ITR2_ASSET/IntoTheRadius2/Content/Sound/Wind_System/BP_Leaves.json

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[
{
"Type": "AudioComponent",
"Name": "Wind_React_Sound_Long_GEN_VARIABLE",
"Outer": "BP_Leaves_C",
"Class": "UScriptClass'AudioComponent'",
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RelativeLocation": {
"X": 0.0,
"Y": 0.0,
"Z": -30.0
},
"bAutoActivate": false
}
},
{
"Type": "AudioComponent",
"Name": "Wind_React_Sound_Mid_GEN_VARIABLE",
"Outer": "BP_Leaves_C",
"Class": "UScriptClass'AudioComponent'",
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bAutoActivate": false
}
},
{
"Type": "AudioComponent",
"Name": "Wind_React_Sound_Short_GEN_VARIABLE",
"Outer": "BP_Leaves_C",
"Class": "UScriptClass'AudioComponent'",
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RelativeLocation": {
"X": 0.0,
"Y": 0.0,
"Z": 30.0
},
"bAutoActivate": false
}
},
{
"Type": "BlueprintGeneratedClass",
"Name": "BP_Leaves_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"SimpleConstructionScript": {
"ObjectName": "SimpleConstructionScript'BP_Leaves_C:SimpleConstructionScript_0'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.11"
}
},
"SuperStruct": {
"ObjectName": "Class'Actor'",
"ObjectPath": "/Script/Engine"
},
"Children": [
{
"ObjectName": "Function'BP_Leaves_C:UserConstructionScript'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.5"
}
],
"ChildProperties": [
{
"Type": "ObjectProperty",
"Name": "Wind_React_Sound_Long",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
"ObjectName": "Class'AudioComponent'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "Wind_React_Sound_Mid",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
"ObjectName": "Class'AudioComponent'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "Wind_React_Sound_Short",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
"ObjectName": "Class'AudioComponent'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "DefaultSceneRoot",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
"PropertyClass": {
"ObjectName": "Class'SceneComponent'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "Wind_React_Short_Cue",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn",
"PropertyClass": {
"ObjectName": "Class'SoundBase'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "Wind_React_Mid_Cue",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn",
"PropertyClass": {
"ObjectName": "Class'SoundBase'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "ObjectProperty",
"Name": "Wind_React_Long_Cue",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible",
"PropertyClass": {
"ObjectName": "Class'SoundBase'",
"ObjectPath": "/Script/Engine"
}
},
{
"Type": "FloatProperty",
"Name": "Volume Short",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 4,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
},
{
"Type": "FloatProperty",
"Name": "Volume Mid",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 4,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
},
{
"Type": "FloatProperty",
"Name": "Volume Long",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 4,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance"
},
{
"Type": "ObjectProperty",
"Name": "BP_Wind",
"Flags": "RF_Public | RF_LoadCompleted",
"ElementSize": 8,
"PropertyFlags": "Edit | BlueprintVisible | DisableEditOnTemplate | DisableEditOnInstance",
"PropertyClass": {
"ObjectName": "BlueprintGeneratedClass'BP_Wind_C'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Wind.3"
}
}
],
"FuncMap": {
"UserConstructionScript": {
"ObjectName": "Function'BP_Leaves_C:UserConstructionScript'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.5"
}
},
"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference",
"ClassWithin": {
"ObjectName": "Class'Object'",
"ObjectPath": "/Script/CoreUObject"
},
"ClassConfigName": "Engine",
"bCooked": true,
"ClassDefaultObject": {
"ObjectName": "BP_Leaves_C'Default__BP_Leaves_C'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.4"
},
"EditorTags": {
"BlueprintType": "BPTYPE_Normal"
}
},
{
"Type": "BP_Leaves_C",
"Name": "Default__BP_Leaves_C",
"Class": "BlueprintGeneratedClass'/Game/Sound/Wind_System/BP_Leaves.BP_Leaves_C'",
"Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Wind_React_Short_Cue[4]": {
"ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Short_Cue'",
"ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Short/A_AMB_Wind_Leaves_Rustle_Short_Cue.0"
},
"Wind_React_Mid_Cue[5]": {
"ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Medium_Cue'",
"ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Medium/A_AMB_Wind_Leaves_Rustle_Medium_Cue.0"
},
"Wind_React_Long_Cue[6]": {
"ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Long_Cue'",
"ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Long/A_AMB_Wind_Leaves_Rustle_Long_Cue.0"
},
"Volume Short[7]": 1.0,
"Volume Mid[8]": 1.0,
"Volume Long[9]": 1.0
}
},
{
"Type": "Function",
"Name": "UserConstructionScript",
"Outer": "BP_Leaves_C",
"Class": "UScriptClass'Function'",
"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
"SuperStruct": {
"ObjectName": "Class'Actor:UserConstructionScript'",
"ObjectPath": "/Script/Engine"
},
"FunctionFlags": "FUNC_Event | FUNC_Public | FUNC_BlueprintCallable | FUNC_BlueprintEvent"
},
{
"Type": "SceneComponent",
"Name": "DefaultSceneRoot_GEN_VARIABLE",
"Outer": "BP_Leaves_C",
"Class": "UScriptClass'SceneComponent'",
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted"
},
{
"Type": "SCS_Node",
"Name": "SCS_Node_0",
"Outer": "SimpleConstructionScript_0",
"Class": "UScriptClass'SCS_Node'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ComponentClass": {
"ObjectName": "Class'SceneComponent'",
"ObjectPath": "/Script/Engine"
},
"ComponentTemplate": {
"ObjectName": "SceneComponent'BP_Leaves_C:DefaultSceneRoot_GEN_VARIABLE'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.6"
},
"ChildNodes": [
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_1'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.8"
},
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_2'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.9"
},
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_3'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.10"
}
],
"VariableGuid": "22EA79AF-4C7AF19A-916750BD-0E57E9FA",
"InternalVariableName": "DefaultSceneRoot"
}
},
{
"Type": "SCS_Node",
"Name": "SCS_Node_1",
"Outer": "SimpleConstructionScript_0",
"Class": "UScriptClass'SCS_Node'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ComponentClass": {
"ObjectName": "Class'AudioComponent'",
"ObjectPath": "/Script/Engine"
},
"ComponentTemplate": {
"ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Short_GEN_VARIABLE'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.2"
},
"VariableGuid": "4650DD2B-4CD8295D-F76C7484-6B416484",
"InternalVariableName": "Wind_React_Sound_Short"
}
},
{
"Type": "SCS_Node",
"Name": "SCS_Node_2",
"Outer": "SimpleConstructionScript_0",
"Class": "UScriptClass'SCS_Node'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ComponentClass": {
"ObjectName": "Class'AudioComponent'",
"ObjectPath": "/Script/Engine"
},
"ComponentTemplate": {
"ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Mid_GEN_VARIABLE'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.1"
},
"VariableGuid": "7D4F4107-4908E7DA-56249FB3-2B89DDAE",
"InternalVariableName": "Wind_React_Sound_Mid"
}
},
{
"Type": "SCS_Node",
"Name": "SCS_Node_3",
"Outer": "SimpleConstructionScript_0",
"Class": "UScriptClass'SCS_Node'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"ComponentClass": {
"ObjectName": "Class'AudioComponent'",
"ObjectPath": "/Script/Engine"
},
"ComponentTemplate": {
"ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Long_GEN_VARIABLE'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.0"
},
"VariableGuid": "D8555D74-43B1737D-7CF71596-B2CEC9AF",
"InternalVariableName": "Wind_React_Sound_Long"
}
},
{
"Type": "SimpleConstructionScript",
"Name": "SimpleConstructionScript_0",
"Outer": "BP_Leaves_C",
"Class": "UScriptClass'SimpleConstructionScript'",
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"RootNodes": [
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7"
}
],
"AllNodes": [
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7"
},
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_1'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.8"
},
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_2'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.9"
},
{
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_3'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.10"
}
],
"DefaultSceneRootNode": {
"ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'",
"ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7"
}
}
}
]