},
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"SuperStruct": {
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"ObjectName": "Class'Actor'",
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"ObjectPath": "/Script/Engine"
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},
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"Children": [
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{
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"ObjectName": "Function'BP_Leaves_C:UserConstructionScript'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.5"
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}
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],
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"ChildProperties": [
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{
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"Type": "ObjectProperty",
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"Name": "Wind_React_Sound_Long",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
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"PropertyClass": {
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"ObjectName": "Class'AudioComponent'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "ObjectProperty",
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"Name": "Wind_React_Sound_Mid",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
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"PropertyClass": {
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"ObjectName": "Class'AudioComponent'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "ObjectProperty",
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"Name": "Wind_React_Sound_Short",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
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"PropertyClass": {
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"ObjectName": "Class'AudioComponent'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "ObjectProperty",
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"Name": "DefaultSceneRoot",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
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"PropertyClass": {
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"ObjectName": "Class'SceneComponent'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "ObjectProperty",
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"Name": "Wind_React_Short_Cue",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn",
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"PropertyClass": {
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"ObjectName": "Class'SoundBase'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "ObjectProperty",
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"Name": "Wind_React_Mid_Cue",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn",
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"PropertyClass": {
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"ObjectName": "Class'SoundBase'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "ObjectProperty",
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"Name": "Wind_React_Long_Cue",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "Edit | BlueprintVisible",
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"PropertyClass": {
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"ObjectName": "Class'SoundBase'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "FloatProperty",
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"Name": "Volume Short",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 4,
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
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},
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{
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"Type": "FloatProperty",
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"Name": "Volume Mid",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 4,
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
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},
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{
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"Type": "FloatProperty",
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"Name": "Volume Long",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 4,
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
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},
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{
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"Type": "ObjectProperty",
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"Name": "BP_Wind",
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"Flags": "RF_Public | RF_LoadCompleted",
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"ElementSize": 8,
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"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnTemplate | DisableEditOnInstance",
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"PropertyClass": {
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"ObjectName": "BlueprintGeneratedClass'BP_Wind_C'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Wind.3"
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}
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}
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],
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"FuncMap": {
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"UserConstructionScript": {
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"ObjectName": "Function'BP_Leaves_C:UserConstructionScript'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.5"
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}
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},
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"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference",
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"ClassWithin": {
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"ObjectName": "Class'Object'",
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"ObjectPath": "/Script/CoreUObject"
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},
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"ClassConfigName": "Engine",
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"bCooked": true,
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"ClassDefaultObject": {
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"ObjectName": "BP_Leaves_C'Default__BP_Leaves_C'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.4"
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},
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"EditorTags": {
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"BlueprintType": "BPTYPE_Normal"
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}
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},
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{
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"Type": "BP_Leaves_C",
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"Name": "Default__BP_Leaves_C",
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"Class": "BlueprintGeneratedClass'/Game/Sound/Wind_System/BP_Leaves.BP_Leaves_C'",
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"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"Wind_React_Short_Cue[4]": {
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"ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Short_Cue'",
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"ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Short/A_AMB_Wind_Leaves_Rustle_Short_Cue.0"
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},
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"Wind_React_Mid_Cue[5]": {
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"ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Medium_Cue'",
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"ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Medium/A_AMB_Wind_Leaves_Rustle_Medium_Cue.0"
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},
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"Wind_React_Long_Cue[6]": {
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"ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Long_Cue'",
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"ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Long/A_AMB_Wind_Leaves_Rustle_Long_Cue.0"
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},
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"Volume Short[7]": 1.0,
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"Volume Mid[8]": 1.0,
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"Volume Long[9]": 1.0
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}
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},
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{
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"Type": "Function",
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"Name": "UserConstructionScript",
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"Outer": "BP_Leaves_C",
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"Class": "UScriptClass'Function'",
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"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
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"SuperStruct": {
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"ObjectName": "Class'Actor:UserConstructionScript'",
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"ObjectPath": "/Script/Engine"
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},
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"FunctionFlags": "FUNC_Event | FUNC_Public | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
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},
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{
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"Type": "SceneComponent",
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"Name": "DefaultSceneRoot_GEN_VARIABLE",
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"Outer": "BP_Leaves_C",
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"Class": "UScriptClass'SceneComponent'",
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"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted"
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},
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{
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"Type": "SCS_Node",
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"Name": "SCS_Node_0",
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"Outer": "SimpleConstructionScript_0",
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"Class": "UScriptClass'SCS_Node'",
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"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ComponentClass": {
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"ObjectName": "Class'SceneComponent'",
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"ObjectPath": "/Script/Engine"
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},
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"ComponentTemplate": {
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"ObjectName": "SceneComponent'BP_Leaves_C:DefaultSceneRoot_GEN_VARIABLE'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.6"
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},
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"ChildNodes": [
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_1'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.8"
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},
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_2'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.9"
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},
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_3'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.10"
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}
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],
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"VariableGuid": "22EA79AF-4C7AF19A-916750BD-0E57E9FA",
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"InternalVariableName": "DefaultSceneRoot"
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}
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},
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{
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"Type": "SCS_Node",
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"Name": "SCS_Node_1",
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"Outer": "SimpleConstructionScript_0",
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"Class": "UScriptClass'SCS_Node'",
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"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ComponentClass": {
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"ObjectName": "Class'AudioComponent'",
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"ObjectPath": "/Script/Engine"
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},
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"ComponentTemplate": {
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"ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Short_GEN_VARIABLE'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.2"
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},
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"VariableGuid": "4650DD2B-4CD8295D-F76C7484-6B416484",
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"InternalVariableName": "Wind_React_Sound_Short"
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}
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},
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{
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"Type": "SCS_Node",
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"Name": "SCS_Node_2",
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"Outer": "SimpleConstructionScript_0",
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"Class": "UScriptClass'SCS_Node'",
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"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ComponentClass": {
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"ObjectName": "Class'AudioComponent'",
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"ObjectPath": "/Script/Engine"
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},
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"ComponentTemplate": {
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"ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Mid_GEN_VARIABLE'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.1"
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},
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"VariableGuid": "7D4F4107-4908E7DA-56249FB3-2B89DDAE",
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"InternalVariableName": "Wind_React_Sound_Mid"
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}
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},
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{
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"Type": "SCS_Node",
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"Name": "SCS_Node_3",
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"Outer": "SimpleConstructionScript_0",
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"Class": "UScriptClass'SCS_Node'",
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"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ComponentClass": {
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"ObjectName": "Class'AudioComponent'",
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"ObjectPath": "/Script/Engine"
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},
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"ComponentTemplate": {
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"ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Long_GEN_VARIABLE'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.0"
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},
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"VariableGuid": "D8555D74-43B1737D-7CF71596-B2CEC9AF",
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"InternalVariableName": "Wind_React_Sound_Long"
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}
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},
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{
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"Type": "SimpleConstructionScript",
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"Name": "SimpleConstructionScript_0",
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"Outer": "BP_Leaves_C",
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"Class": "UScriptClass'SimpleConstructionScript'",
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"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"RootNodes": [
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7"
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}
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],
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"AllNodes": [
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7"
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},
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_1'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.8"
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},
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_2'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.9"
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},
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{
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_3'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.10"
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}
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],
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"DefaultSceneRootNode": {
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"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'",
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"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7"
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}
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}
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}
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] |